Пример #1
0
        private void RecalculateContentHeight()
        {
            _totalContentHeight = 0;
            foreach (var item in _itemList)
            {
                var itemHeight = 0f;
                if (item.Icon != null)
                {
                    itemHeight = item.IconSize.Y;
                }

                itemHeight  = Math.Max(itemHeight, ActualFont.GetHeight(UIScale));
                itemHeight += ActualItemBackground.MinimumSize.Y;

                _totalContentHeight += (int)Math.Ceiling(itemHeight);
            }

            _scrollBar.MaxValue = Math.Max(_scrollBar.Page, _totalContentHeight);
            _updateScrollbarVisibility();
        }
Пример #2
0
        protected override void GetGlyphPosImpl(ActualFont actualFont, char[] buffer,
                                                int startAt, int len,
                                                List <GlyphPlan> glyphPlans)
        {
            NativeFont nativeFont = actualFont as NativeFont;

            if (nativeFont == null)
            {
                nativeFont = ResolveForNativeFont(actualFont);
            }

            unsafe
            {
                //TODO: review proper array size here
                int          lim = len * 2;
                ProperGlyph *properGlyphArray = stackalloc ProperGlyph[lim];
                fixed(char *head = &buffer[0])
                {
                    //we use font shaping engine here
                    NativeMyFontsLib.MyFtShaping(
                        nativeFont.NativeFontFace.HBFont,
                        head,
                        buffer.Length,
                        properGlyphArray);
                }

                //copy from proper glyph to
                //create glyph plan

                for (int i = 0; i < lim; ++i)
                {
                    ProperGlyph propGlyph = properGlyphArray[i];
                    if (propGlyph.codepoint == 0)
                    {
                        //finish , just return
                        return;
                    }
                    glyphPlans.Add(new GlyphPlan((ushort)propGlyph.codepoint, 0, 0, (ushort)propGlyph.x_advance));
                }
            }
        }
Пример #3
0
        protected override void OnReadyForInitGLShaderProgram()
        {
            InstalledFontCollection collection = new InstalledFontCollection();

            collection.LoadSystemFonts();
            InstalledFont tahomaFont = collection.GetFont("tahoma", InstalledFontStyle.Normal);
            FontFace      tahomaFace = OpenFontLoader.LoadFont(tahomaFont.FontPath);
            ActualFont    actualFont = tahomaFace.GetFontAtPointSize(72);
            FontGlyph     glyph      = (FontGlyph)actualFont.GetGlyph('K');

            //var svgFont = svgFontStore.LoadFont("svg-LiberationSansFont", 300);
            ////PathWriter p01 = new PathWriter();
            ////p01.MoveTo(0, 0);
            ////p01.LineTo(50, 100);
            ////p01.LineTo(100, 0);
            //////-
            ////p01.MoveTo(220, 10);
            ////p01.LineTo(50, 75);
            ////p01.LineTo(25, 15);
            ////p01.CloseFigure();
            ////p01.Stop();
            ////m_pathVxs = p01.Vxs;

            //var m_pathVxs = svgFont.GetGlyph('K').originalVxs;// typeFaceForLargeA.GetGlyphForCharacter('a');
            ////m_pathVxs = MergeFontSubFigures(m_pathVxs);

            //Affine shape_mtx = Affine.NewMatix(AffinePlan.Translate(150, 100));
            //m_pathVxs = shape_mtx.TransformToVxs(m_pathVxs);
            //var curveFlattener = new CurveFlattener();
            //var m_pathVxs2 = curveFlattener.MakeVxs(m_pathVxs);

            glyph_vx = painter.CreateRenderVx(tempSnap1 = new PixelFarm.Drawing.VertexStoreSnap(glyph.flattenVxs));

            linearGrBrush2 = new LinearGradientBrush(
                new PointF(0, 0), Color.Red,
                new PointF(100, 100), Color.Black);
            //----------------------
        }
Пример #4
0
        static void BuildFontGlyph(ActualFont nativefont, Typography.Rendering.SimpleFontAtlasBuilder atlasBuilder, char c)
        {
            //font glyph for specific font face



