protected override DictionaryView <TriggerActionBase, RefParamOperator> DoActorEnter(ref PoolObjHandle <ActorRoot> inActor)
    {
        if (this.target == null)
        {
            return(null);
        }
        this.actorRoot = ActorHelper.GetActorRoot(this.target);
        if (!this.actorRoot || this.actorRoot.get_handle().isRecycled)
        {
            return(null);
        }
        if (this.total_time > 0f)
        {
            this.timer = Singleton <CTimerManager> .GetInstance().AddTimer((int)(this.total_time * 1000f), 1, new CTimer.OnTimeUpHandler(this.OnTimeUp));

            Singleton <CTimerManager> .get_instance().PauseTimer(this.timer);
        }
        if (this.active_time > 0f)
        {
            this.active_timer = Singleton <CTimerManager> .GetInstance().AddTimer((int)(this.active_time * 1000f), 1, new CTimer.OnTimeUpHandler(this.OnActiveTimeUp));
        }
        else if (this.actorRoot && !this.actorRoot.get_handle().ActorControl.IsDeadState&& this.actorRoot.get_handle().HudControl != null)
        {
            this.actorRoot.get_handle().HudControl.SetTextHud(Utility.GetBubbleText((uint)this.DialogueGroupId), this.offset_x, this.offset_y, false);
        }
        Singleton <GameEventSys> .get_instance().AddEventHandler <GameDeadEventParam>(GameEventDef.Event_ActorDead, new RefAction <GameDeadEventParam>(this.OnActorDeath));

        return(null);
    }
Пример #2
0
        public void AddGameObject(GameObject go)
        {
            this.gameObjects.Add(go);
            PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(go);

            this.actorHandles.Add(actorRoot);
        }
        public void EnsureActorAndSimulator()
        {
            if (!this.actor)
            {
                this.actor = ActorHelper.GetActorRoot(base.gameObject);
            }
            if (this.simulator == null)
            {
                RVOSimulator instance = RVOSimulator.GetInstance();
                if (instance == null)
                {
                    return;
                }
                this.simulator = instance.GetSimulator();
            }
            if (this.simulator == null)
            {
                return;
            }
            VInt3 vInt;

            if (this.actor)
            {
                vInt = this.actor.handle.location;
            }
            else
            {
                vInt = (VInt3)base.transform.position;
            }
            if (this.rvoAgent != null)
            {
                if (!this.simulator.GetAgents().Contains(this.rvoAgent))
                {
                    this.simulator.AddAgent(this.rvoAgent);
                }
            }
            else
            {
                this.rvoAgent = this.simulator.AddAgent(vInt);
            }
            if (this.rvoAgent != null)
            {
                this.rvoAgent.owner = base.gameObject;
            }
            this.UpdateAgentProperties();
            this.rvoAgent.Teleport(vInt);
            this.adjustedY = this.rvoAgent.Position.y;
        }
Пример #4
0
 public void SetGameObject(int _index, GameObject go)
 {
     this.actorHandles.set_Item(_index, ActorHelper.GetActorRoot(go));
     this.gameObjects[_index] = go;
 }
Пример #5
0
        public override void Enter(AGE.Action _action, Track _track)
        {
            SkillUseContext refParamObject = null;
            Vector3         bindPosOffset  = this.bindPosOffset;
            Quaternion      bindRotOffset  = this.bindRotOffset;
            GameObject      gameObject     = _action.GetGameObject(this.targetId);
            GameObject      obj3           = _action.GetGameObject(this.objectSpaceId);
            Transform       transform      = null;
            Transform       transform2     = null;

            if (this.bindPointName.Length == 0)
            {
                if (gameObject != null)
                {
                    transform = gameObject.transform;
                    PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId);
                    this.followTransform = transform;
                }
                else if (obj3 != null)
                {
                    transform2 = obj3.transform;
                }
            }
            else
            {
                GameObject obj4 = null;
                if (gameObject != null)
                {
                    obj4 = SubObject.FindSubObject(gameObject, this.bindPointName);
                    if (obj4 != null)
                    {
                        transform = obj4.transform;
                    }
                    else if (gameObject != null)
                    {
                        transform = gameObject.transform;
                    }
                }
                else if (obj3 != null)
                {
                    obj4 = SubObject.FindSubObject(obj3, this.bindPointName);
                    if (obj4 != null)
                    {
                        transform2 = obj4.transform;
                    }
                    else if (gameObject != null)
                    {
                        transform2 = obj3.transform;
                    }
                }
            }
            if ((!this.bEnableOptCull || (transform2 == null)) || (transform2.gameObject.layer != LayerMask.NameToLayer("Hide")))
            {
                string resourceName;
                if (this.bBulletPos)
                {
                    VInt3 zero = VInt3.zero;
                    _action.refParams.GetRefParam("_BulletPos", ref zero);
                    bindPosOffset = (Vector3)zero;
                    bindRotOffset = Quaternion.identity;
                    if (this.bBulletDir)
                    {
                        VInt3 num2 = VInt3.zero;
                        if (_action.refParams.GetRefParam("_BulletDir", ref num2))
                        {
                            bindRotOffset = Quaternion.LookRotation((Vector3)num2);
                        }
                    }
                }
                else if (transform != null)
                {
                    bindPosOffset = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                    bindRotOffset = transform.rotation * this.bindRotOffset;
                }
                else if (transform2 != null)
                {
                    if (obj3 != null)
                    {
                        PoolObjHandle <ActorRoot> handle2 = _action.GetActorHandle(this.objectSpaceId);
                        if (handle2 != 0)
                        {
                            bindPosOffset = (Vector3)IntMath.Transform((VInt3)this.bindPosOffset, handle2.handle.forward, (VInt3)obj3.transform.position);
                            bindRotOffset = Quaternion.LookRotation((Vector3)handle2.handle.forward) * this.bindRotOffset;
                        }
                    }
                    else
                    {
                        bindPosOffset = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                        bindRotOffset = transform2.rotation * this.bindRotOffset;
                    }
                    if (this.bBulletDir)
                    {
                        VInt3 num3 = VInt3.zero;
                        if (_action.refParams.GetRefParam("_BulletDir", ref num3))
                        {
                            bindRotOffset = Quaternion.LookRotation((Vector3)num3) * this.bindRotOffset;
                        }
                    }
                    else if (this.bBullerPosDir)
                    {
                        if (refParamObject == null)
                        {
                            refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                        }
                        if (refParamObject != null)
                        {
                            PoolObjHandle <ActorRoot> originator = refParamObject.Originator;
                            if ((originator != 0) && (originator.handle.gameObject != null))
                            {
                                Vector3 forward = transform2.position - originator.handle.gameObject.transform.position;
                                bindRotOffset = Quaternion.LookRotation(forward) * this.bindRotOffset;
                            }
                        }
                    }
                }
                bool isInit = false;
                if (this.bUseSkin)
                {
                    resourceName = SkinResourceHelper.GetResourceName(_action, this.resourceName, this.bUseSkinAdvance);
                }
                else
                {
                    resourceName = this.resourceName;
                }
                if (refParamObject == null)
                {
                    refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                }
                bool flag2       = true;
                int  particleLOD = GameSettings.ParticleLOD;
                if (GameSettings.DynamicParticleLOD)
                {
                    if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId))
                    {
                        flag2 = false;
                    }
                    if (!flag2 && (particleLOD > 1))
                    {
                        GameSettings.ParticleLOD = 1;
                    }
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                }
                this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(resourceName, true, SceneObjType.ActionRes, bindPosOffset, bindRotOffset, out isInit);

                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                }
                if (this.particleObject == null)
                {
                    if (GameSettings.DynamicParticleLOD)
                    {
                        MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                    }
                    this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.resourceName, true, SceneObjType.ActionRes, bindPosOffset, bindRotOffset, out isInit);

                    if (GameSettings.DynamicParticleLOD)
                    {
                        MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                    }
                    if (this.particleObject == null)
                    {
                        if (GameSettings.DynamicParticleLOD)
                        {
                            GameSettings.ParticleLOD = particleLOD;
                        }
                        return;
                    }
                }
                if (GameSettings.DynamicParticleLOD)
                {
                    GameSettings.ParticleLOD = particleLOD;
                }
                ParticleHelper.IncParticleActiveNumber();
                if (transform != null)
                {
                    if (!this.bOnlyFollowPos)
                    {
                        PoolObjHandle <ActorRoot> handle4 = (transform.gameObject != gameObject) ? ActorHelper.GetActorRoot(transform.gameObject) : _action.GetActorHandle(this.targetId);
                        this.particleObject.transform.parent = transform;
                    }
                    else
                    {
                        this.offsetPosition = bindPosOffset - transform.position;
                    }
                }
                if (isInit)
                {
                    if (this.enableLayer || this.enableTag)
                    {
                        Transform[] transformArray = this.particleObject.GetComponentsInChildren <Transform>();
                        for (int i = 0; i < transformArray.Length; i++)
                        {
                            if (this.enableLayer)
                            {
                                transformArray[i].gameObject.layer = this.layer;
                            }
                            if (this.enableTag)
                            {
                                transformArray[i].gameObject.tag = this.tag;
                            }
                        }
                    }
                    ParticleSystem[] componentsInChildren = this.particleObject.GetComponentsInChildren <ParticleSystem>();
                    if (componentsInChildren != null)
                    {
                        for (int j = 0; j < componentsInChildren.Length; j++)
                        {
                            ParticleSystem system1 = componentsInChildren[j];
                            system1.startSize *= this.scaling.x;
                            ParticleSystem system2 = componentsInChildren[j];
                            system2.startLifetime *= this.scaling.y;
                            ParticleSystem system3 = componentsInChildren[j];
                            system3.startSpeed *= this.scaling.z;
                            Transform transform1 = componentsInChildren[j].transform;
                            transform1.localScale = (Vector3)(transform1.localScale * this.scaling.x);
                        }
                    }
                }
                string layerName = "Particles";
                if ((transform != null) && (transform.gameObject.layer == LayerMask.NameToLayer("Hide")))
                {
                    layerName = "Hide";
                }
                this.particleObject.SetLayer(layerName, false);
                ParticleSystem component = this.particleObject.GetComponent <ParticleSystem>();
                if (component != null)
                {
                    component.Play(true);
                }
                if (this.applyActionSpeedToParticle)
                {
                    _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject);
                }
            }
        }
        public override void Enter(Action _action, Track _track)
        {
            SkillUseContext skillUseContext = null;
            Vector3         vector          = this.bindPosOffset;
            Quaternion      quaternion      = this.bindRotOffset;
            GameObject      gameObject      = _action.GetGameObject(this.targetId);
            GameObject      gameObject2     = _action.GetGameObject(this.objectSpaceId);
            Transform       transform       = null;
            Transform       transform2      = null;

