void HomeMove() //집에서 이동 { if (HomeMoveLimite > 0) { if (ActorTransform.localPosition.x < HomeMoveLimite) { ActorTransform.Translate(Vector3.right * Time.deltaTime); } else { homeactkind = HomeActNum.LeftWalk; decisionAct(); } } else if (HomeMoveLimite < 0) { if (ActorTransform.localPosition.x > HomeMoveLimite) { ActorTransform.Translate(Vector3.right * Time.deltaTime); } else { homeactkind = HomeActNum.RightWalk; decisionAct(); } } }
public HeroActor(ActorTransform _transform) : base(_transform) { handShankResponser = new HandShankResponser(HandShank.Instance); handShankResponser.iMove = this; handShankResponser.speed = 5f; }
public void Begin(FloatData _floatData, ActorTransform _actorTransform) { startTime = Time.time; riseTimer = _floatData.RiseTime; actorTransform = _actorTransform; startY = actorTransform.transform.position.y; targetY = startY + _floatData.Height; stage = FloatStage.Rise; actorTransform.HeightSyncable = false; }
public MonsterActor(ActorTransform _transform) : base(_transform) { }
public Actor(ActorTransform _transform) { instanceId = BattleManager.Instance.AllocateActorInstanceId(); actorTransform = _transform; }
public OrganicActor(ActorTransform _transform) : base(_transform) { }