Пример #1
0
    internal void ChangeAffiliation(Affiliations affiliation)
    {
        Affiliation = affiliation;

        Sprite[] textures = Resources.LoadAll<Sprite>("Sprites");
        string[] names = new string[textures.Length];

        for (int ii = 0; ii < names.Length; ii++)
        {
            names[ii] = textures[ii].name;
        }

        Sprite sprite = textures[Array.IndexOf(names, Affiliation.ToString())];
        var sRenderer = gameObject.GetComponent<SpriteRenderer>();
        sRenderer.sprite = sprite;

        switch (Affiliation)
        {
            case Affiliations.FullControl:
                GC.Instance.ScriptPlayer.AddControlledSystem(gameObject);

                var scriptAction = LastAction.GetComponent<ActionBehaviour>();

                break;
            case Affiliations.PartialControl:
                
                break;

            case Affiliations.EnemyControl:
                sRenderer.sprite = sprite;
                break;

            default:
                return;
        }
    }