Пример #1
0
 public static void Preload(ref ActorPreloadTab preloadTab)
 {
     for (int i = 0; i < 3; i++)
     {
         preloadTab.AddParticle("Prefab_Characters/Prefab_Organ/AroundEffect/" + ((OrganAroundEffect)i).ToString());
     }
     preloadTab.AddParticle("Prefab_Characters/Prefab_Organ/AroundEffect/AttackLinker");
 }
Пример #2
0
 public static void Preload(ref ActorPreloadTab preloadTab)
 {
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/select_02");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/lockt_01");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Siwang_tongyong/siwang_tongyong_01");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/lockt_01");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/select_b_01");
 }
Пример #3
0
 public static void Preload(ref ActorPreloadTab preloadTab)
 {
     preloadTab.AddParticle(s_heroSoulLevelUpEftPath);
     preloadTab.AddParticle(s_heroSuckEftPath);
     preloadTab.AddParticle(s_heroHunHurtPath);
     preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/GoldenCoin_UI_01");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_2_move");
     preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move_red");
     preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/huangguan_buff_01");
 }
Пример #4
0
        public static void Preload(ref ActorPreloadTab preloadTab)
        {
            preloadTab.AddParticle(EffectPlayComponent.s_heroSoulLevelUpEftPath);
            preloadTab.AddParticle(EffectPlayComponent.s_heroSuckEftPath);
            preloadTab.AddParticle(EffectPlayComponent.s_heroHunHurtPath);
            preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/GoldenCoin_UI_01");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_2_move");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move_red");
            preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/huangguan_buff_01");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Huanling_Effect/fuhuodun_buff_01");
            preloadTab.AddParticle(EffectPlayComponent.s_IntimacyStateGuy);
            preloadTab.AddParticle(EffectPlayComponent.s_IntimacyStateLover);
            preloadTab.AddParticle(EffectPlayComponent.s_IntimacyStateSidekick);
            preloadTab.AddParticle(EffectPlayComponent.s_IntimacyStateBesite);
            string text = "Prefab_Skill_Effects/tongyong_effects/Indicator/";

            preloadTab.AddParticle(text + "blin_01");
            preloadTab.AddParticle(text + "blin_01_a");
            preloadTab.AddParticle(text + "blin_01_b");
            preloadTab.AddParticle(text + "blin_01_c");
        }
Пример #5
0
 public static void Preload(ref ActorPreloadTab preloadTab)
 {
     preloadTab.AddParticle("Text/FloatText/FloatText.prefab");
 }
Пример #6
0
 public static void Preload(ref ActorPreloadTab preloadTab)
 {
     preloadTab.AddParticle("Prefab_Skill_Effects/Common_Effects/EnemyHeroAttack.prefab");
 }
Пример #7
0
        public static void Preload(ref ActorPreloadTab preloadTab)
        {
            preloadTab.AddParticle(EffectPlayComponent.s_heroSoulLevelUpEftPath);
            preloadTab.AddParticle(EffectPlayComponent.s_heroSuckEftPath);
            preloadTab.AddParticle(EffectPlayComponent.s_heroHunHurtPath);
            preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/GoldenCoin_UI_01");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_2_move");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Indicator/Arrow_3_move_red");
            preloadTab.AddParticle("Prefab_Skill_Effects/Systems_Effects/huangguan_buff_01");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/Huanling_Effect/fuhuodun_buff_01");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/tongyong_hurt/born_back_reborn/chusheng_JY_01");
            preloadTab.AddParticle("Prefab_Skill_Effects/tongyong_effects/tongyong_hurt/born_back_reborn/chusheng_LR_01");
            string text = "Prefab_Skill_Effects/tongyong_effects/Indicator/";

            preloadTab.AddParticle(text + "blin_01");
            preloadTab.AddParticle(text + "blin_01_a");
            preloadTab.AddParticle(text + "blin_01_b");
            preloadTab.AddParticle(text + "blin_01_c");
        }