            if (this.bindPointName.get_Length() == 0)
            {
                if (gameObject != null)
                {
                    transform = gameObject.transform;
                    PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId);
                    this.followTransform = transform;
                }
                else if (gameObject2 != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            else if (gameObject != null)
            {
                GameObject gameObject3 = SubObject.FindSubObject(gameObject, this.bindPointName);
                if (gameObject3 != null)
                {
                    transform = gameObject3.transform;
                }
                else if (gameObject != null)
                {
                    transform = gameObject.transform;
                }
            }
            else if (gameObject2 != null)
            {
                GameObject gameObject4 = SubObject.FindSubObject(gameObject2, this.bindPointName);
                if (gameObject4 != null)
                {
                    transform2 = gameObject4.transform;
                }
                else if (gameObject != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            if (this.bEnableOptCull && transform2 && transform2.gameObject.layer == LayerMask.NameToLayer("Hide") && !FogOfWar.enable)
            {
                return;
            }
            if (this.bBulletPos)
            {
                VInt3 zero = VInt3.zero;
                _action.refParams.GetRefParam("_BulletPos", ref zero);
                vector     = (Vector3)zero;
                quaternion = Quaternion.identity;
                if (this.bBulletDir)
                {
                    VInt3 zero2 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero2))
                    {
                        quaternion = Quaternion.LookRotation((Vector3)zero2);
                    }
                }
            }
            else if (transform != null)
            {
                vector     = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                quaternion = transform.rotation * this.bindRotOffset;
            }
            else if (transform2 != null)
            {
                if (gameObject2 != null)
                {
                    PoolObjHandle <ActorRoot> actorHandle2 = _action.GetActorHandle(this.objectSpaceId);
                    if (actorHandle2)
                    {
                        vector     = (Vector3)IntMath.Transform((VInt3)this.bindPosOffset, actorHandle2.handle.forward, actorHandle2.handle.location);
                        quaternion = Quaternion.LookRotation((Vector3)actorHandle2.handle.forward) * this.bindRotOffset;
                    }
                }
                else
                {
                    vector     = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                    quaternion = transform2.rotation * this.bindRotOffset;
                }
                if (this.bBulletDir)
                {
                    VInt3 zero3 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero3))
                    {
                        quaternion  = Quaternion.LookRotation((Vector3)zero3);
                        quaternion *= this.bindRotOffset;
                    }
                }
                else if (this.bBullerPosDir)
                {
                    skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                    if (skillUseContext != null)
                    {
                        PoolObjHandle <ActorRoot> originator = skillUseContext.Originator;
                        if (originator)
                        {
                            Vector3 a = transform2.position;
                            if (gameObject2 != null)
                            {
                                PoolObjHandle <ActorRoot> actorHandle3 = _action.GetActorHandle(this.objectSpaceId);
                                if (actorHandle3)
                                {
                                    a = (Vector3)actorHandle3.handle.location;
                                }
                            }
                            Vector3 forward = a - (Vector3)originator.handle.location;
                            quaternion  = Quaternion.LookRotation(forward);
                            quaternion *= this.bindRotOffset;
                        }
                    }
                }
            }
            bool   flag = false;
            string prefabName;

            if (this.bUseSkin)
            {
                prefabName = SkinResourceHelper.GetResourceName(_action, this.resourceName, this.bUseSkinAdvance);
            }
            else
            {
                prefabName = this.resourceName;
            }
            if (skillUseContext == null)
            {
                skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            }
            bool flag2       = true;
            int  particleLOD = GameSettings.ParticleLOD;

            if (GameSettings.DynamicParticleLOD)
            {
                if (skillUseContext != null && skillUseContext.Originator && skillUseContext.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)
                {
                    flag2 = false;
                }
                if (!flag2 && particleLOD > 1)
                {
                    GameSettings.ParticleLOD = 1;
                }
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
            }
            this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

            if (this.particleObject != null)
            {
                this.particleTransform = this.particleObject.transform;
            }
            if (GameSettings.DynamicParticleLOD)
            {
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
            }
            if (this.particleObject == null)
            {
                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                }
                this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.resourceName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                }
                if (this.particleObject == null)
                {
                    if (GameSettings.DynamicParticleLOD)
                    {
                        GameSettings.ParticleLOD = particleLOD;
                    }
                    return;
                }
                this.particleTransform = this.particleObject.transform;
            }
            if (GameSettings.DynamicParticleLOD)
            {
                GameSettings.ParticleLOD = particleLOD;
            }
            if (this.particleScaleGrow > 0 && skillUseContext != null && skillUseContext.Originator)
            {
                SkillSlot skillSlot;
                skillUseContext.Originator.handle.SkillControl.TryGetSkillSlot(skillUseContext.SlotType, out skillSlot);
                if (skillSlot != null)
                {
                    int       num            = skillSlot.GetSkillLevel();
                    BaseSkill refParamObject = _action.refParams.GetRefParamObject <BaseSkill>("SkillObj");
                    if (refParamObject != null)
                    {
                        BuffSkill buffSkill = refParamObject.isBuff ? ((BuffSkill)refParamObject) : null;
                        if (buffSkill != null)
                        {
                            byte b = buffSkill.cfgData.bGrowthType;
                            b %= 10;
                            if (b > 0 && (SkillSlotType)b != skillUseContext.SlotType + 1)
                            {
                                SSkillFuncContext sSkillFuncContext = default(SSkillFuncContext);
                                sSkillFuncContext.inOriginator = skillUseContext.Originator;
                                sSkillFuncContext.inBuffSkill  = new PoolObjHandle <BuffSkill>(buffSkill);
                                sSkillFuncContext.inTargetObj  = skillUseContext.TargetActor;
                                sSkillFuncContext.inUseContext = skillUseContext;
                                num = sSkillFuncContext.iSkillLevel;
                            }
                        }
                    }
                    this.particleSystem     = this.particleObject.GetComponentsInChildren <ParticleSystem>(true);
                    this.particleSystemSize = new float[this.particleSystem.Length];
                    for (int i = 0; i < this.particleSystem.Length; i++)
                    {
                        this.particleSystemSize[i] = this.particleSystem[i].startSize;
                    }
                    for (int j = 0; j < this.particleSystem.Length; j++)
                    {
                        this.particleSystem[j].startSize = this.particleSystemSize[j] * ((float)((num - 1) * this.particleScaleGrow) / 10000f + 1f);
                    }
                    this.particleMeshRender      = this.particleObject.GetComponentsInChildren <MeshRenderer>(true);
                    this.particleMeshRenderScale = new Vector3[this.particleMeshRender.Length];
                    for (int k = 0; k < this.particleMeshRender.Length; k++)
                    {
                        this.particleMeshRenderScale[k] = this.particleMeshRender[k].transform.localScale;
                    }
                    for (int l = 0; l < this.particleMeshRender.Length; l++)
                    {
                        this.particleMeshRender[l].transform.localScale = this.particleMeshRenderScale[l] * ((float)((num - 1) * this.particleScaleGrow) / 10000f + 1f);
                    }
                }
            }
            ParticleHelper.IncParticleActiveNumber();
            if (transform != null)
            {
                if (!this.bOnlyFollowPos)
                {
                    PoolObjHandle <ActorRoot> arg_80D_0 = (transform.gameObject == gameObject) ? _action.GetActorHandle(this.targetId) : ActorHelper.GetActorRoot(transform.gameObject);
                    this.particleTransform.parent = transform;
                }
                else
                {
                    this.offsetPosition = vector - transform.position;
                }
            }
            if (flag)
            {
                if (this.enableLayer || this.enableTag)
                {
                    Transform[] componentsInChildren = this.particleObject.GetComponentsInChildren <Transform>();
                    for (int m = 0; m < componentsInChildren.Length; m++)
                    {
                        if (this.enableLayer)
                        {
                            componentsInChildren[m].gameObject.layer = this.layer;
                        }
                        if (this.enableTag)
                        {
                            componentsInChildren[m].gameObject.tag = this.tag;
                        }
                    }
                }
                ParticleSystem[] componentsInChildren2 = this.particleObject.GetComponentsInChildren <ParticleSystem>();
                if (componentsInChildren2 != null)
                {
                    for (int n = 0; n < componentsInChildren2.Length; n++)
                    {
                        componentsInChildren2[n].startSize            *= this.scaling.x;
                        componentsInChildren2[n].startLifetime        *= this.scaling.y;
                        componentsInChildren2[n].startSpeed           *= this.scaling.z;
                        componentsInChildren2[n].transform.localScale *= this.scaling.x;
                    }
                    ParticleSystemPoolComponent cachedComponent = Singleton <CGameObjectPool> .GetInstance().GetCachedComponent <ParticleSystemPoolComponent>(this.particleObject, true);

