Пример #1
0
        public override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            if (EditorID != null)
            {
                ele.TryPathTo("EditorID", true, out subEle);
                EditorID.WriteXML(subEle, master);
            }
            if (ObjectBounds != null)
            {
                ele.TryPathTo("ObjectBounds", true, out subEle);
                ObjectBounds.WriteXML(subEle, master);
            }
            if (Name != null)
            {
                ele.TryPathTo("Name", true, out subEle);
                Name.WriteXML(subEle, master);
            }
            if (Model != null)
            {
                ele.TryPathTo("Model", true, out subEle);
                Model.WriteXML(subEle, master);
            }
            if (BaseStats != null)
            {
                ele.TryPathTo("BaseStats", true, out subEle);
                BaseStats.WriteXML(subEle, master);
            }
            if (Factions != null)
            {
                ele.TryPathTo("Factions", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Faction"
                };
                int i = 0;
                Factions.Sort();
                foreach (var entry in Factions)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (DeathItem != null)
            {
                ele.TryPathTo("DeathItem", true, out subEle);
                DeathItem.WriteXML(subEle, master);
            }
            if (VoiceType != null)
            {
                ele.TryPathTo("VoiceType", true, out subEle);
                VoiceType.WriteXML(subEle, master);
            }
            if (Template != null)
            {
                ele.TryPathTo("Template", true, out subEle);
                Template.WriteXML(subEle, master);
            }
            if (Race != null)
            {
                ele.TryPathTo("Race", true, out subEle);
                Race.WriteXML(subEle, master);
            }
            if (ActorEffects != null)
            {
                ele.TryPathTo("ActorEffects", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "ActorEffect"
                };
                int i = 0;
                ActorEffects.Sort();
                foreach (var entry in ActorEffects)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (UnarmedAttackEffect != null)
            {
                ele.TryPathTo("Unarmed/AttackEffect", true, out subEle);
                UnarmedAttackEffect.WriteXML(subEle, master);
            }
            if (UnarmedAttackAnimation != null)
            {
                ele.TryPathTo("Unarmed/AttackAnimation", true, out subEle);
                UnarmedAttackAnimation.WriteXML(subEle, master);
            }
            if (Destructable != null)
            {
                ele.TryPathTo("Destructable", true, out subEle);
                Destructable.WriteXML(subEle, master);
            }
            if (Script != null)
            {
                ele.TryPathTo("Script", true, out subEle);
                Script.WriteXML(subEle, master);
            }
            if (Contents != null)
            {
                ele.TryPathTo("Contents", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Item"
                };
                int i = 0;
                Contents.Sort();
                foreach (var entry in Contents)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (AIData != null)
            {
                ele.TryPathTo("AIData", true, out subEle);
                AIData.WriteXML(subEle, master);
            }
            if (Packages != null)
            {
                ele.TryPathTo("Packages", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Package"
                };
                int i = 0;
                foreach (var entry in Packages)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (Class != null)
            {
                ele.TryPathTo("Class", true, out subEle);
                Class.WriteXML(subEle, master);
            }
            if (Data != null)
            {
                ele.TryPathTo("Data", true, out subEle);
                Data.WriteXML(subEle, master);
            }
            if (Skills != null)
            {
                ele.TryPathTo("Skills", true, out subEle);
                Skills.WriteXML(subEle, master);
            }
            if (HeadParts != null)
            {
                ele.TryPathTo("HeadParts", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "HeadPart"
                };
                int i = 0;
                HeadParts.Sort();
                foreach (var entry in HeadParts)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (HairType != null)
            {
                ele.TryPathTo("Hair/Type", true, out subEle);
                HairType.WriteXML(subEle, master);
            }
            if (HairLength != null)
            {
                ele.TryPathTo("Hair/Length", true, out subEle);
                HairLength.WriteXML(subEle, master);
            }
            if (Eyes != null)
            {
                ele.TryPathTo("Eyes", true, out subEle);
                Eyes.WriteXML(subEle, master);
            }
            if (HairColor != null)
            {
                ele.TryPathTo("Hair/Color", true, out subEle);
                HairColor.WriteXML(subEle, master);
            }
            if (CombatStyle != null)
            {
                ele.TryPathTo("CombatStyle", true, out subEle);
                CombatStyle.WriteXML(subEle, master);
            }
            if (ImpactMaterialType != null)
            {
                ele.TryPathTo("ImpactMaterialType", true, out subEle);
                ImpactMaterialType.WriteXML(subEle, master);
            }
            if (FaceGenGeometrySymmetric != null)
            {
                ele.TryPathTo("FaceGen/Geometry/Symmetric", true, out subEle);
                FaceGenGeometrySymmetric.WriteXML(subEle, master);
            }
            if (FaceGenGeometryAsymmetric != null)
            {
                ele.TryPathTo("FaceGen/Geometry/Asymmetric", true, out subEle);
                FaceGenGeometryAsymmetric.WriteXML(subEle, master);
            }
            if (FaceGenTexture != null)
            {
                ele.TryPathTo("FaceGen/Texture", true, out subEle);
