// GET: Actor/Edit/5 public ActionResult Edit(int?id) { if (!isAdminUser()) { return(RedirectToAction("Index", "Main")); } if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } ActorLocation al = dbLogic.GetActorLocation((int)id); if (al == null) { ViewBag.HasLocation = "False"; } else { ViewBag.HasLocation = "True"; } Actor actor = dbLogic.GetActorById((int)id); if (actor == null) { return(HttpNotFound()); } return(View(actor)); }
public ActionResult Edit(int?id, [Bind(Include = "ActorLocationId,Lat,Long")] ActorLocation actorLocation) { if (id == null) { return(RedirectToAction("Index", "Main")); } if (!isAdminUser()) { return(RedirectToAction("Index", "Main")); } if (ModelState.IsValid) { actorLocation.ActorId = (int)id; dbLogic.UpdateActorLocation(actorLocation); dbLogic.SaveChanges(); return(RedirectToAction("Index", "Main")); } Actor act = dbLogic.GetActorById((int)id); if (act == null) { return(RedirectToAction("Index", "Main")); } ViewBag.ActorId = (int)id; ViewBag.ActorName = act.ActorName; return(View(actorLocation)); }
// GET: Actor/Details/5 public ActionResult GetActorById(int?id) { if (id == null) { return(new HttpStatusCodeResult(HttpStatusCode.BadRequest)); } if (User.Identity.IsAuthenticated) { dbLogic.AddActorVisit((int)id, User.Identity.GetUserName()); dbLogic.SaveChanges(); } ViewBag.HasLocation = "True"; ActorLocation al = dbLogic.GetActorLocation((int)id); if (al == null) { ViewBag.HasLocation = "False"; } else { ViewBag.HasLocation = "True"; ViewBag.Lat = al.Lat; ViewBag.Long = al.Long; } Actor actor = dbLogic.GetActorById((int)id); if (actor == null) { return(HttpNotFound()); } return(View(actor)); }
// GET: ActorLocation/Edit/5 public ActionResult Edit(int?id) { if (id == null) { return(RedirectToAction("Index", "Main")); } if (!isAdminUser()) { return(RedirectToAction("Index", "Main")); } ActorLocation actorLocation = dbLogic.GetActorLocation((int)id); if (actorLocation == null) { return(RedirectToAction("Index", "Main")); } Actor a = dbLogic.GetActorById((int)id); if (a == null) { return(RedirectToAction("Index", "Main")); } ViewBag.Address = a.PlaceOfBirth; ViewBag.ActorId = (int)id; ViewBag.ActorName = a.ActorName; return(View(actorLocation)); }
public ActionResult DeleteConfirmed(int id) { ActorLocation actorLocation = dbLogic.GetActorLocation(id); dbLogic.DeleteActorLocation(actorLocation); dbLogic.SaveChanges(); return(RedirectToAction("Index")); }
public void ActorLocationInequality() { Location loc1 = new ActorLocation (new MockActor ()); Location loc2 = new ActorLocation (new MockActor ()); Assert.IsFalse (loc1.Equals (loc2)); Assert.IsFalse (loc1 == loc2); Assert.IsTrue (loc1 != loc2); }
// GET: ActorLocation/Delete/5 public ActionResult Delete(int?id) { if (id == null) { return(RedirectToAction("Index", "Main")); } if (isAdminUser()) { return(RedirectToAction("Index", "Main")); } ActorLocation actorLocation = dbLogic.GetActorLocation((int)id); if (actorLocation == null) { return(HttpNotFound()); } return(View(actorLocation)); }
public ActionResult Create(int?id, [Bind(Include = "ActorLocationId,Lat,Long")] ActorLocation actorLocation) { if (id == null) { return(RedirectToAction("Index", "Main")); } if (!isAdminUser()) { return(RedirectToAction("Index", "Main")); } if (ModelState.IsValid) { actorLocation.ActorId = (int)id; dbLogic.AddActorLocation(actorLocation); dbLogic.SaveChanges(); return(RedirectToAction("GetAllActors", "Actor")); } return(View(actorLocation)); }
public void UpdateActorLocation(ActorLocation e) { db.Entry(e).State = EntityState.Modified; }
public void AddActorLocation(ActorLocation e) { db.ActorLocation.Add(e); }
public void DeleteActorLocation(ActorLocation e) { db.ActorLocation.Remove(e); }