                    ParticleSystemPoolComponent.ParticleSystemCache[] array = new ParticleSystemPoolComponent.ParticleSystemCache[componentsInChildren2.Length];
                    for (int num2 = 0; num2 < array.Length; num2++)
                    {
                        array[num2].par        = componentsInChildren2[num2];
                        array[num2].emmitState = componentsInChildren2[num2].enableEmission;
                    }
                    cachedComponent.cache = array;
                }
            }
            else
            {
                ParticleSystemPoolComponent cachedComponent2 = Singleton <CGameObjectPool> .GetInstance().GetCachedComponent <ParticleSystemPoolComponent>(this.particleObject, false);

                if (null != cachedComponent2)
                {
                    ParticleSystemPoolComponent.ParticleSystemCache[] cache = cachedComponent2.cache;
                    if (cache != null)
                    {
                        for (int num3 = 0; num3 < cache.Length; num3++)
                        {
                            if (cache[num3].par.enableEmission != cache[num3].emmitState)
                            {
                                cache[num3].par.enableEmission = cache[num3].emmitState;
                            }
                        }
                    }
                }
            }
            string layerName = "Particles";

            if (transform && transform.gameObject.layer == LayerMask.NameToLayer("Hide"))
            {
                layerName = "Hide";
            }
            if (transform == null && transform2 != null && FogOfWar.enable)
            {
                PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(transform2.gameObject);
                if (actorRoot)
                {
                    if (transform2.gameObject.layer == LayerMask.NameToLayer("Hide"))
                    {
                        layerName = "Hide";
                    }
                    PoolObjHandle <ActorRoot> actorHandle4 = _action.GetActorHandle(this.VirtualAttachBulletId);
                    Singleton <GameFowManager> .instance.m_collector.AddVirtualParentParticle(this.particleObject, actorHandle4);
                }
            }
            this.particleObject.SetLayer(layerName, false);
            if (this.applyActionSpeedToParticle)
            {
                _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject);
            }
        }
Пример #7
0
        private void EnterSpawnBullet(Action _action, Track _track)
        {
            string resourceName;

            if (this.bUseSkin)
            {
                resourceName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance);
            }
            else
            {
                resourceName = this.prefabName;
            }
            VInt3                     vInt           = VInt3.zero;
            VInt3                     forward        = VInt3.forward;
            SkillUseContext           refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            COM_PLAYERCAMP            camp           = (refParamObject == null || !refParamObject.Originator) ? 0 : refParamObject.Originator.get_handle().TheActorMeta.ActorCamp;
            GameObject                gameObject     = _action.GetGameObject(this.parentId);
            PoolObjHandle <ActorRoot> actorHandle    = _action.GetActorHandle(this.parentId);
            PoolObjHandle <ActorRoot> actorHandle2   = _action.GetActorHandle(this.objectSpaceId);

            if (actorHandle2)
            {
                ActorRoot handle = actorHandle2.get_handle();
                if (this.superTranslation)
                {
                    VInt3 zero = VInt3.zero;
                    _action.refParams.GetRefParam("_BulletPos", ref zero);
                    vInt = IntMath.Transform(zero, handle.forward, handle.location);
                }
                else if (this.modifyTranslation)
                {
                    vInt = IntMath.Transform(this.translation, handle.forward, handle.location);
                }
                if (this.modifyDirection)
                {
                    forward = actorHandle2.get_handle().forward;
                }
            }
            else if (this.bTargetPosition)
            {
                vInt = this.translation + this.targetPosition;
                if (this.modifyDirection && refParamObject != null && refParamObject.Originator)
                {
                    forward = refParamObject.Originator.get_handle().forward;
                }
            }
            else
            {
                if (this.modifyTranslation)
                {
                    vInt = this.translation;
                }
                if (this.modifyDirection && this.direction.x != 0 && this.direction.y != 0)
                {
                    forward = this.direction;
                    forward.NormalizeTo(1000);
                }
            }
            if (this.targetId >= 0)
            {
                _action.ExpandGameObject(this.targetId);
                GameObject gameObject2 = _action.GetGameObject(this.targetId);
                if (this.recreateExisting && gameObject2 != null)
                {
                    if (this.applyActionSpeedToAnimation)
                    {
                        _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject2);
                    }
                    if (this.applyActionSpeedToParticle)
                    {
                        _action.RemoveTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject2);
                    }
                    ActorHelper.DetachActorRoot(gameObject2);
                    ActionManager.DestroyGameObject(gameObject2);
                    _action.SetGameObject(this.targetId, null);
                }
                bool flag = true;
                if (!(gameObject2 == null))
                {
                    return;
                }
                if (this.bForbidBulletInObstacle && !PathfindingUtility.IsValidTarget(refParamObject.Originator.get_handle(), vInt))
                {
                    bool  flag2 = false;
                    VInt3 vInt2 = PathfindingUtility.FindValidTarget(refParamObject.Originator.get_handle(), vInt, refParamObject.Originator.get_handle().location, 10000, out flag2);
                    if (flag2)
                    {
                        VInt vInt3 = 0;
                        PathfindingUtility.GetGroundY(vInt2, out vInt3);
                        vInt2.y = vInt3.i;
                        vInt    = vInt2;
                    }
                    else
                    {
                        vInt = refParamObject.Originator.get_handle().location;
                    }
                }
                GameObject gameObject3 = MonoSingleton <SceneMgr> .GetInstance().Spawn("TempObject", SceneObjType.Bullet, vInt, forward);

                if (!gameObject3)
                {
                    throw new Exception("Age:SpawnObjectDuration Spawn Exception");
                }
                gameObject3.transform.localScale = Vector3.one;
                bool flag3       = true;
                int  particleLOD = GameSettings.ParticleLOD;
                if (GameSettings.DynamicParticleLOD)
                {
                    if (refParamObject != null && refParamObject.Originator && refParamObject.Originator.get_handle().TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)
                    {
                        flag3 = false;
                    }
                    if (!flag3 && particleLOD > 1)
                    {
                        GameSettings.ParticleLOD = 1;
                    }
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag3;
                }
                this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(resourceName, true, SceneObjType.ActionRes, gameObject3.transform.position, gameObject3.transform.rotation, out flag);

                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                }
                if (this.m_particleObj == null)
                {
                    if (GameSettings.DynamicParticleLOD)
                    {
                        MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag3;
                    }
                    this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.prefabName, true, SceneObjType.ActionRes, gameObject3.transform.position, gameObject3.transform.rotation, out flag);

