// Update is called once per frame
    void Update()
    {
        if (webBuild)
        {
            if (set && !GlobalVariables.reset)
            {
                GetData(roomID);
                set   = false;
                ready = true;
            }
            else if (!set && GlobalVariables.reset)
            {
                GetData(GlobalVariables.savedRoomID);
                set   = true;
                ready = true;
            }
        }

        if (game.RoomComplete() && !gameFinished)
        {
            GetCountData();
            gameFinished = true;
        }
    }