public void OnConfirm(int button) { switch ((PanelMessageBox.BUTTON)button) { case PanelMessageBox.BUTTON.YES: { var pi = CommandManager.Instance.CurrentExecuter; if (pi == null || !pi.CurrentActor) { string msg = $"没有选中任何部队!"; UIManager.Instance.SystemTips(msg, PanelSystemTips.MessageType.Error); return; } { var av = pi.CurrentActor; if (av) { ActorRemove output = new ActorRemove() { RoomId = av.RoomId, OwnerId = av.OwnerId, ActorId = av.ActorId, }; GameRoomManager.Instance.SendMsg(ROOM.ActorRemove, output.ToByteArray()); } } } break; case PanelMessageBox.BUTTON.NO: break; } Stop(); }
private void OnActorRemove(SocketAsyncEventArgs args, byte[] bytes) { ActorRemove input = ActorRemove.Parser.ParseFrom(bytes); if (input.RoomId != _roomId) { return; } bool ret = ActorManager.RemoveActor(input.ActorId); ActorRemoveReply output = new ActorRemoveReply() { RoomId = input.RoomId, OwnerId = input.OwnerId, ActorId = input.ActorId, Ret = ret, }; BroadcastMsg(ROOM_REPLY.ActorRemoveReply, output.ToByteArray()); }
bool AskDestroyUnit() { HexCell cell = GetCellUnderCursor(); if (cell && cell.Unit) { HexUnit hu = cell.Unit; var av = hu.gameObject.GetComponent <ActorVisualizer>(); if (av != null) { ActorRemove output = new ActorRemove() { RoomId = GameRoomManager.Instance.RoomId, OwnerId = GameRoomManager.Instance.CurrentPlayer.TokenId, ActorId = av.ActorId, }; GameRoomManager.Instance.SendMsg(ROOM.ActorRemove, output.ToByteArray()); return(true); } } return(false); }