/// <summary> /// Method implementation for Clear Unused Adornments /// </summary> /// <param name="startIndex"></param> protected void ClearUnUsedAdornments(int startIndex) { if (Adornments.Count > startIndex) { int count = Adornments.Count; for (int i = startIndex; i < count; i++) { Adornments.RemoveAt(startIndex); } } }
/// <summary> /// Method implementation for Clear Unused Adornments /// </summary> /// <param name="startIndex">The start index.</param> protected void ClearUnUsedAdornments(int startIndex) { if (Adornments.Count <= startIndex) { return; } var count = Adornments.Count; for (var i = startIndex; i < count; i++) { Adornments.RemoveAt(startIndex); } }