static Patterns() { propertyMappings["chest_upperLeftCenter"] = new ActorLocation(Vibration.Region.Chest, 2); propertyMappings["chest_upperFarLeft"] = new ActorLocation(Vibration.Region.Chest, 3); propertyMappings["chest_middleLeftCenter"] = new ActorLocation(Vibration.Region.Chest, 6); propertyMappings["chest_middleFarLeft"] = new ActorLocation(Vibration.Region.Chest, 7); propertyMappings["chest_lowerLeftCenter"] = new ActorLocation(Vibration.Region.Chest, 10); propertyMappings["chest_lowerFarLeft"] = new ActorLocation(Vibration.Region.Chest, 11); propertyMappings["chest_upperFarRight"] = new ActorLocation(Vibration.Region.Chest, 0); propertyMappings["chest_upperRightCenter"] = new ActorLocation(Vibration.Region.Chest, 1); propertyMappings["chest_middleFarRight"] = new ActorLocation(Vibration.Region.Chest, 4); propertyMappings["chest_middleRightCenter"] = new ActorLocation(Vibration.Region.Chest, 5); propertyMappings["chest_lowerFarRight"] = new ActorLocation(Vibration.Region.Chest, 8); propertyMappings["chest_lowerRightCenter"] = new ActorLocation(Vibration.Region.Chest, 9); propertyMappings["back_upperFarLeft"] = new ActorLocation(Vibration.Region.Back, 0); propertyMappings["back_upperLeftCenter"] = new ActorLocation(Vibration.Region.Back, 1); propertyMappings["back_middleFarLeft"] = new ActorLocation(Vibration.Region.Back, 4); propertyMappings["back_middleLeftCenter"] = new ActorLocation(Vibration.Region.Back, 5); propertyMappings["back_lowerFarLeft"] = new ActorLocation(Vibration.Region.Back, 8); propertyMappings["back_lowerLeftCenter"] = new ActorLocation(Vibration.Region.Back, 9); propertyMappings["back_upperRightCenter"] = new ActorLocation(Vibration.Region.Back, 2); propertyMappings["back_upperFarRight"] = new ActorLocation(Vibration.Region.Back, 3); propertyMappings["back_middleRightCenter"] = new ActorLocation(Vibration.Region.Back, 6); propertyMappings["back_middleFarRight"] = new ActorLocation(Vibration.Region.Back, 7); propertyMappings["back_lowerRightCenter"] = new ActorLocation(Vibration.Region.Back, 10); propertyMappings["back_lowerFarRight"] = new ActorLocation(Vibration.Region.Back, 11); propertyMappings["leftArm_shoulderFront"] = new ActorLocation(Vibration.Region.LeftArm, 0); propertyMappings["leftArm_shoulderSide"] = new ActorLocation(Vibration.Region.LeftArm, 1); propertyMappings["leftArm_insideUpperArm"] = new ActorLocation(Vibration.Region.LeftArm, 2); propertyMappings["leftArm_outsideUpperArm"] = new ActorLocation(Vibration.Region.LeftArm, 3); propertyMappings["leftArm_upperForearmBack"] = new ActorLocation(Vibration.Region.LeftArm, 4); propertyMappings["leftArm_lowerForearmFront"] = new ActorLocation(Vibration.Region.LeftArm, 5); propertyMappings["leftArm_lowerForearmBack"] = new ActorLocation(Vibration.Region.LeftArm, 6); propertyMappings["leftHand_thumb"] = new ActorLocation(Vibration.Region.LeftHand, 0); propertyMappings["leftHand_indexFinger"] = new ActorLocation(Vibration.Region.LeftHand, 1); propertyMappings["leftHand_middleFinger"] = new ActorLocation(Vibration.Region.LeftHand, 2); propertyMappings["leftHand_ringFinger"] = new ActorLocation(Vibration.Region.LeftHand, 3); propertyMappings["leftHand_pinkie"] = new ActorLocation(Vibration.Region.LeftHand, 4); propertyMappings["leftHand_palm"] = new ActorLocation(Vibration.Region.LeftHand, 5); propertyMappings["leftHand_backOfHand"] = new ActorLocation(Vibration.Region.LeftHand, 6); propertyMappings["rightArm_shoulderFront"] = new ActorLocation(Vibration.Region.RightArm, 0); propertyMappings["rightArm_shoulderSide"] = new ActorLocation(Vibration.Region.RightArm, 1); propertyMappings["rightArm_insideUpperArm"] = new ActorLocation(Vibration.Region.RightArm, 2); propertyMappings["rightArm_outsideUpperArm"] = new ActorLocation(Vibration.Region.RightArm, 3); propertyMappings["rightArm_upperForearmBack"] = new ActorLocation(Vibration.Region.RightArm, 4); propertyMappings["rightArm_lowerForearmFront"] = new ActorLocation(Vibration.Region.RightArm, 5); propertyMappings["rightArm_lowerForearmBack"] = new ActorLocation(Vibration.Region.RightArm, 6); propertyMappings["rightHand_thumb"] = new ActorLocation(Vibration.Region.RightHand, 