public void send_AddSceneValue_Float(sbyte _sceneId, RemoteValueID _valueId, double _value) #endif { oprot_.WriteMessageBegin(new TMessage("AddSceneValue_Float", TMessageType.Call, seqid_)); AddSceneValue_Float_args args = new AddSceneValue_Float_args(); args._sceneId = _sceneId; args._valueId = _valueId; args._value = _value; args.Write(oprot_); oprot_.WriteMessageEnd(); #if SILVERLIGHT return oprot_.Transport.BeginFlush(callback, state); #else oprot_.Transport.Flush(); #endif }
public void AddSceneValue_Float_Process(int seqid, TProtocol iprot, TProtocol oprot) { AddSceneValue_Float_args args = new AddSceneValue_Float_args(); args.Read(iprot); iprot.ReadMessageEnd(); AddSceneValue_Float_result result = new AddSceneValue_Float_result(); result.Success = iface_.AddSceneValue_Float(args._sceneId, args._valueId, args._value); oprot.WriteMessageBegin(new TMessage("AddSceneValue_Float", TMessageType.Reply, seqid)); result.Write(oprot); oprot.WriteMessageEnd(); oprot.Transport.Flush(); }