                    if (GameSettings.DynamicParticleLOD)
                    {
                        MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                    }
                }
                if (GameSettings.DynamicParticleLOD)
                {
                    GameSettings.ParticleLOD = particleLOD;
                }
                if (this.m_particleObj != null)
                {
                    this.m_particleObj.transform.SetParent(gameObject3.transform);
                    this.m_particleObj.transform.localPosition = Vector3.zero;
                    this.m_particleObj.transform.localRotation = Quaternion.identity;
                }
                this.actorRoot = ActorHelper.AttachActorRoot(gameObject3, ActorTypeDef.Actor_Type_Bullet, camp, null);
                _action.SetGameObject(this.targetId, gameObject3);
                this.actorRoot.get_handle().location = vInt;
                this.actorRoot.get_handle().forward  = forward;
                VCollisionShape.InitActorCollision(this.actorRoot, this.m_particleObj, _action.actionName);
                if (this.actorRoot.get_handle().shape != null)
                {
                    this.actorRoot.get_handle().shape.ConditionalUpdateShape();
                }
                if (this.bInvisibleBullet && this.actorRoot.get_handle().ActorControl != null)
                {
                    BulletWrapper bulletWrapper = this.actorRoot.get_handle().ActorControl as BulletWrapper;
                    if (bulletWrapper != null)
                    {
                        bulletWrapper.InitForInvisibleBullet();
                    }
                }
                this.actorRoot.get_handle().InitActor();
                if (refParamObject != null)
                {
                    refParamObject.EffectPos = this.actorRoot.get_handle().location;
                    if (this.actorRoot.get_handle().TheActorMeta.ActorType != ActorTypeDef.Actor_Type_EYE)
                    {
                        this.CreateBullet();
                    }
                }
                if (this.applyActionSpeedToAnimation)
                {
                    _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject3);
                }
                if (this.applyActionSpeedToParticle)
                {
                    _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject3);
                }
                this.actorRoot.get_handle().StartFight();
                if (this.enableLayer || this.enableTag)
                {
                    if (this.enableLayer)
                    {
                        gameObject3.layer = this.layer;
                    }
                    if (this.enableTag)
                    {
                        gameObject3.tag = this.tag;
                    }
                    Transform[] componentsInChildren = gameObject3.GetComponentsInChildren <Transform>();
                    for (int i = 0; i < componentsInChildren.Length; i++)
                    {
                        if (this.enableLayer)
                        {
                            componentsInChildren[i].gameObject.layer = this.layer;
                        }
                        if (this.enableTag)
                        {
                            componentsInChildren[i].gameObject.tag = this.tag;
                        }
                    }
                }
                if (flag)
                {
                    ParticleHelper.Init(gameObject3, this.scaling);
                }
                PoolObjHandle <ActorRoot> actorHandle3 = _action.GetActorHandle(this.targetId);
                this.SetParent(ref actorHandle, ref actorHandle3, this.translation);
                if (this.modifyScaling)
                {
                    gameObject3.transform.localScale = this.scaling;
                }
            }
            else
            {
                GameObject gameObject4;
                if (this.modifyDirection)
                {
                    gameObject4 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)vInt, Quaternion.LookRotation((Vector3)forward));
                }
                else
                {
                    gameObject4 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)vInt);
                }
                if (gameObject4 == null)
                {
                    return;
                }
                if (this.applyActionSpeedToAnimation)
                {
                    _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Anim, gameObject4);
                }
                if (this.applyActionSpeedToParticle)
                {
                    _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, gameObject4);
                }
                if (this.enableLayer)
                {
                    gameObject4.layer = this.layer;
                    Transform[] componentsInChildren2 = gameObject4.GetComponentsInChildren <Transform>();
                    for (int j = 0; j < componentsInChildren2.Length; j++)
                    {
                        componentsInChildren2[j].gameObject.layer = this.layer;
                    }
                }
                if (this.enableTag)
                {
                    gameObject4.tag = this.tag;
                    Transform[] componentsInChildren3 = gameObject4.GetComponentsInChildren <Transform>();
                    for (int k = 0; k < componentsInChildren3.Length; k++)
                    {
                        componentsInChildren3[k].gameObject.tag = this.tag;
                    }
                }
                if (gameObject4.GetComponent <ParticleSystem>() && this.modifyScaling)
                {
                    ParticleSystem[] componentsInChildren4 = gameObject4.GetComponentsInChildren <ParticleSystem>();
                    for (int l = 0; l < componentsInChildren4.Length; l++)
                    {
                        componentsInChildren4[l].startSize            *= this.scaling.x;
                        componentsInChildren4[l].startLifetime        *= this.scaling.y;
                        componentsInChildren4[l].startSpeed           *= this.scaling.z;
                        componentsInChildren4[l].transform.localScale *= this.scaling.x;
                    }
                }
                PoolObjHandle <ActorRoot> poolObjHandle = ActorHelper.GetActorRoot(gameObject4);
                this.SetParent(ref actorHandle, ref poolObjHandle, this.translation);
                if (this.modifyScaling)
                {
                    gameObject4.transform.localScale = this.scaling;
                }
            }
        }
Пример #8
0
 public override void Process(AGE.Action _action, Track _track)
 {
     if (!MonoSingleton<Reconnection>.GetInstance().isProcessingRelayRecover)
     {
         SkillUseContext refParamObject = null;
         Vector3 bindPosOffset = this.bindPosOffset;
         Quaternion bindRotOffset = this.bindRotOffset;
         GameObject gameObject = _action.GetGameObject(this.targetId);
         GameObject obj3 = _action.GetGameObject(this.objectSpaceId);
         Transform transform = null;
         Transform transform2 = null;
         if (this.bindPointName.Length == 0)
         {
             if (gameObject != null)
             {
                 transform = gameObject.transform;
             }
             else if (obj3 != null)
             {
                 transform2 = obj3.transform;
             }
         }
         else
         {
             GameObject obj4 = null;
             Transform transform3 = null;
             if (gameObject != null)
             {
                 obj4 = SubObject.FindSubObject(gameObject, this.bindPointName);
                 if (obj4 != null)
                 {
                     transform3 = obj4.transform;
                 }
                 if (transform3 != null)
                 {
                     transform = transform3;
                 }
                 else if (gameObject != null)
                 {
                     transform = gameObject.transform;
                 }
             }
             else if (obj3 != null)
             {
                 obj4 = SubObject.FindSubObject(obj3, this.bindPointName);
                 if (obj4 != null)
                 {
                     transform3 = obj4.transform;
                 }
                 if (transform3 != null)
                 {
                     transform2 = transform3;
                 }
                 else if (gameObject != null)
                 {
                     transform2 = obj3.transform;
                 }
             }
         }
         if (this.bBulletPos)
         {
             VInt3 zero = VInt3.zero;
             _action.refParams.GetRefParam("_BulletPos", ref zero);
             bindPosOffset = (Vector3) zero;
             bindRotOffset = Quaternion.identity;
             if (this.bBulletDir)
             {
                 VInt3 num2 = VInt3.zero;
                 if (_action.refParams.GetRefParam("_BulletDir", ref num2))
                 {
                     bindRotOffset = Quaternion.LookRotation((Vector3) num2);
                 }
             }
         }
         else if (transform != null)
         {
             bindPosOffset = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
             bindRotOffset = transform.rotation * this.bindRotOffset;
         }
         else if (transform2 != null)
         {
             if (obj3 != null)
             {
                 PoolObjHandle<ActorRoot> actorHandle = _action.GetActorHandle(this.objectSpaceId);
                 if (actorHandle != 0)
                 {
                     bindPosOffset = (Vector3) IntMath.Transform((VInt3) this.bindPosOffset, actorHandle.handle.forward, (VInt3) obj3.transform.position);
                     bindRotOffset = Quaternion.LookRotation((Vector3) actorHandle.handle.forward) * this.bindRotOffset;
                 }
             }
             else
             {
                 bindPosOffset = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                 bindRotOffset = transform2.rotation * this.bindRotOffset;
             }
             if (this.bBulletDir)
             {
                 VInt3 num3 = VInt3.zero;
                 if (_action.refParams.GetRefParam("_BulletDir", ref num3))
                 {
                     bindRotOffset = Quaternion.LookRotation((Vector3) num3) * this.bindRotOffset;
                 }
             }
             else if (this.bBullerPosDir)
             {
                 refParamObject = _action.refParams.GetRefParamObject<SkillUseContext>("SkillContext");
                 if (refParamObject != null)
                 {
                     PoolObjHandle<ActorRoot> originator = refParamObject.Originator;
                     if ((originator != 0) && (originator.handle.gameObject != null))
                     {
                         Vector3 forward = transform2.position - originator.handle.gameObject.transform.position;
                         bindRotOffset = Quaternion.LookRotation(forward) * this.bindRotOffset;
                     }
                 }
             }
         }
         if (((!this.bEnableOptCull || (transform2 == null)) || (transform2.gameObject.layer != LayerMask.NameToLayer("Hide"))) && ((!this.bEnableOptCull || !MonoSingleton<GlobalConfig>.instance.bEnableParticleCullOptimize) || MonoSingleton<CameraSystem>.instance.CheckVisiblity(new Bounds(bindPosOffset, new Vector3((float) this.extend, (float) this.extend, (float) this.extend)))))
         {
             string resourceName;
             bool isInit = false;
             if (this.bUseSkin)
             {
                 resourceName = SkinResourceHelper.GetResourceName(_action, this.resourceName, this.bUseSkinAdvance);
             }
             else
             {
                 resourceName = this.resourceName;
             }
             if (refParamObject == null)
             {
                 refParamObject = _action.refParams.GetRefParamObject<SkillUseContext>("SkillContext");
             }
             bool flag2 = true;
             int particleLOD = GameSettings.ParticleLOD;
             if (GameSettings.DynamicParticleLOD)
             {
                 if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton<GamePlayerCenter>.GetInstance().GetHostPlayer().PlayerId))
                 {
                     flag2 = false;
                 }
                 if (!flag2 && (particleLOD > 1))
                 {
                     GameSettings.ParticleLOD = 1;
                 }
                 MonoSingleton<SceneMgr>.GetInstance().m_dynamicLOD = flag2;
             }
             this.particleObject = MonoSingleton<SceneMgr>.GetInstance().GetPooledGameObjLOD(resourceName, true, SceneObjType.ActionRes, bindPosOffset, bindRotOffset, out isInit);
             if (GameSettings.DynamicParticleLOD)
             {
                 MonoSingleton<SceneMgr>.GetInstance().m_dynamicLOD = false;
             }
             if (this.particleObject == null)
             {
                 if (GameSettings.DynamicParticleLOD)
                 {
                     MonoSingleton<SceneMgr>.GetInstance().m_dynamicLOD = flag2;
                 }
                 this.particleObject = MonoSingleton<SceneMgr>.GetInstance().GetPooledGameObjLOD(this.resourceName, true, SceneObjType.ActionRes, bindPosOffset, bindRotOffset, out isInit);
                 if (GameSettings.DynamicParticleLOD)
                 {
                     MonoSingleton<SceneMgr>.GetInstance().m_dynamicLOD = false;
                 }
                 if (this.particleObject == null)
                 {
                     if (GameSettings.DynamicParticleLOD)
                     {
                         GameSettings.ParticleLOD = particleLOD;
                     }
                     return;
                 }
             }
             if (GameSettings.DynamicParticleLOD)
             {
                 GameSettings.ParticleLOD = particleLOD;
             }
             if (this.particleObject != null)
             {
                 ParticleHelper.IncParticleActiveNumber();
                 if (transform != null)
                 {
                     PoolObjHandle<ActorRoot> handle3 = (transform.gameObject != gameObject) ? ActorHelper.GetActorRoot(transform.gameObject) : _action.GetActorHandle(this.targetId);
                     if ((handle3 != 0) && (handle3.handle.ActorMesh != null))
                     {
                         this.particleObject.transform.parent = handle3.handle.ActorMesh.transform;
                     }
                     else
                     {
                         this.particleObject.transform.parent = transform.parent;
                     }
                 }
                 string layerName = "Particles";
                 if ((transform != null) && (transform.gameObject.layer == LayerMask.NameToLayer("Hide")))
                 {
                     layerName = "Hide";
                 }
                 this.particleObject.SetLayer(layerName, false);
                 if (isInit)
                 {
                     ParticleHelper.Init(this.particleObject, this.scaling);
                 }
                 if (!isInit)
                 {
                 }
                 Singleton<CGameObjectPool>.GetInstance().RecycleGameObjectDelay(this.particleObject, Mathf.Max(_action.length, (int) (this.lifeTime * 1000f)), new CGameObjectPool.OnDelayRecycleDelegate(TriggerParticleTick.OnRecycleTickObj));
                 if (this.applyActionSpeedToParticle && (this.particleObject != null))
                 {
                     _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject);
                 }
             }
         }
     }
 }
Пример #9
0
        private GameObject InstParObj(string prefabName, Action _action, bool bCheckParLife)
        {
            Vector3    pos         = this.bindPosOffset;
            Quaternion rot         = this.bindRotOffset;
            GameObject gameObject  = _action.GetGameObject(this.targetId);
            GameObject gameObject2 = _action.GetGameObject(this.objectSpaceId);
            Transform  transform   = null;
            Transform  transform2  = null;

            if (this.bindPointName.get_Length() == 0)
            {
                if (gameObject != null)
                {
                    transform = gameObject.transform;
                }
                else if (gameObject2 != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            else if (gameObject != null)
            {
                Transform transform3 = SubObject.FindSubObject(gameObject, this.bindPointName).transform;
                if (transform3 != null)
                {
                    transform = transform3;
                }
                else if (gameObject != null)
                {
                    transform = gameObject.transform;
                }
            }
            else if (gameObject2 != null)
            {
                Transform transform3 = SubObject.FindSubObject(gameObject2, this.bindPointName).transform;
                if (transform3 != null)
                {
                    transform2 = transform3;
                }
                else if (gameObject != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            if (transform != null)
            {
                pos = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                rot = transform.rotation * this.bindRotOffset;
            }
            else if (transform2 != null)
            {
                pos = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                rot = transform2.rotation * this.bindRotOffset;
            }
            if (transform2 && transform2.gameObject.layer == LayerMask.NameToLayer("Hide"))
            {
                return(null);
            }
            bool       flag             = false;
            GameObject pooledGameObjLOD = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, pos, rot, out flag);

            if (pooledGameObjLOD == null)
            {
                return(null);
            }
            if (transform != null)
            {
                PoolObjHandle <ActorRoot> poolObjHandle = (!(transform.gameObject == gameObject)) ? ActorHelper.GetActorRoot(transform.gameObject) : _action.GetActorHandle(this.targetId);
                if (poolObjHandle && poolObjHandle.get_handle().ActorMesh)
                {
                    pooledGameObjLOD.transform.SetParent(poolObjHandle.get_handle().ActorMesh.transform);
                }
                else
                {
                    pooledGameObjLOD.transform.SetParent(transform);
                }
            }
            string text = "Particles";

