void SendAdjustOwner() { AdjustSnapShot snapShot = new AdjustSnapShot(); ActorRun.GetSnapShot(ref snapShot); RpcAdjustOwner(snapShot.seq, snapShot.pos, snapShot.isRun, snapShot.isRight, snapShot.speed); }
public void GetSnapShot(ref AdjustSnapShot snapShot) { snapShot.seq = this.m_moveSeq; snapShot.pos = this.transform.position; snapShot.isRun = this.m_run; snapShot.isRight = this.m_right; snapShot.speed = this.m_speed; }