public void AdaptiveGridAddVertex() { var adaptiveGrid = new AdaptiveGrid(new Transform()); var points = new List <Vector3>() { new Vector3(-6, -4), new Vector3(-2, -4), new Vector3(3, -4), new Vector3(1, 4.5, 3), new Vector3(6, 3, -2), }; adaptiveGrid.AddFromPolygon(Polygon.Rectangle(15, 10), points); ulong id; Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(-2, -4), out id)); var oldV = adaptiveGrid.GetVertex(id); var edgesBefore = oldV.Edges.Count; var newV = adaptiveGrid.AddVertex(new Vector3(-2, -4, 2), new List <Vertex> { oldV }); Assert.NotNull(newV); Assert.False(newV.Id == 0); Assert.Single(newV.Edges); Assert.True(newV.Edges.First().StartId == id || newV.Edges.First().EndId == id); Assert.Equal(edgesBefore + 1, oldV.Edges.Count()); Assert.Contains(oldV.Edges, e => e.StartId == newV.Id || e.EndId == newV.Id); }
public void AdaptiveGridDoesntAddTheSameVertex() { var adaptiveGrid = new AdaptiveGrid(new Transform()); var polygon = Polygon.Rectangle(new Vector3(0, 0), new Vector3(10, 10)); adaptiveGrid.AddFromPolygon(polygon, new List <Vector3>()); Assert.True(adaptiveGrid.TryGetVertexIndex(new Vector3(0, 10), out var id)); var vertex = adaptiveGrid.GetVertex(id); var halfTol = adaptiveGrid.Tolerance / 2; var modified = vertex.Point + new Vector3(0, 0, halfTol); adaptiveGrid.TryGetVertexIndex(new Vector3(10, 0), out var otherId); var newVertex = adaptiveGrid.AddVertex(modified, new List <Vertex> { adaptiveGrid.GetVertex(otherId) }); Assert.Equal(id, newVertex.Id); modified = vertex.Point + new Vector3(-halfTol, -halfTol, -halfTol); adaptiveGrid.TryGetVertexIndex(modified, out otherId, adaptiveGrid.Tolerance); Assert.Equal(id, otherId); }