Пример #1
0
    public static SkillsSuper SelectSkill(ActorSuper actor)
    {
        if (actor.skills.Length == 1)
        {
            return(actor.skills[0]);
        }

        if (actor is GoblinWarrior)
        {
            Debug.Log("Warrior");
            return(actor.skills[0]);
        }

        return(actor.skills[0]);
    }
Пример #2
0
    // All combat decisions for the enemy to attack the player
    private void EnemyAction()
    {
        ActorSuper actor = activePlayer.GetComponent <ActorSuper>();

        //select action to take
        SkillsSuper skill = AI.SelectSkill(actor);

        // select target for enemy
        GameObject enemy_target = AI.FindTarget(skill, gm.party, enemies);

        // skill will be null
        if (skill != null)
        {
            skill.SkillAction(enemy_target);
        }
    }
Пример #3
0
    // find target with minimum health, attack that target
    private static GameObject GangUp(GameObject[] oppositeTeam)
    {
        // default to target 1st opposite team member
        GameObject target = oppositeTeam[0];
        float      min    = 0;

        foreach (GameObject g in oppositeTeam)
        {
            ActorSuper actor = g.GetComponent <ActorSuper>();

            float temp = actor.GetHealth();
            if (temp < min)
            {
                min    = temp;
                target = g;
            }
        }

        return(target);
    }