            FontGlyph  fontGlyph = nativefont.GetGlyph(c);
            GlyphImage glyphImg  = NativeMsdfGen.BuildMsdfFontImage(fontGlyph);

            int w = glyphImg.Width;
            int h = glyphImg.Height;

            int[] buffer = glyphImg.GetImageBuffer();
            NativeMsdfGen.SwapColorComponentFromBigEndianToWinGdi(buffer);
            glyphImg.SetImageBuffer(buffer, false);
            atlasBuilder.AddGlyph(0, glyphImg);
            //using (Bitmap bmp = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
            //{
            //    var bmpdata = bmp.LockBits(new Rectangle(0, 0, w, h), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
            //    System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
            //    bmp.UnlockBits(bmpdata);
            //    bmp.Save("d:\\WImageTest\\a001_x1_" + (int)c + ".png");
            //}
        }
Пример #5
0
        private void button6_Click(object sender, EventArgs e)
        {
            //1. load font
            ActualFont font = GetActualFont("tahoma", 28);// nativeFontStore.LoadFont("tahoma", 28);
            //2. get glyph

            var g1 = font.GetGlyph('C');

            var plans = new List <Typography.TextLayout.GlyphPlan>();

            PixelFarm.Drawing.Text.TextShapingService.GetGlyphPos(font, "ABC".ToCharArray(), 0, 3, plans);


            int[] glyphIndice = new int[] { 1076, 1127, 1164 };
            int   j           = glyphIndice.Length;

            var atlasBuilder = new Typography.Rendering.SimpleFontAtlasBuilder();

            for (int i = 0; i < j; ++i)
            {
                int       codepoint = glyphIndice[i];
                FontGlyph fontGlyph = font.GetGlyphByIndex((uint)codepoint);

                GlyphImage glyphImg = NativeMsdfGen.BuildMsdfFontImage(fontGlyph);
                int        w        = glyphImg.Width;
                int        h        = glyphImg.Height;
                int[]      buffer   = glyphImg.GetImageBuffer();
                NativeMsdfGen.SwapColorComponentFromBigEndianToWinGdi(buffer);
                glyphImg.SetImageBuffer(buffer, false);
                atlasBuilder.AddGlyph(codepoint, glyphImg);

                using (Bitmap bmp = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
                {
                    var bmpdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, w, h), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                    System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                    bmp.UnlockBits(bmpdata);
                    bmp.Save("d:\\WImageTest\\a001_y1_" + codepoint + ".png");
                }
            }
            //----------------------------------------------------
            GlyphImage totalImg = atlasBuilder.BuildSingleImage();

            using (Bitmap bmp = new Bitmap(totalImg.Width, totalImg.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
            {
                int[] buffer = totalImg.GetImageBuffer();
                if (totalImg.IsBigEndian)
                {
                    NativeMsdfGen.SwapColorComponentFromBigEndianToWinGdi(buffer);
                    totalImg.SetImageBuffer(buffer, false);
                }

                var bmpdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, totalImg.Width, totalImg.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                bmp.UnlockBits(bmpdata);
                bmp.Save("d:\\WImageTest\\a_total.png");
            }

            string fontfilename = "d:\\WImageTest\\a_total.xml";

            atlasBuilder.SaveFontInfo(fontfilename);
            //----------------------------------
        }
Пример #6
0
        private void button3_Click(object sender, EventArgs e)
        {
            //1. load font
            string     fontName      = "tahoma";
            int        fontSizeInPts = 28;
            ActualFont font          = GetActualFont(fontName, fontSizeInPts);

            //2. get glyph
            char[] fontChars = "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789".ToCharArray();
            int    j         = fontChars.Length;


            var atlasBuilder = new Typography.Rendering.SimpleFontAtlasBuilder();

            atlasBuilder.SetAtlasInfo(TextureKind.Msdf, fontSizeInPts);

            for (int i = 0; i < j; ++i)
            {
                char c = fontChars[i];

                FontGlyph  fontGlyph = font.GetGlyph(c);
                GlyphImage glyphImg  = NativeMsdfGen.BuildMsdfFontImage(fontGlyph);

                int   w      = glyphImg.Width;
                int   h      = glyphImg.Height;
                int[] buffer = glyphImg.GetImageBuffer();
                NativeMsdfGen.SwapColorComponentFromBigEndianToWinGdi(buffer);
                glyphImg.SetImageBuffer(buffer, false);
                atlasBuilder.AddGlyph(0, glyphImg);

