Пример #1
0
    //When the shield ability is enabled/spawned it will prevent damage for the player with the shield active
    private void OnEnable()
    {
        carInfo   = GetComponentInParent <CarInfo>();
        addDamage = GetComponentInParent <AddDamageBasedOnForce>();
        addForce  = GetComponentInParent <AddForceBasedOnHealth>();

        addDamage.enabled = false;
        addForce.enabled  = false;

        carInfo.carStats.isShieldEnabled = true;
    }
Пример #2
0
    private void OnTriggerEnter(Collider other)
    {
        if (other.gameObject.CompareTag("Player"))
        {
            carInfo  = other.gameObject.GetComponent <CarInfo>();
            addForce = other.gameObject.GetComponent <AddForceBasedOnHealth>();

            if (!carInfo.carStats.isShieldEnabled)
            {
                addForce.ApplyNonCollisionForceVector(transform.up * forceAmount);

                carInfo.carStats.health += forceAmount;
                //rigidbody = other.gameObject.GetComponent<Rigidbody>();
                //rigidbody.AddForce(transform.up * forceAmount, ForceMode.Impulse);
            }

            GameObject clonedExplosion = Instantiate(explosion, transform.position, transform.rotation);
            Destroy(this.gameObject);
        }
    }