            if (transform && transform.gameObject.layer == LayerMask.NameToLayer("Hide"))
            {
                text = "Hide";
            }
            MMGame_Math.SetLayer(this.particleObject, text, false);
            if (!bCheckParLife)
            {
                this.NonAutoDestructParList.Add(pooledGameObjLOD);
            }
            if (flag)
            {
                ParticleHelper.Init(this.particleObject, this.scaling);
            }
            if (this.applyActionSpeedToParticle)
            {
                _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, pooledGameObjLOD);
            }
            return(pooledGameObjLOD);
        }
Пример #10
0
        public override void Process(Action _action, Track _track)
        {
            if (MonoSingleton <Reconnection> .GetInstance().isProcessingRelayRecover)
            {
                return;
            }
            SkillUseContext skillUseContext = null;
            Vector3         vector          = this.bindPosOffset;
            Quaternion      quaternion      = this.bindRotOffset;
            GameObject      gameObject      = _action.GetGameObject(this.targetId);
            GameObject      gameObject2     = _action.GetGameObject(this.objectSpaceId);
            Transform       transform       = null;
            Transform       transform2      = null;

            if (this.bindPointName.get_Length() == 0)
            {
                if (gameObject != null)
                {
                    transform = gameObject.transform;
                }
                else if (gameObject2 != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            else
            {
                Transform transform3 = null;
                if (gameObject != null)
                {
                    GameObject gameObject3 = SubObject.FindSubObject(gameObject, this.bindPointName);
                    if (gameObject3 != null)
                    {
                        transform3 = gameObject3.transform;
                    }
                    if (transform3 != null)
                    {
                        transform = transform3;
                    }
                    else if (gameObject != null)
                    {
                        transform = gameObject.transform;
                    }
                }
                else if (gameObject2 != null)
                {
                    GameObject gameObject3 = SubObject.FindSubObject(gameObject2, this.bindPointName);
                    if (gameObject3 != null)
                    {
                        transform3 = gameObject3.transform;
                    }
                    if (transform3 != null)
                    {
                        transform2 = transform3;
                    }
                    else if (gameObject != null)
                    {
                        transform2 = gameObject2.transform;
                    }
                }
            }
            if (this.bBulletPos)
            {
                VInt3 zero = VInt3.zero;
                _action.refParams.GetRefParam("_BulletPos", ref zero);
                vector     = (Vector3)zero;
                quaternion = Quaternion.identity;
                if (this.bBulletDir)
                {
                    VInt3 zero2 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero2))
                    {
                        quaternion = Quaternion.LookRotation((Vector3)zero2);
                    }
                }
            }
            else if (transform != null)
            {
                vector     = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                quaternion = transform.rotation * this.bindRotOffset;
            }
            else if (transform2 != null)
            {
                if (gameObject2 != null)
                {
                    PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.objectSpaceId);
                    if (actorHandle)
                    {
                        vector     = (Vector3)IntMath.Transform((VInt3)this.bindPosOffset, actorHandle.get_handle().forward, actorHandle.get_handle().location);
                        quaternion = Quaternion.LookRotation((Vector3)actorHandle.get_handle().forward) * this.bindRotOffset;
                    }
                }
                else
                {
                    vector     = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                    quaternion = transform2.rotation * this.bindRotOffset;
                }
                if (this.bBulletDir)
                {
                    VInt3 zero3 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero3))
                    {
                        quaternion  = Quaternion.LookRotation((Vector3)zero3);
                        quaternion *= this.bindRotOffset;
                    }
                }
                else if (this.bBullerPosDir)
                {
                    skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                    if (skillUseContext != null)
                    {
                        PoolObjHandle <ActorRoot> originator = skillUseContext.Originator;
                        if (originator)
                        {
                            Vector3 a = transform2.position;
                            if (gameObject2 != null)
                            {
                                PoolObjHandle <ActorRoot> actorHandle2 = _action.GetActorHandle(this.objectSpaceId);
                                if (actorHandle2)
                                {
                                    a = (Vector3)actorHandle2.get_handle().location;
                                }
                            }
                            Vector3 forward = a - (Vector3)originator.get_handle().location;
                            quaternion  = Quaternion.LookRotation(forward);
                            quaternion *= this.bindRotOffset;
                        }
                    }
                }
            }
            if (this.bEnableOptCull && transform2 && transform2.gameObject.layer == LayerMask.NameToLayer("Hide") && !FogOfWar.enable)
            {
                return;
            }
            if (this.bEnableOptCull && MonoSingleton <GlobalConfig> .get_instance().bEnableParticleCullOptimize&& !MonoSingleton <CameraSystem> .get_instance().CheckVisiblity(new Bounds(vector, new Vector3((float)this.extend, (float)this.extend, (float)this.extend))))
            {
                return;
            }
            bool   flag = false;
            string prefabName;

            if (this.bUseSkin)
            {
                prefabName = SkinResourceHelper.GetResourceName(_action, this.resourceName, this.bUseSkinAdvance);
            }
            else
            {
                prefabName = this.resourceName;
            }
            if (skillUseContext == null)
            {
                skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            }
            bool flag2       = true;
            int  particleLOD = GameSettings.ParticleLOD;

            if (GameSettings.DynamicParticleLOD)
            {
                if (skillUseContext != null && skillUseContext.Originator && skillUseContext.Originator.get_handle().TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)
                {
                    flag2 = false;
                }
                if (!flag2 && particleLOD > 1)
                {
                    GameSettings.ParticleLOD = 1;
                }
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
            }
            this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

            if (GameSettings.DynamicParticleLOD)
            {
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
            }
            if (this.particleObject == null)
            {
                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                }
                this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.resourceName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                }
                if (this.particleObject == null)
                {
                    if (GameSettings.DynamicParticleLOD)
                    {
                        GameSettings.ParticleLOD = particleLOD;
                    }
                    return;
                }
            }
            if (GameSettings.DynamicParticleLOD)
            {
                GameSettings.ParticleLOD = particleLOD;
            }
            if (!this.particleObject)
            {
                return;
            }
            ParticleHelper.IncParticleActiveNumber();
            if (transform != null)
            {
                PoolObjHandle <ActorRoot> poolObjHandle = (!(transform.gameObject == gameObject)) ? ActorHelper.GetActorRoot(transform.gameObject) : _action.GetActorHandle(this.targetId);
                if (poolObjHandle && poolObjHandle.get_handle().ActorMesh)
                {
                    this.particleObject.transform.parent = poolObjHandle.get_handle().ActorMesh.transform;
                }
                else
                {
                    this.particleObject.transform.parent = transform.parent;
                    if (poolObjHandle && poolObjHandle.get_handle().TheActorMeta.ActorCamp != Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().PlayerCamp&& FogOfWar.enable)
                    {
                        if (poolObjHandle.get_handle().HorizonMarker != null)
                        {
                            poolObjHandle.get_handle().HorizonMarker.AddSubParObj(this.particleObject);
                        }
                        else
                        {
                            BulletWrapper bulletWrapper = poolObjHandle.get_handle().ActorControl as BulletWrapper;
                            if (bulletWrapper != null)
                            {
                                bulletWrapper.AddSubParObj(this.particleObject);
                            }
                        }
                    }
                }
            }
            string text = "Particles";

            if (transform && transform.gameObject.layer == LayerMask.NameToLayer("Hide"))
            {
                text = "Hide";
            }
            if (transform == null && transform2 != null && FogOfWar.enable)
            {
                PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(transform2.gameObject);
                if (actorRoot && actorRoot.get_handle().TheActorMeta.ActorCamp != Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().PlayerCamp)
                {
                    if (transform2.gameObject.layer == LayerMask.NameToLayer("Hide"))
                    {
                        text = "Hide";
                    }
                    PoolObjHandle <ActorRoot> actorHandle3 = _action.GetActorHandle(this.VirtualAttachBulletId);
                    Singleton <GameFowManager> .get_instance().m_collector.AddVirtualParentParticle(this.particleObject, actorHandle3, this.bUseAttachBulletShape);
                }
            }
            MMGame_Math.SetLayer(this.particleObject, text, false);
            if (flag)
            {
                ParticleHelper.Init(this.particleObject, this.scaling);
            }
            Singleton <CGameObjectPool> .GetInstance().RecycleGameObjectDelay(this.particleObject, Mathf.Max(_action.length, (int)(this.lifeTime * 1000f)), new CGameObjectPool.OnDelayRecycleDelegate(TriggerParticleTick.OnRecycleTickObj));

            if (this.applyActionSpeedToParticle && this.particleObject != null)
            {
                _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject);
            }
        }
Пример #11
0
        private void EnterSpawnBullet(AGE.Action _action, Track _track)
        {
            string prefabName;

            if (this.bUseSkin)
            {
                prefabName = SkinResourceHelper.GetResourceName(_action, this.prefabName, this.bUseSkinAdvance);
            }
            else
            {
                prefabName = this.prefabName;
            }
            VInt3                     zero           = VInt3.zero;
            VInt3                     forward        = VInt3.forward;
            SkillUseContext           refParamObject = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            COM_PLAYERCAMP            camp           = ((refParamObject == null) || (refParamObject.Originator == 0)) ? COM_PLAYERCAMP.COM_PLAYERCAMP_MID : refParamObject.Originator.handle.TheActorMeta.ActorCamp;
            GameObject                gameObject     = _action.GetGameObject(this.parentId);
            PoolObjHandle <ActorRoot> actorHandle    = _action.GetActorHandle(this.parentId);
            PoolObjHandle <ActorRoot> handle2        = _action.GetActorHandle(this.objectSpaceId);