                using (Bitmap bmp = new Bitmap(w, h, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
                {
                    var bmpdata = bmp.LockBits(
                        new System.Drawing.Rectangle(0, 0, w, h),
                        System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                    System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                    bmp.UnlockBits(bmpdata);
                    bmp.Save("d:\\WImageTest\\a001_x1_" + (int)c + ".png");
                }
            }
            //----------------------------------------------------
            GlyphImage totalImg = atlasBuilder.BuildSingleImage();

            using (Bitmap bmp = new Bitmap(totalImg.Width, totalImg.Height, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
            {
                int[] buffer = totalImg.GetImageBuffer();
                if (totalImg.IsBigEndian)
                {
                    NativeMsdfGen.SwapColorComponentFromBigEndianToWinGdi(buffer);
                    totalImg.SetImageBuffer(buffer, false);
                }

                var bmpdata = bmp.LockBits(new System.Drawing.Rectangle(0, 0, totalImg.Width, totalImg.Height), System.Drawing.Imaging.ImageLockMode.ReadWrite, bmp.PixelFormat);
                System.Runtime.InteropServices.Marshal.Copy(buffer, 0, bmpdata.Scan0, buffer.Length);
                bmp.UnlockBits(bmpdata);
                bmp.Save("d:\\WImageTest\\a_total.png");
            }

            string fontfilename = "d:\\WImageTest\\a_total.xml";

            atlasBuilder.SaveFontInfo(fontfilename);
            //----------------------------------
        }
Пример #7
0
 protected override void GetGlyphPosImpl(ActualFont actualFont, char[] buffer, int startAt, int len, List <GlyphPlan> properGlyphs)
 {
     //do shaping and set text layout
 }
 protected abstract void GetGlyphPosImpl(ActualFont actualFont, char[] buffer, int startAt, int len, List <UnscaledGlyphPlan> properGlyphs);
 public static void GetGlyphPos(ActualFont actualFont, char[] buffer, int startAt, int len, List <UnscaledGlyphPlan> properGlyphs)
 {
     defaultSharpingService.GetGlyphPosImpl(actualFont, buffer, startAt, len, properGlyphs);
 }
Пример #10
0
        protected internal override void Draw(DrawingHandleScreen handle)
        {
            base.Draw(handle);

            var font           = ActualFont;
            var listBg         = ActualBackground;
            var iconBg         = ActualItemBackground;
            var iconSelectedBg = ActualSelectedItemBackground;
            var iconDisabledBg = ActualDisabledItemBackground;

            var offset = -_scrollBar.Value;

            listBg.Draw(handle, PixelSizeBox);

            foreach (var item in _itemList)
            {
                var bg = iconBg;

                if (item.Disabled)
                {
                    bg = iconDisabledBg;
                }

                if (item.Selected)
                {
                    bg = iconSelectedBg;
                }

                var itemHeight = 0f;
                if (item.Icon != null)
                {
                    itemHeight = item.IconSize.Y;
                }

                itemHeight  = Math.Max(itemHeight, ActualFont.GetHeight(UIScale));
                itemHeight += ActualItemBackground.MinimumSize.Y;

                item.Region = UIBox2.FromDimensions(0, offset, PixelWidth, itemHeight);

                bg.Draw(handle, item.Region.Value);

                var contentBox = bg.GetContentBox(item.Region.Value);
                var drawOffset = contentBox.TopLeft;
                if (item.Icon != null)
                {
                    if (item.IconRegion.Size == Vector2.Zero)
                    {
                        handle.DrawTextureRect(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size), false, item.IconModulate, item.IconTranspose);
                    }
                    else
                    {
                        handle.DrawTextureRectRegion(item.Icon, UIBox2.FromDimensions(drawOffset, item.Icon.Size), item.IconRegion, item.IconModulate);
                    }
                }

                if (item.Text != null)
                {
                    var textBox = new UIBox2(contentBox.Left + item.IconSize.X, contentBox.Top, contentBox.Right, contentBox.Bottom);
                    DrawTextInternal(handle, item.Text, textBox);
                }

                offset += itemHeight;
            }
        }
Пример #11
0
        public void DrawString(char[] buffer, double x, double y)
        {
            int j        = buffer.Length;
            int buffsize = j * 2;

            //resolve font from painter?
            ActualFont fontImp = ff.GetFontAtPointsSize(font.SizeInPoints);
            var        tt      = (Typography.OpenFont.Typeface)ff.GetInternalTypeface();

            List <GlyphPlan> glyphPlans = new List <GlyphPlan>();