0); propertyMappings["rightHand_indexFinger"] = new ActorLocation(Vibration.Region.RightHand, 1); propertyMappings["rightHand_middleFinger"] = new ActorLocation(Vibration.Region.RightHand, 2); propertyMappings["rightHand_ringFinger"] = new ActorLocation(Vibration.Region.RightHand, 3); propertyMappings["rightHand_pinkie"] = new ActorLocation(Vibration.Region.RightHand, 4); propertyMappings["rightHand_palm"] = new ActorLocation(Vibration.Region.RightHand, 5); propertyMappings["rightHand_backOfHand"] = new ActorLocation(Vibration.Region.RightHand, 6); propertyMappings["leftLeg_hip"] = new ActorLocation(Vibration.Region.LeftLeg, 0); propertyMappings["leftLeg_buttock"] = new ActorLocation(Vibration.Region.LeftLeg, 1); propertyMappings["leftLeg_upperThighOutside"] = new ActorLocation(Vibration.Region.LeftLeg, 2); propertyMappings["leftLeg_upperThighFront"] = new ActorLocation(Vibration.Region.LeftLeg, 3); propertyMappings["leftLeg_upperThighInside"] = new ActorLocation(Vibration.Region.LeftLeg, 4); propertyMappings["leftLeg_upperThighBack"] = new ActorLocation(Vibration.Region.LeftLeg, 5); propertyMappings["leftLeg_lowerThighOutside"] = new ActorLocation(Vibration.Region.LeftLeg, 6); propertyMappings["leftLeg_lowerTighFront"] = new ActorLocation(Vibration.Region.LeftLeg, 7); propertyMappings["leftLeg_lowerThighInside"] = new ActorLocation(Vibration.Region.LeftLeg, 8); propertyMappings["leftLeg_lowerTighBack"] = new ActorLocation(Vibration.Region.LeftLeg, 9); propertyMappings["leftLeg_upperShankOutside"] = new ActorLocation(Vibration.Region.LeftLeg, 10); propertyMappings["leftLeg_upperShankFront"] = new ActorLocation(Vibration.Region.LeftLeg, 11); propertyMappings["leftLeg_upperShankInside"] = new ActorLocation(Vibration.Region.LeftLeg, 12); propertyMappings["leftLeg_upperShankBack"] = new ActorLocation(Vibration.Region.LeftLeg, 13); propertyMappings["leftLeg_lowerShankOutside"] = new ActorLocation(Vibration.Region.LeftLeg, 14); propertyMappings["leftLeg_lowerShankFront"] = new ActorLocation(Vibration.Region.LeftLeg, 15); propertyMappings["leftLeg_lowerShankInside"] = new ActorLocation(Vibration.Region.LeftLeg, 16); propertyMappings["leftLeg_lowerShankBack"] = new ActorLocation(Vibration.Region.LeftLeg, 17); propertyMappings["rightLeg_hip"] = new ActorLocation(Vibration.Region.RightLeg, 0); propertyMappings["rightLeg_buttock"] = new ActorLocation(Vibration.Region.RightLeg, 1); propertyMappings["rightLeg_upperThighOutside"] = new ActorLocation(Vibration.Region.RightLeg, 2); propertyMappings["rightLeg_upperThighFront"] = new ActorLocation(Vibration.Region.RightLeg, 3); propertyMappings["rightLeg_upperThighInside"] = new ActorLocation(Vibration.Region.RightLeg, 4); propertyMappings["rightLeg_upperThighBack"] = new ActorLocation(Vibration.Region.RightLeg, 5); propertyMappings["rightLeg_lowerThighOutside"] = new ActorLocation(Vibration.Region.RightLeg, 6); propertyMappings["rightLeg_lowerThighFront"] = new ActorLocation(Vibration.Region.RightLeg, 7); propertyMappings["rightLeg_lowerThighInside"] = new ActorLocation(Vibration.Region.RightLeg, 8); propertyMappings["rightLeg_lowerTighBack"] = new ActorLocation(Vibration.Region.RightLeg, 9); propertyMappings["rightLeg_upperShankOutside"] = new ActorLocation(Vibration.Region.RightLeg, 10); propertyMappings["rightLeg_upperShankFront"] = new ActorLocation(Vibration.Region.RightLeg, 11); propertyMappings["rightLeg_upperShankInside"] = new ActorLocation(Vibration.Region.RightLeg, 12); propertyMappings["rightLeg_upperShankBack"] = new ActorLocation(Vibration.Region.RightLeg, 13); propertyMappings["rightLeg_lowerShankOutside"] = new ActorLocation(Vibration.Region.RightLeg, 14); propertyMappings["rightLeg_lowerShankFront"] = new ActorLocation(Vibration.Region.RightLeg, 15); propertyMappings["rightLeg_lowerShankInside"] = new ActorLocation(Vibration.Region.RightLeg, 16); propertyMappings["rightLeg_lowerShankBack"] = new ActorLocation(Vibration.Region.RightLeg, 17); }