            if (handle2 != 0)
            {
                ActorRoot handle = handle2.handle;
                if (this.superTranslation)
                {
                    VInt3 num3 = VInt3.zero;
                    _action.refParams.GetRefParam("_BulletPos", ref num3);
                    zero = IntMath.Transform(num3, handle.forward, handle.location);
                }
                else if (this.modifyTranslation)
                {
                    zero = IntMath.Transform(this.translation, handle.forward, handle.location);
                }
                if (this.modifyDirection)
                {
                    forward = handle2.handle.forward;
                }
            }
            else if (this.bTargetPosition)
            {
                zero = this.translation + this.targetPosition;
                if ((this.modifyDirection && (refParamObject != null)) && (refParamObject.Originator != 0))
                {
                    forward = refParamObject.Originator.handle.forward;
                }
            }
            else
            {
                if (this.modifyTranslation)
                {
                    zero = this.translation;
                }
                if ((this.modifyDirection && (this.direction.x != 0)) && (this.direction.y != 0))
                {
                    forward = this.direction;
                    forward.NormalizeTo(0x3e8);
                }
            }
            if (this.targetId >= 0)
            {
                _action.ExpandGameObject(this.targetId);
                GameObject obj3 = _action.GetGameObject(this.targetId);
                if (this.recreateExisting && (obj3 != null))
                {
                    if (this.applyActionSpeedToAnimation)
                    {
                        _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj3);
                    }
                    if (this.applyActionSpeedToParticle)
                    {
                        _action.RemoveTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj3);
                    }
                    ActorHelper.DetachActorRoot(obj3);
                    ActionManager.DestroyGameObject(obj3);
                    _action.SetGameObject(this.targetId, null);
                }
                GameObject go     = null;
                bool       isInit = true;
                if (obj3 == null)
                {
                    go = MonoSingleton <SceneMgr> .GetInstance().Spawn("TempObject", SceneObjType.Bullet, zero, forward);

                    if (go == null)
                    {
                        throw new Exception("Age:SpawnObjectDuration Spawn Exception");
                    }
                    go.transform.localScale = Vector3.one;
                    bool flag2       = true;
                    int  particleLOD = GameSettings.ParticleLOD;
                    if (GameSettings.DynamicParticleLOD)
                    {
                        if (((refParamObject != null) && (refParamObject.Originator != 0)) && (refParamObject.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId))
                        {
                            flag2 = false;
                        }
                        if (!flag2 && (particleLOD > 1))
                        {
                            GameSettings.ParticleLOD = 1;
                        }
                        MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                    }
                    this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, go.transform.position, go.transform.rotation, out isInit);

                    if (GameSettings.DynamicParticleLOD)
                    {
                        MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                    }
                    if (this.m_particleObj == null)
                    {
                        if (GameSettings.DynamicParticleLOD)
                        {
                            MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                        }
                        this.m_particleObj = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.prefabName, true, SceneObjType.ActionRes, go.transform.position, go.transform.rotation, out isInit);

                        if (GameSettings.DynamicParticleLOD)
                        {
                            MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                        }
                    }
                    if (GameSettings.DynamicParticleLOD)
                    {
                        GameSettings.ParticleLOD = particleLOD;
                    }
                    if (this.m_particleObj != null)
                    {
                        this.m_particleObj.transform.SetParent(go.transform);
                        this.m_particleObj.transform.localPosition = Vector3.zero;
                        this.m_particleObj.transform.localRotation = Quaternion.identity;
                    }
                    this.actorRoot = ActorHelper.AttachActorRoot(go, ActorTypeDef.Actor_Type_Bullet, camp, null);
                    _action.SetGameObject(this.targetId, go);
                    this.actorRoot.handle.location = zero;
                    this.actorRoot.handle.forward  = forward;
                    VCollisionShape.InitActorCollision((ActorRoot)this.actorRoot, this.m_particleObj, _action.actionName);
                    if (this.actorRoot.handle.shape != null)
                    {
                        this.actorRoot.handle.shape.ConditionalUpdateShape();
                    }
                    this.actorRoot.handle.InitActor();
                    if (refParamObject != null)
                    {
                        refParamObject.EffectPos = this.actorRoot.handle.location;
                        if (this.actorRoot.handle.TheActorMeta.ActorType != ActorTypeDef.Actor_Type_EYE)
                        {
                            this.CreateBullet();
                        }
                    }
                    if (this.applyActionSpeedToAnimation)
                    {
                        _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, go);
                    }
                    if (this.applyActionSpeedToParticle)
                    {
                        _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, go);
                    }
                    this.actorRoot.handle.StartFight();
                    if (this.enableLayer || this.enableTag)
                    {
                        if (this.enableLayer)
                        {
                            go.layer = this.layer;
                        }
                        if (this.enableTag)
                        {
                            go.tag = this.tag;
                        }
                        Transform[] componentsInChildren = go.GetComponentsInChildren <Transform>();
                        for (int i = 0; i < componentsInChildren.Length; i++)
                        {
                            if (this.enableLayer)
                            {
                                componentsInChildren[i].gameObject.layer = this.layer;
                            }
                            if (this.enableTag)
                            {
                                componentsInChildren[i].gameObject.tag = this.tag;
                            }
                        }
                    }
                    if (isInit)
                    {
                        ParticleHelper.Init(go, this.scaling);
                    }
                    PoolObjHandle <ActorRoot> newActor = _action.GetActorHandle(this.targetId);
                    this.SetParent(ref actorHandle, ref newActor, this.translation);
                    if (this.modifyScaling)
                    {
                        go.transform.localScale = this.scaling;
                    }
                }
            }
            else
            {
                GameObject obj5;
                if (this.modifyDirection)
                {
                    obj5 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)zero, Quaternion.LookRotation((Vector3)forward));
                }
                else
                {
                    obj5 = MonoSingleton <SceneMgr> .GetInstance().InstantiateLOD(this.prefabName, true, SceneObjType.ActionRes, (Vector3)zero);
                }
                if (obj5 != null)
                {
                    if (this.applyActionSpeedToAnimation)
                    {
                        _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Anim, obj5);
                    }
                    if (this.applyActionSpeedToParticle)
                    {
                        _action.AddTempObject(AGE.Action.PlaySpeedAffectedType.ePSAT_Fx, obj5);
                    }
                    if (this.enableLayer)
                    {
                        obj5.layer = this.layer;
                        Transform[] transformArray2 = obj5.GetComponentsInChildren <Transform>();
                        for (int j = 0; j < transformArray2.Length; j++)
                        {
                            transformArray2[j].gameObject.layer = this.layer;
                        }
                    }
                    if (this.enableTag)
                    {
                        obj5.tag = this.tag;
                        Transform[] transformArray3 = obj5.GetComponentsInChildren <Transform>();
                        for (int k = 0; k < transformArray3.Length; k++)
                        {
                            transformArray3[k].gameObject.tag = this.tag;
                        }
                    }
                    if ((obj5.GetComponent <ParticleSystem>() != null) && this.modifyScaling)
                    {
                        ParticleSystem[] systemArray = obj5.GetComponentsInChildren <ParticleSystem>();
                        for (int m = 0; m < systemArray.Length; m++)
                        {
                            ParticleSystem system1 = systemArray[m];
                            system1.startSize *= this.scaling.x;
                            ParticleSystem system2 = systemArray[m];
                            system2.startLifetime *= this.scaling.y;
                            ParticleSystem system3 = systemArray[m];
                            system3.startSpeed *= this.scaling.z;
                            Transform transform = systemArray[m].transform;
                            transform.localScale = (Vector3)(transform.localScale * this.scaling.x);
                        }
                    }
                    PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(obj5);
                    this.SetParent(ref actorHandle, ref actorRoot, this.translation);
                    if (this.modifyScaling)
                    {
                        obj5.transform.localScale = this.scaling;
                    }
                }
            }
        }
        private GameObject InstParObj(string prefabName, Action _action, bool bCheckParLife)
        {
            Vector3    bindPosOffset = base.bindPosOffset;
            Quaternion bindRotOffset = base.bindRotOffset;
            GameObject gameObject    = _action.GetGameObject(base.targetId);
            GameObject obj3          = _action.GetGameObject(base.objectSpaceId);
            Transform  parent        = null;
            Transform  transform     = null;

            if (base.bindPointName.Length == 0)
            {
                if (gameObject != null)
                {
                    parent = gameObject.transform;
                }
                else if (obj3 != null)
                {
                    transform = obj3.transform;
                }
            }
            else
            {
                Transform transform3 = null;
                if (gameObject != null)
                {
                    transform3 = SubObject.FindSubObject(gameObject, base.bindPointName).transform;
                    if (transform3 != null)
                    {
                        parent = transform3;
                    }
                    else if (gameObject != null)
                    {
                        parent = gameObject.transform;
                    }
                }
                else if (obj3 != null)
                {
                    transform3 = SubObject.FindSubObject(obj3, base.bindPointName).transform;
                    if (transform3 != null)
                    {
                        transform = transform3;
                    }
                    else if (gameObject != null)
                    {
                        transform = obj3.transform;
                    }
                }
            }
            if (parent != null)
            {
                bindPosOffset = parent.localToWorldMatrix.MultiplyPoint(base.bindPosOffset);
                bindRotOffset = parent.rotation * base.bindRotOffset;
            }
            else if (transform != null)
            {
                bindPosOffset = transform.localToWorldMatrix.MultiplyPoint(base.bindPosOffset);
                bindRotOffset = transform.rotation * base.bindRotOffset;
            }
            if ((transform != null) && (transform.gameObject.layer == LayerMask.NameToLayer("Hide")))
            {
                return(null);
            }
            bool       isInit = false;
            GameObject item   = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, bindPosOffset, bindRotOffset, out isInit);

            if (item == null)
            {
                return(null);
            }
            if (parent != null)
            {
                PoolObjHandle <ActorRoot> handle = (parent.gameObject != gameObject) ? ActorHelper.GetActorRoot(parent.gameObject) : _action.GetActorHandle(base.targetId);
                if ((handle != 0) && (handle.handle.ActorMesh != null))
                {
                    item.transform.SetParent(handle.handle.ActorMesh.transform);
                }
                else
                {
                    item.transform.SetParent(parent);
                }
            }
            string layerName = "Particles";

            if ((parent != null) && (parent.gameObject.layer == LayerMask.NameToLayer("Hide")))
            {
                layerName = "Hide";
            }
            base.particleObject.SetLayer(layerName);
            if (!bCheckParLife)
            {
                this.NonAutoDestructParList.Add(item);
            }
            if (isInit)
            {
                ParticleHelper.Init(base.particleObject, base.scaling);
            }
            if (base.applyActionSpeedToParticle)
            {
                _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, item);
            }
            return(item);
        }
        public override void Process(Action _action, Track _track)
        {
            if (MonoSingleton <Reconnection> .GetInstance().isProcessingRelayRecover)
            {
                return;
            }
            SkillUseContext skillUseContext = null;
            Vector3         vector          = this.bindPosOffset;
            Quaternion      quaternion      = this.bindRotOffset;
            GameObject      gameObject      = _action.GetGameObject(this.targetId);
            GameObject      gameObject2     = _action.GetGameObject(this.objectSpaceId);
            Transform       transform       = null;
            Transform       transform2      = null;