            _glyphLayout.Layout(tt, font.SizeInPoints, buffer, glyphPlans);

            //
            //un-test version
            //ActualFont fontImp = nativeFontStore.GetResolvedNativeFont(painter.CurrentFont);
            //if (properGlyphs == null)
            //{
            //    properGlyphs = new ProperGlyph[buffsize];
            //    TextShapingService.GetGlyphPos(fontImp, buffer, 0, buffsize, properGlyphs);
            //}
            //TODO: implement msdf texture
            //double xpos = x;
            //for (int i = 0; i < buffsize; ++i)
            //{
            //    uint codepoint = properGlyphs[i].codepoint;
            //    if (codepoint == 0)
            //    {
            //        break;
            //    }

            //    //-------------------------------------------------------------
            //    FontGlyph glyph = fontImp.GetGlyphByIndex(codepoint);
            //    //glyph image32
            //    //-------------------------------------------------------------
            //    GLBitmap bmp = new GLBitmap(new LazyAggBitmapBufferProvider(glyph.glyphImage32));
            //    var left = glyph.glyphMatrix.img_horiBearingX;
            //    this.canvas2d.DrawImage(bmp,
            //        (float)(xpos + (left >> 6)),
            //        (float)(y + (glyph.glyphMatrix.bboxYmin >> 6)));
            //    int w = (glyph.glyphMatrix.advanceX) >> 6;
            //    xpos += (w);
            //    bmp.Dispose(); //temp here
            //    //-------------------------------------------------------------
            //}
            //-------------------------------------
            //msdf texture version
            double xpos = x;
            int    n    = glyphPlans.Count;

            Typography.Rendering.GlyphImage glyphImage = simpleFontAtlas.TotalGlyph;
            GLBitmap glBmp = new GLBitmap(glyphImage.Width, glyphImage.Height, glyphImage.GetImageBuffer(), false);

            float c_x = (float)x;
            float c_y = (float)y;

            //int left = ((int)(glyph.glyphMatrix.img_horiBearingX * scale) >> 6);
            int left = 0;
            //float baseline = c_y - 24;//eg line height= 24 //create a list
            float baseline = c_y - 24;//eg line height= 24 //create a list
            bool  isFlipY  = canvas2d.FlipY;

            if (!isFlipY)
            {
                canvas2d.FlipY = true;
            }
            for (int i = 0; i < n; ++i)
            {
                GlyphPlan glyph = glyphPlans[i];
                Typography.Rendering.TextureFontGlyphData glyphData;
                if (!simpleFontAtlas.GetRectByCodePoint(glyph.glyphIndex, out glyphData))
                {
                    //Rectangle r = glyphData.Rect;
                    //float x_min = glyphData.BBoxXMin / 64;
                    ////draw each glyph at specific position
                    ////_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
                    //_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
                    ////c_x += r.Width - 10;
                    //c_x += (glyphData.AdvanceX / 64);
                    continue;
                }
                //found

                PixelFarm.Drawing.Rectangle r = ConvToRect(glyphData.Rect);
                //test draw full msdf gen img
                //canvas2d.DrawImage(glBmp, c_x + left, (float)(baseline + ((int)(glyphData.ImgHeight))));

                canvas2d.DrawSubImageWithMsdf(glBmp, ref r, c_x + left,
                                              (float)(baseline + ((int)(glyphData.ImgHeight))), 1.0f);

                c_x += glyph.advX;
            }

            canvas2d.FlipY = isFlipY;
            glBmp.Dispose();
            //temp here

            //draw with texture printer ***
            //char[] chars = text.ToCharArray();
            //int j = chars.Length;
            //int buffsize = j * 2;
            ////get kerning list

            ////get actual font for this canvas
            //TextureFont currentFont = _currentTextureFont;
            //SimpleFontAtlas fontAtlas = currentFont.FontAtlas;
            //ProperGlyph[] properGlyphs = new ProperGlyph[buffsize];
            //TextShapingService.GetGlyphPos(currentFont, chars, 0, buffsize, properGlyphs);
            //GLBitmap glBmp = (GLBitmap)currentFont.GLBmp;
            //if (glBmp == null)
            //{
            //    //create glbmp
            //    GlyphImage glyphImage = fontAtlas.TotalGlyph;
            //    int[] buffer = glyphImage.GetImageBuffer();
            //    glBmp = new GLBitmap(glyphImage.Width, glyphImage.Height, buffer, false);
            //}
            ////int j = chars.Length;
            ////
            //float c_x = (float)x;
            //float c_y = (float)y;

