Пример #1
0
    private bool ComplexSlice(List <Vector2D> slice)
    {
        if (sliceJoints)
        {
            ComplexSliceJoints(slice);
        }

        List <Slice2D> results = Slicer2D.ComplexSliceAll(slice, sliceLayer);
        bool           result  = false;

        foreach (Slice2D id in results)
        {
            if (id.gameObjects.Count > 0)
            {
                result = true;
            }

            if (sliceResultEvent != null)
            {
                sliceResultEvent(id);
            }
        }

        if (addForce == true)
        {
            foreach (Slice2D id in results)
            {
                AddForce.ComplexSlice(id, addForceAmount);
            }
        }
        return(result);
    }
Пример #2
0
        bool ComplexSlice(List <Vector2D> slice)
        {
            if (sliceJoints)
            {
                Slicer2D.Controller.Joints.ComplexSliceJoints(slice);
            }

            List <Slice2D> results = Slicing.ComplexSliceAll(slice, sliceLayer);
            bool           result  = false;

            foreach (Slice2D id in results)
            {
                if (id.GetGameObjects().Count > 0)
                {
                    result = true;
                }

                eventHandler.Perform(id);
            }

            if (addForce == true)
            {
                foreach (Slice2D id in results)
                {
                    AddForce.ComplexSlice(id, addForceAmount);
                }
            }
            return(result);
        }