            if (this.bindPointName.get_Length() == 0)
            {
                if (gameObject != null)
                {
                    transform = gameObject.transform;
                }
                else if (gameObject2 != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            else
            {
                Transform transform3 = null;
                if (gameObject != null)
                {
                    GameObject gameObject3 = SubObject.FindSubObject(gameObject, this.bindPointName);
                    if (gameObject3 != null)
                    {
                        transform3 = gameObject3.transform;
                    }
                    if (transform3 != null)
                    {
                        transform = transform3;
                    }
                    else if (gameObject != null)
                    {
                        transform = gameObject.transform;
                    }
                }
                else if (gameObject2 != null)
                {
                    GameObject gameObject4 = SubObject.FindSubObject(gameObject2, this.bindPointName);
                    if (gameObject4 != null)
                    {
                        transform3 = gameObject4.transform;
                    }
                    if (transform3 != null)
                    {
                        transform2 = transform3;
                    }
                    else if (gameObject != null)
                    {
                        transform2 = gameObject2.transform;
                    }
                }
            }
            if (this.bBulletPos)
            {
                VInt3 zero = VInt3.zero;
                _action.refParams.GetRefParam("_BulletPos", ref zero);
                vector     = (Vector3)zero;
                quaternion = Quaternion.identity;
                if (this.bBulletDir)
                {
                    VInt3 zero2 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero2))
                    {
                        quaternion = Quaternion.LookRotation((Vector3)zero2);
                    }
                }
            }
            else if (transform != null)
            {
                vector     = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                quaternion = transform.rotation * this.bindRotOffset;
            }
            else if (transform2 != null)
            {
                if (gameObject2 != null)
                {
                    PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.objectSpaceId);
                    if (actorHandle)
                    {
                        vector     = (Vector3)IntMath.Transform((VInt3)this.bindPosOffset, actorHandle.handle.forward, actorHandle.handle.location);
                        quaternion = Quaternion.LookRotation((Vector3)actorHandle.handle.forward) * this.bindRotOffset;
                    }
                }
                else
                {
                    vector     = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                    quaternion = transform2.rotation * this.bindRotOffset;
                }
                if (this.bBulletDir)
                {
                    VInt3 zero3 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero3))
                    {
                        quaternion  = Quaternion.LookRotation((Vector3)zero3);
                        quaternion *= this.bindRotOffset;
                    }
                }
                else if (this.bBullerPosDir)
                {
                    skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                    if (skillUseContext != null)
                    {
                        PoolObjHandle <ActorRoot> originator = skillUseContext.Originator;
                        if (originator)
                        {
                            Vector3 a = transform2.position;
                            if (gameObject2 != null)
                            {
                                PoolObjHandle <ActorRoot> actorHandle2 = _action.GetActorHandle(this.objectSpaceId);
                                if (actorHandle2)
                                {
                                    a = (Vector3)actorHandle2.handle.location;
                                }
                            }
                            Vector3 forward = a - (Vector3)originator.handle.location;
                            quaternion  = Quaternion.LookRotation(forward);
                            quaternion *= this.bindRotOffset;
                        }
                    }
                }
            }
            if (this.bUseIndicatorDir)
            {
                skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                if (skillUseContext != null)
                {
                    PoolObjHandle <ActorRoot> originator2 = skillUseContext.Originator;
                    VInt3 ob;
                    if (originator2 && skillUseContext.CalcAttackerDir(out ob, originator2))
                    {
                        quaternion  = Quaternion.LookRotation((Vector3)ob);
                        quaternion *= this.bindRotOffset;
                    }
                }
            }
            if (this.bEnableOptCull && transform2 && transform2.gameObject.layer == LayerMask.NameToLayer("Hide") && !FogOfWar.enable)
            {
                return;
            }
            if (this.bEnableOptCull && MonoSingleton <GlobalConfig> .instance.bEnableParticleCullOptimize && !MonoSingleton <CameraSystem> .instance.CheckVisiblity(new Bounds(vector, new Vector3((float)this.extend, (float)this.extend, (float)this.extend))))
            {
                return;
            }
            bool   flag = false;
            string prefabName;

            if (this.bUseSkin)
            {
                prefabName = SkinResourceHelper.GetResourceName(_action, this.resourceName, this.bUseSkinAdvance);
            }
            else
            {
                prefabName = this.resourceName;
            }
            if (skillUseContext == null)
            {
                skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            }
            bool flag2       = true;
            int  particleLOD = GameSettings.ParticleLOD;

            if (GameSettings.DynamicParticleLOD)
            {
                if (skillUseContext != null && skillUseContext.Originator && skillUseContext.Originator.handle.TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)
                {
                    flag2 = false;
                }
                if (!flag2 && particleLOD > 1)
                {
                    GameSettings.ParticleLOD = 1;
                }
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
            }
            this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

            if (GameSettings.DynamicParticleLOD)
            {
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
            }
            if (this.particleObject == null)
            {
                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                }
                this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.resourceName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                }
                if (this.particleObject == null)
                {
                    if (GameSettings.DynamicParticleLOD)
                    {
                        GameSettings.ParticleLOD = particleLOD;
                    }
                    return;
                }
            }
            if (GameSettings.DynamicParticleLOD)
            {
                GameSettings.ParticleLOD = particleLOD;
            }
            if (!this.particleObject)
            {
                return;
            }
            if (this.particleScaleGrow > 0 && skillUseContext != null && skillUseContext.Originator)
            {
                SkillSlot skillSlot;
                skillUseContext.Originator.handle.SkillControl.TryGetSkillSlot(skillUseContext.SlotType, out skillSlot);
                if (skillSlot != null)
                {
                    int       num            = skillSlot.GetSkillLevel();
                    BaseSkill refParamObject = _action.refParams.GetRefParamObject <BaseSkill>("SkillObj");
                    if (refParamObject != null)
                    {
                        BuffSkill buffSkill = refParamObject.isBuff ? ((BuffSkill)refParamObject) : null;
                        if (buffSkill != null)
                        {
                            byte b = buffSkill.cfgData.bGrowthType;
                            b %= 10;
                            if (b > 0 && (SkillSlotType)b != skillUseContext.SlotType + 1)
                            {
                                SSkillFuncContext sSkillFuncContext = default(SSkillFuncContext);
                                sSkillFuncContext.inOriginator = skillUseContext.Originator;
                                sSkillFuncContext.inBuffSkill  = new PoolObjHandle <BuffSkill>(buffSkill);
                                sSkillFuncContext.inTargetObj  = skillUseContext.TargetActor;
                                sSkillFuncContext.inUseContext = skillUseContext;
                                num = sSkillFuncContext.iSkillLevel;
                            }
                        }
                    }
                    this.particleSystem     = this.particleObject.GetComponentsInChildren <ParticleSystem>(true);
                    this.particleSystemSize = new float[this.particleSystem.Length];
                    for (int i = 0; i < this.particleSystem.Length; i++)
                    {
                        this.particleSystemSize[i] = this.particleSystem[i].startSize;
                    }
                    for (int j = 0; j < this.particleSystem.Length; j++)
                    {
                        this.particleSystem[j].startSize = this.particleSystemSize[j] * ((float)((num - 1) * this.particleScaleGrow) / 10000f + 1f);
                    }
                    this.particleMeshRender      = this.particleObject.GetComponentsInChildren <MeshRenderer>(true);
                    this.particleMeshRenderScale = new Vector3[this.particleMeshRender.Length];
                    for (int k = 0; k < this.particleMeshRender.Length; k++)
                    {
                        this.particleMeshRenderScale[k] = this.particleMeshRender[k].transform.localScale;
                    }
                    for (int l = 0; l < this.particleMeshRender.Length; l++)
                    {
                        this.particleMeshRender[l].transform.localScale = this.particleMeshRenderScale[l] * ((float)((num - 1) * this.particleScaleGrow) / 10000f + 1f);
                    }
                }
            }
            ParticleHelper.IncParticleActiveNumber();
            if (transform != null)
            {
                PoolObjHandle <ActorRoot> ptr = (transform.gameObject == gameObject) ? _action.GetActorHandle(this.targetId) : ActorHelper.GetActorRoot(transform.gameObject);
                if (ptr && ptr.handle.ActorMesh)
                {
                    this.particleObject.transform.parent = ptr.handle.ActorMesh.transform;
                }
                else
                {
                    this.particleObject.transform.parent = transform.parent;
                    if (ptr && FogOfWar.enable && (Singleton <WatchController> .instance.IsWatching || !Singleton <WatchController> .instance.CoversCamp(ptr.handle.TheActorMeta.ActorCamp)))
                    {
                        if (ptr.handle.HorizonMarker != null)
                        {
                            ptr.handle.HorizonMarker.AddSubParObj(this.particleObject);
                        }
                        else
                        {
                            BulletWrapper bulletWrapper = ptr.handle.ActorControl as BulletWrapper;
                            if (bulletWrapper != null)
                            {
                                bulletWrapper.AddSubParObj(this.particleObject);
                            }
                        }
                    }
                }
            }
            string layerName = "Particles";

            if (transform && transform.gameObject.layer == LayerMask.NameToLayer("Hide"))
            {
                layerName = "Hide";
            }
            if (transform == null && transform2 != null && FogOfWar.enable)
            {
                PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(transform2.gameObject);
                if (actorRoot)
                {
                    if (transform2.gameObject.layer == LayerMask.NameToLayer("Hide"))
                    {
                        layerName = "Hide";
                    }
                    PoolObjHandle <ActorRoot> actorHandle3 = _action.GetActorHandle(this.VirtualAttachBulletId);
                    Singleton <GameFowManager> .instance.m_collector.AddVirtualParentParticle(this.particleObject, actorHandle3);
                }
            }
            this.particleObject.SetLayer(layerName, false);
            if (flag)
            {
                ParticleHelper.Init(this.particleObject, this.scaling);
            }
            Singleton <CGameObjectPool> .GetInstance().RecycleGameObjectDelay(this.particleObject, Mathf.Max(_action.length, (int)(this.lifeTime * 1000f)), new CGameObjectPool.OnDelayRecycleDelegate(TriggerParticleTick.OnRecycleTickObj), this.particleSystemSize, this.particleMeshRenderScale);

