void Start() { // Find Aeonur within the scene to get its position a = GameObject.FindObjectOfType <Aeonur>(); // Get the starting point of Aeonur startPos = a.transform.position; }
void Start() { // Find the Aeonur object in the scene a = GameObject.FindObjectOfType <Aeonur>(); }
void Start () { // Find Aeonur within the scene to get its position a = GameObject.FindObjectOfType<Aeonur>(); // Get the starting point of Aeonur startPos = a.transform.position; }
void Start () { // Find the Aeonur object in the scene a = GameObject.FindObjectOfType<Aeonur>(); }