// Use this for initialization void Start() { #if SERVER Adaptive = new Adaptive <GameState, GameInput> (gameManager: this, maxPeerDelay: 2, simulationDelay: 1, port: 12500); Adaptive.Simulation.InputHandler = HandleSimulationInputHandler; Adaptive.Host(GetStartState()); #else Adaptive = new Adaptive <GameState, GameInput> (gameManager: this, maxPeerDelay: 2, simulationDelay: 1, port: 12501); Adaptive.Simulation.InputHandler = HandleSimulationInputHandler; Adaptive.Connect("127.0.0.1", 12500); #endif }