            if (this.applyActionSpeedToParticle && this.particleObject != null)
            {
                _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject);
            }
        }
Пример #14
0
        public override void Enter(Action _action, Track _track)
        {
            SkillUseContext skillUseContext = null;
            Vector3         vector          = this.bindPosOffset;
            Quaternion      quaternion      = this.bindRotOffset;
            GameObject      gameObject      = _action.GetGameObject(this.targetId);
            GameObject      gameObject2     = _action.GetGameObject(this.objectSpaceId);
            Transform       transform       = null;
            Transform       transform2      = null;

            if (this.bindPointName.get_Length() == 0)
            {
                if (gameObject != null)
                {
                    transform = gameObject.transform;
                    PoolObjHandle <ActorRoot> actorHandle = _action.GetActorHandle(this.targetId);
                    this.followTransform = transform;
                }
                else if (gameObject2 != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            else if (gameObject != null)
            {
                GameObject gameObject3 = SubObject.FindSubObject(gameObject, this.bindPointName);
                if (gameObject3 != null)
                {
                    transform = gameObject3.transform;
                }
                else if (gameObject != null)
                {
                    transform = gameObject.transform;
                }
            }
            else if (gameObject2 != null)
            {
                GameObject gameObject3 = SubObject.FindSubObject(gameObject2, this.bindPointName);
                if (gameObject3 != null)
                {
                    transform2 = gameObject3.transform;
                }
                else if (gameObject != null)
                {
                    transform2 = gameObject2.transform;
                }
            }
            if (this.bEnableOptCull && transform2 && transform2.gameObject.layer == LayerMask.NameToLayer("Hide") && !FogOfWar.enable)
            {
                return;
            }
            if (this.bBulletPos)
            {
                VInt3 zero = VInt3.zero;
                _action.refParams.GetRefParam("_BulletPos", ref zero);
                vector     = (Vector3)zero;
                quaternion = Quaternion.identity;
                if (this.bBulletDir)
                {
                    VInt3 zero2 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero2))
                    {
                        quaternion = Quaternion.LookRotation((Vector3)zero2);
                    }
                }
            }
            else if (transform != null)
            {
                vector     = transform.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                quaternion = transform.rotation * this.bindRotOffset;
            }
            else if (transform2 != null)
            {
                if (gameObject2 != null)
                {
                    PoolObjHandle <ActorRoot> actorHandle2 = _action.GetActorHandle(this.objectSpaceId);
                    if (actorHandle2)
                    {
                        vector     = (Vector3)IntMath.Transform((VInt3)this.bindPosOffset, actorHandle2.get_handle().forward, actorHandle2.get_handle().location);
                        quaternion = Quaternion.LookRotation((Vector3)actorHandle2.get_handle().forward) * this.bindRotOffset;
                    }
                }
                else
                {
                    vector     = transform2.localToWorldMatrix.MultiplyPoint(this.bindPosOffset);
                    quaternion = transform2.rotation * this.bindRotOffset;
                }
                if (this.bBulletDir)
                {
                    VInt3 zero3 = VInt3.zero;
                    if (_action.refParams.GetRefParam("_BulletDir", ref zero3))
                    {
                        quaternion  = Quaternion.LookRotation((Vector3)zero3);
                        quaternion *= this.bindRotOffset;
                    }
                }
                else if (this.bBullerPosDir)
                {
                    skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
                    if (skillUseContext != null)
                    {
                        PoolObjHandle <ActorRoot> originator = skillUseContext.Originator;
                        if (originator)
                        {
                            Vector3 a = transform2.position;
                            if (gameObject2 != null)
                            {
                                PoolObjHandle <ActorRoot> actorHandle3 = _action.GetActorHandle(this.objectSpaceId);
                                if (actorHandle3)
                                {
                                    a = (Vector3)actorHandle3.get_handle().location;
                                }
                            }
                            Vector3 forward = a - (Vector3)originator.get_handle().location;
                            quaternion  = Quaternion.LookRotation(forward);
                            quaternion *= this.bindRotOffset;
                        }
                    }
                }
            }
            bool   flag = false;
            string prefabName;

            if (this.bUseSkin)
            {
                prefabName = SkinResourceHelper.GetResourceName(_action, this.resourceName, this.bUseSkinAdvance);
            }
            else
            {
                prefabName = this.resourceName;
            }
            if (skillUseContext == null)
            {
                skillUseContext = _action.refParams.GetRefParamObject <SkillUseContext>("SkillContext");
            }
            bool flag2       = true;
            int  particleLOD = GameSettings.ParticleLOD;

            if (GameSettings.DynamicParticleLOD)
            {
                if (skillUseContext != null && skillUseContext.Originator && skillUseContext.Originator.get_handle().TheActorMeta.PlayerId == Singleton <GamePlayerCenter> .GetInstance().GetHostPlayer().PlayerId)
                {
                    flag2 = false;
                }
                if (!flag2 && particleLOD > 1)
                {
                    GameSettings.ParticleLOD = 1;
                }
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
            }
            this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(prefabName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

            if (this.particleObject != null)
            {
                this.particleTransform = this.particleObject.transform;
            }
            if (GameSettings.DynamicParticleLOD)
            {
                MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
            }
            if (this.particleObject == null)
            {
                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = flag2;
                }
                this.particleObject = MonoSingleton <SceneMgr> .GetInstance().GetPooledGameObjLOD(this.resourceName, true, SceneObjType.ActionRes, vector, quaternion, out flag);

                if (GameSettings.DynamicParticleLOD)
                {
                    MonoSingleton <SceneMgr> .GetInstance().m_dynamicLOD = false;
                }
                if (this.particleObject == null)
                {
                    if (GameSettings.DynamicParticleLOD)
                    {
                        GameSettings.ParticleLOD = particleLOD;
                    }
                    return;
                }
                this.particleTransform = this.particleObject.transform;
            }
            if (GameSettings.DynamicParticleLOD)
            {
                GameSettings.ParticleLOD = particleLOD;
            }
            ParticleHelper.IncParticleActiveNumber();
            if (transform != null)
            {
                if (!this.bOnlyFollowPos)
                {
                    PoolObjHandle <ActorRoot> arg_5A7_0 = (!(transform.gameObject == gameObject)) ? ActorHelper.GetActorRoot(transform.gameObject) : _action.GetActorHandle(this.targetId);
                    this.particleTransform.parent = transform;
                }
                else
                {
                    this.offsetPosition = vector - transform.position;
                }
            }
            if (flag)
            {
                if (this.enableLayer || this.enableTag)
                {
                    Transform[] componentsInChildren = this.particleObject.GetComponentsInChildren <Transform>();
                    for (int i = 0; i < componentsInChildren.Length; i++)
                    {
                        if (this.enableLayer)
                        {
                            componentsInChildren[i].gameObject.layer = this.layer;
                        }
                        if (this.enableTag)
                        {
                            componentsInChildren[i].gameObject.tag = this.tag;
                        }
                    }
                }
                ParticleSystem[] componentsInChildren2 = this.particleObject.GetComponentsInChildren <ParticleSystem>();
                if (componentsInChildren2 != null)
                {
                    for (int j = 0; j < componentsInChildren2.Length; j++)
                    {
                        componentsInChildren2[j].startSize            *= this.scaling.x;
                        componentsInChildren2[j].startLifetime        *= this.scaling.y;
                        componentsInChildren2[j].startSpeed           *= this.scaling.z;
                        componentsInChildren2[j].transform.localScale *= this.scaling.x;
                    }
                    ParticleSystemPoolComponent cachedComponent = Singleton <CGameObjectPool> .GetInstance().GetCachedComponent <ParticleSystemPoolComponent>(this.particleObject, true);

                    ParticleSystemPoolComponent.ParticleSystemCache[] array = new ParticleSystemPoolComponent.ParticleSystemCache[componentsInChildren2.Length];
                    for (int k = 0; k < array.Length; k++)
                    {
                        array[k].par        = componentsInChildren2[k];
                        array[k].emmitState = componentsInChildren2[k].enableEmission;
                    }
                    cachedComponent.cache = array;
                }
            }
            else
            {
                ParticleSystemPoolComponent cachedComponent2 = Singleton <CGameObjectPool> .GetInstance().GetCachedComponent <ParticleSystemPoolComponent>(this.particleObject, false);

                if (null != cachedComponent2)
                {
                    ParticleSystemPoolComponent.ParticleSystemCache[] cache = cachedComponent2.cache;
                    if (cache != null)
                    {
                        for (int l = 0; l < cache.Length; l++)
                        {
                            if (cache[l].par.enableEmission != cache[l].emmitState)
                            {
                                cache[l].par.enableEmission = cache[l].emmitState;
                            }
                        }
                    }
                }
            }
            string text = "Particles";

            if (transform && transform.gameObject.layer == LayerMask.NameToLayer("Hide"))
            {
                text = "Hide";
            }
            if (transform == null && transform2 != null && FogOfWar.enable)
            {
                PoolObjHandle <ActorRoot> actorRoot = ActorHelper.GetActorRoot(transform2.gameObject);
                if (actorRoot && actorRoot.get_handle().TheActorMeta.ActorCamp != Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().PlayerCamp)
                {
                    if (transform2.gameObject.layer == LayerMask.NameToLayer("Hide"))
                    {
                        text = "Hide";
                    }
                    PoolObjHandle <ActorRoot> actorHandle4 = _action.GetActorHandle(this.VirtualAttachBulletId);
                    Singleton <GameFowManager> .get_instance().m_collector.AddVirtualParentParticle(this.particleObject, actorHandle4, this.bUseAttachBulletShape);
                }
            }
            MMGame_Math.SetLayer(this.particleObject, text, false);
            if (this.applyActionSpeedToParticle)
            {
                _action.AddTempObject(Action.PlaySpeedAffectedType.ePSAT_Fx, this.particleObject);
            }
        }