            ////TODO: review here ***
            ////-----------------
            ////1. layout each glyph before render ***
            ////
            //float baseline = c_y - 24;//eg line height= 24 //create a list

            ////--------------
            //List<float> coords = new List<float>();
            //float scale = 1f;
            //for (int i = 0; i < buffsize; ++i)
            //{
            //    ProperGlyph glyph1 = properGlyphs[i];
            //    uint codepoint = properGlyphs[i].codepoint;
            //    if (codepoint == 0)
            //    {
            //        break;
            //    }
            //    //--------------------------------
            //    //if (codepoint == 1173 && i > 1)
            //    //{
            //    //    //check prev code point
            //    //    codepoint = 1168;
            //    //}
            //    //--------------------------------
            //    TextureFontGlyphData glyphData;
            //    if (!fontAtlas.GetRectByCodePoint((int)codepoint, out glyphData))
            //    {
            //        //Rectangle r = glyphData.Rect;
            //        //float x_min = glyphData.BBoxXMin / 64;
            //        ////draw each glyph at specific position
            //        ////_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //        //_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //        ////c_x += r.Width - 10;
            //        //c_x += (glyphData.AdvanceX / 64);
            //        continue;
            //    }



            //    FontGlyph glyph = currentFont.GetGlyphByIndex(codepoint);
            //    int left = ((int)(glyph.glyphMatrix.img_horiBearingX * scale) >> 6);
            //    Rectangle r = glyphData.Rect;
            //    int adjustX = 0;
            //    int bboxYMin = glyph.glyphMatrix.bboxYmin >> 6;
            //    if (bboxYMin > 1 || bboxYMin < -1)
            //    {
            //        //  adjustX = 3;
            //    }
            //    //scale down 0.8;
            //    //_canvas.DrawSubImageWithMsdf(glBmp, ref r, adjustX + c_x + left,
            //    //    (float)(baseline + ((int)(glyphData.ImgHeight + glyph.glyphMatrix.bboxYmin) >> 6)), 1.1f);

            //    coords.Add(r.Left);
            //    coords.Add(r.Top);
            //    coords.Add(r.Width);
            //    coords.Add(r.Height);
            //    //-------------------------
            //    coords.Add(adjustX + c_x + left);
            //    //coords.Add(baseline + ((int)((glyphData.ImgHeight + glyph.glyphMatrix.bboxYmin) * scale) >> 6));
            //    coords.Add(baseline + ((int)((glyphData.ImgHeight + glyphData.BBoxYMin) * scale) >> 6));
            //    //int w = (int)(glyph.glyphMatrix.advanceX * scale) >> 6;
            //    int w = (int)(glyph.horiz_adv_x * scale) >> 6;
            //    c_x += w;
            //}
            //_canvas.DrawSubImageWithMsdf(glBmp, coords.ToArray(), scale);

            //-----------------------
            //public override void DrawString(string text, double x, double y)
            //{

            //    char[] chars = text.ToCharArray();
            //    int j = chars.Length;
            //    int buffsize = j * 2;
            //    //get kerning list
            //    TextureFont currentFont = this.CurrentFont as TextureFont;
            //    SimpleFontAtlas fontAtlas = currentFont.FontAtlas;
            //    ProperGlyph[] properGlyphs = new ProperGlyph[buffsize];
            //    currentFont.GetGlyphPos(chars, 0, buffsize, properGlyphs);
            //    GLBitmap glBmp = currentFont.GLBmp;
            //    if (glBmp == null)
            //    {
            //        //create glbmp
            //        GlyphImage glyphImage = fontAtlas.TotalGlyph;
            //        int[] buffer = glyphImage.GetImageBuffer();
            //        glBmp = new GLBitmap(glyphImage.Width, glyphImage.Height, buffer, false);
            //    }
            //    //int j = chars.Length;
            //    //
            //    float c_x = (float)x;
            //    float c_y = (float)y;

            //    //TODO: review here
            //    //-----------------
            //    //1. layout each glyph before render ***
            //    float baseline = c_y - 24;//eg line height= 24
            //                              //create a list

