Пример #1
0
    // Use this for initialization
    void Start()
    {
        if (!AffdexUnityUtils.ValidPlatform())
        {
            return;
        }

        Texture texture = movieInput != null ? movieInput.Texture : cameraInput.Texture;

        if (texture == null)
        {
            return;
        }

        this.GetComponent <MeshRenderer>().material.mainTexture = texture;

        // rotate the image to be upright on the display
        if (cameraInput != null)
        {
            float videoRotationAngle = -cameraInput.videoRotationAngle;
            transform.rotation = transform.rotation * Quaternion.AngleAxis(videoRotationAngle, Vector3.forward);
        }

        float wscale = (float)texture.width / (float)texture.height;

        transform.localScale = new Vector3(transform.localScale.y * wscale, transform.localScale.y, 1);
    }
Пример #2
0
 void Start()
 {
     if (!AffdexUnityUtils.ValidPlatform())
     {
         return;
     }
     image = GetComponent <RawImage>();
 }
Пример #3
0
    // Use this for initialization
    void Start()
    {
        if (!AffdexUnityUtils.ValidPlatform())
        {
            return;
        }

        Texture texture = movieInput != null ? movieInput.Texture : cameraInput.Texture;

        if (texture == null)
        {
            return;
        }

        this.GetComponent <MeshRenderer>().material.mainTexture = texture;

        float wscale = (float)texture.width / (float)texture.height;

        transform.localScale = new Vector3(transform.localScale.y * wscale, transform.localScale.y, 1);
    }