public void Setup() { this.player = TestHelper.GetPlayer(); this.context = this.player.GameContext; this.skillRank0 = this.CreateSkill(1, 0, 1, null, this.player.SelectedCharacter.CharacterClass); this.skillRank1 = this.CreateSkill(2, 1, 1, null, this.player.SelectedCharacter.CharacterClass); this.skillRank2 = this.CreateSkill((short)this.skillIdRank2, 2, 1, null, this.player.SelectedCharacter.CharacterClass); this.context.Configuration.Skills.Add(this.skillRank0); this.context.Configuration.Skills.Add(this.skillRank1); this.context.Configuration.Skills.Add(this.skillRank2); this.addAction = new AddMasterPointAction(this.context); }
/// <summary> /// Initializes a new instance of the <see cref="CharacterGroupHandler"/> class. /// </summary> /// <param name="gameContext">The game context.</param> public CharacterGroupHandler(IGameContext gameContext) : base(gameContext) { this.createCharacterAction = new CreateCharacterAction(gameContext); this.deleteCharacterAction = new DeleteCharacterAction(gameContext); this.requestCharacterListAction = new RequestCharacterListAction(); this.focusCharacterAction = new FocusCharacterAction(); this.characterSelectAction = new SelectCharacterAction(gameContext); this.increaseStatsAction = new IncreaseStatsAction(); this.saveKeyConfigurationAction = new SaveKeyConfigurationAction(); this.addMasterPointAction = new AddMasterPointAction(gameContext); }
public void Setup() { this.player = TestHelper.GetPlayer(); var context = this.player.GameContext; this.skillRank1 = this.CreateSkill(1, 1, 1, null, this.player.SelectedCharacter.CharacterClass); this.skillRank2 = this.CreateSkill(2, 2, 1, null, this.player.SelectedCharacter.CharacterClass); this.skillRank3 = this.CreateSkill((short)this.skillIdRank3, 3, 1, null, this.player.SelectedCharacter.CharacterClass); this.skillRank3.MasterDefinition.MinimumLevel = 10; context.Configuration.Skills.Add(this.skillRank1); context.Configuration.Skills.Add(this.skillRank2); context.Configuration.Skills.Add(this.skillRank3); this.addAction = new AddMasterPointAction(); }