Пример #1
0
 private void HandleAirbourneState()
 {
     if (currentAerialSession == null)
     {
         //Something to handle the sudden disappearance of a floor. E.g. game start, or walking off an edge
         currentAerialSession = new AerialSession(maxJumpHeight, enforceMaxJumpHeight, maxNumJumps - 1, this, _rigidbody);
     }
     currentAerialSession.HandleAerialState();
 }
Пример #2
0
 private void OnJumpInput()
 {
     if (maxNumJumps <= 0)
     {
         //special case for characters we may not wish to have a jump,
         //or a potential mechanic to disable the opponent's jump ability.
         return;
     }
     if (currentAerialSession == null)
     {
         currentAerialSession = new AerialSession(maxJumpHeight, enforceMaxJumpHeight, maxNumJumps, this, _rigidbody);
     }
     currentAerialSession.RequestJump();
 }
Пример #3
0
 private void OnGroundCollision()
 {
     currentAerialSession.Land();
     currentAerialSession = null;
 }