Пример #1
0
    static public Spell StringToSpell(string spellType)
    {
        Spell behavior = null;

        switch (spellType)
        {
        case "AddHealth":
            behavior = new AddHealth();
            break;

        case "Antidote":
            behavior = new Antidote();
            break;

        case "Armor":
            behavior = new Armor();
            break;

        case "DieOff":
            behavior = new DieOff();
            break;

        case "Revive":
            behavior = new Revive();
            break;
        }
        return(behavior);
    }
Пример #2
0
 private void Awake()
 {
     rigidbody_    = GetComponent <Rigidbody2D>();
     animator_     = GetComponent <Animator>();
     sprite_       = GetComponent <SpriteRenderer>();
     box_collider_ = GetComponent <BoxCollider2D>();
     Spells[0]     = new Shock().DoMagic;
     Spells[1]     = new Fireball().DoMagic;
     Spells[2]     = new AddHealth().DoMagic;
 }
Пример #3
0
        private void btnPlusHP_Click(object sender, RoutedEventArgs e)
        {
            try
            {
                maxHPNum = Convert.ToInt16(tbMaxHP.Text);
            }
            catch (Exception error)
            {
                MessageBox.Show(error.Message);
            }

            AddHealth add = new AddHealth(maxHPNum, c.GetModifier("CON"), c.GetClass(), this);

            add.Show();
        }