private static void OnNewPCEntriesAdded(object sender, ActorEntitiesAddedEvent actorEntitiesAddedEvent) { // delegate event that is sent everytime ram is read (10x a second) and if any entity is newly placed in ram if (sender == null) { return; } var keys = actorEntitiesAddedEvent.Keys; }
public virtual void RaiseNewPCAddedEntries(List <UInt32> e) { var actorEntitiesAddedEvent = new ActorEntitiesAddedEvent(this, e); var handler = NewPCEntriesAdded; if (handler != null) { handler(this, actorEntitiesAddedEvent); } }