            //    for (int i = 0; i < buffsize; ++i)
            //    {
            //        ProperGlyph glyph1 = properGlyphs[i];
            //        uint codepoint = properGlyphs[i].codepoint;
            //        if (codepoint == 0)
            //        {
            //            break;
            //        }
            //        if (codepoint == 1173 && i > 1)
            //        {
            //            //check prev code point
            //            codepoint = 1168;
            //        }
            //        TextureFontGlyphData glyphData;
            //        if (!fontAtlas.GetRect((int)codepoint, out glyphData))
            //        {
            //            //Rectangle r = glyphData.Rect;
            //            //float x_min = glyphData.BBoxXMin / 64;
            //            ////draw each glyph at specific position
            //            ////_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //            //_canvas.DrawSubImageWithMsdf(glBmp, ref r, c_x + x_min, (float)(baseline + r.Height));
            //            ////c_x += r.Width - 10;
            //            //c_x += (glyphData.AdvanceX / 64);
            //            continue;
            //        }

            //        //-------------------------------------------------------------
            //        //FontGlyph glyph = this.currentFont.GetGlyphByIndex(codepoint);
            //        FontGlyph glyph = currentFont.GetGlyphByIndex(codepoint);
            //        int left = (glyph.glyphMatrix.img_horiBearingX >> 6);
            //        Rectangle r = glyphData.Rect;
            //        int adjustX = 0;
            //        int bboxYMin = glyph.glyphMatrix.bboxYmin >> 6;
            //        if (bboxYMin > 1 || bboxYMin < -1)
            //        {
            //            //  adjustX = 3;
            //        }
            //        //scale down 0.8;
            //        _canvas.DrawSubImageWithMsdf(glBmp, ref r, adjustX + c_x + left,
            //            (float)(baseline + ((int)(glyphData.ImgHeight + glyph.glyphMatrix.bboxYmin) >> 6)), 1.1f);
            //        int w = (glyph.glyphMatrix.advanceX) >> 6;
            //        c_x += (w);
            //    }
            //}
            //        public override void DrawString(string text, double x, double y)
            //        {
            //            ////in this version we draw string to image
            //            ////and the write the image back to gl surface
            //            //_winGfx.Clear(System.Drawing.Color.White);
            //            //_winGfx.DrawString(text, _winFont, _winGfxBrush, 0, 0);
            //            ////_winGfxBackBmp.Save("d:\\WImageTest\\a00123.png");

            //            //System.Drawing.SizeF textAreaSize = _winGfx.MeasureString(text, _winFont);
            //            //var bmpData = _winGfxBackBmp.LockBits(new System.Drawing.Rectangle(0, 0, _winGfxBackBmp.Width, _winGfxBackBmp.Height), System.Drawing.Imaging.ImageLockMode.ReadOnly, _winGfxBackBmp.PixelFormat);
            //            //int width = (int)textAreaSize.Width;
            //            //int height = (int)textAreaSize.Height;

            //            //ActualImage actualImg = new ActualImage(width, height, Agg.Image.PixelFormat.ARGB32);
            //            ////------------------------------------------------------
            //            ////copy bmp from specific bmp area
            //            ////and convert to GLBmp
            //            //int stride = bmpData.Stride;
            //            //byte[] buffer = actualImg.GetBuffer();
            //            //unsafe
            //            //{
            //            //    byte* header = (byte*)bmpData.Scan0;
            //            //    fixed (byte* dest0 = &buffer[0])
            //            //    {
            //            //        byte* dest = dest0;
            //            //        byte* rowHead = header;
            //            //        int rowLen = width * 4;
            //            //        for (int h = 0; h < height; ++h)
            //            //        {

            //            //            header = rowHead;
            //            //            for (int n = 0; n < rowLen;)
            //            //            {
            //            //                //move next
            //            //                *(dest + 0) = *(header + 0);
            //            //                *(dest + 1) = *(header + 1);
            //            //                *(dest + 2) = *(header + 2);
            //            //                *(dest + 3) = *(header + 3);
            //            //                header += 4;
            //            //                dest += 4;
            //            //                n += 4;
            //            //            }
            //            //            //finish one row
            //            //            rowHead += stride;
            //            //        }
            //            //    }
            //            //}
            //            //_winGfxBackBmp.UnlockBits(bmpData);
            //            ////------------------------------------------------------
            //            //GLBitmap glBmp = new GLBitmap(width, height, buffer, false);
            //            //_canvas.DrawImageWithWhiteTransparent(glBmp, (float)x, (float)y);
            //            //glBmp.Dispose();
            //        }
        }