                FaceGenTexture.WriteXML(subEle, master);
            }
            if (Unknown != null)
            {
                ele.TryPathTo("Unknown", true, out subEle);
                Unknown.WriteXML(subEle, master);
            }
            if (Height != null)
            {
                ele.TryPathTo("Height", true, out subEle);
                Height.WriteXML(subEle, master);
            }
            if (Weight != null)
            {
                ele.TryPathTo("Weight", true, out subEle);
                Weight.WriteXML(subEle, master);
            }
        }
Пример #2
0
        public override void WriteDataXML(XElement ele, ElderScrollsPlugin master)
        {
            XElement subEle;

            if (EditorID != null)
            {
                ele.TryPathTo("EditorID", true, out subEle);
                EditorID.WriteXML(subEle, master);
            }
            if (ObjectBounds != null)
            {
                ele.TryPathTo("ObjectBounds", true, out subEle);
                ObjectBounds.WriteXML(subEle, master);
            }
            if (Name != null)
            {
                ele.TryPathTo("Name", true, out subEle);
                Name.WriteXML(subEle, master);
            }
            if (Model != null)
            {
                ele.TryPathTo("Model", true, out subEle);
                Model.WriteXML(subEle, master);
            }
            if (ActorEffects != null)
            {
                ele.TryPathTo("ActorEffects", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "ActorEffect"
                };
                int i = 0;
                ActorEffects.Sort();
                foreach (var entry in ActorEffects)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (UnarmedAttackEffect != null)
            {
                ele.TryPathTo("Unarmed/AttackEffect", true, out subEle);
                UnarmedAttackEffect.WriteXML(subEle, master);
            }
            if (UnarmedAttackAnimation != null)
            {
                ele.TryPathTo("Unarmed/AttackAnimation", true, out subEle);
                UnarmedAttackAnimation.WriteXML(subEle, master);
            }
            if (Models != null)
            {
                ele.TryPathTo("Models", true, out subEle);
                Models.WriteXML(subEle, master);
            }
            if (TextureHashes != null)
            {
                ele.TryPathTo("TextureHashes", true, out subEle);
                TextureHashes.WriteXML(subEle, master);
            }
            if (BaseStats != null)
            {
                ele.TryPathTo("BaseStats", true, out subEle);
                BaseStats.WriteXML(subEle, master);
            }
            if (Factions != null)
            {
                ele.TryPathTo("Factions", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Faction"
                };
                int i = 0;
                Factions.Sort();
                foreach (var entry in Factions)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (DeathItem != null)
            {
                ele.TryPathTo("DeathItem", true, out subEle);
                DeathItem.WriteXML(subEle, master);
            }
            if (VoiceType != null)
            {
                ele.TryPathTo("VoiceType", true, out subEle);
                VoiceType.WriteXML(subEle, master);
            }
            if (Template != null)
            {
                ele.TryPathTo("Template", true, out subEle);
                Template.WriteXML(subEle, master);
            }
            if (Destructable != null)
            {
                ele.TryPathTo("Destructable", true, out subEle);
                Destructable.WriteXML(subEle, master);
            }
            if (Script != null)
            {
                ele.TryPathTo("Script", true, out subEle);
                Script.WriteXML(subEle, master);
            }
            if (Contents != null)
            {
                ele.TryPathTo("Contents", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Item"
                };
                int i = 0;
                Contents.Sort();
                foreach (var entry in Contents)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (AIData != null)
            {
                ele.TryPathTo("AIData", true, out subEle);
                AIData.WriteXML(subEle, master);
            }
            if (Packages != null)
            {
                ele.TryPathTo("Packages", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Package"
                };
                int i = 0;
                foreach (var entry in Packages)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (Animations != null)
            {
                ele.TryPathTo("Animations", true, out subEle);
                Animations.WriteXML(subEle, master);
            }
            if (Data != null)
            {
                ele.TryPathTo("Data", true, out subEle);
                Data.WriteXML(subEle, master);
            }
            if (AttackReach != null)
            {
                ele.TryPathTo("AttackReach", true, out subEle);
                AttackReach.WriteXML(subEle, master);
            }
            if (CombatStyle != null)
            {
                ele.TryPathTo("CombatStyle", true, out subEle);
                CombatStyle.WriteXML(subEle, master);
            }
            if (BodyPartData != null)
            {
                ele.TryPathTo("BodyPartData", true, out subEle);
                BodyPartData.WriteXML(subEle, master);
            }
            if (TurningSpeed != null)
            {
                ele.TryPathTo("TurningSpeed", true, out subEle);
                TurningSpeed.WriteXML(subEle, master);
            }
            if (BaseScale != null)
            {
                ele.TryPathTo("BaseScale", true, out subEle);
                BaseScale.WriteXML(subEle, master);
            }
            if (FootWeight != null)
            {
                ele.TryPathTo("FootWeight", true, out subEle);
                FootWeight.WriteXML(subEle, master);
            }
            if (ImpactMaterialType != null)
            {
                ele.TryPathTo("ImpactMaterialType", true, out subEle);
                ImpactMaterialType.WriteXML(subEle, master);
            }
            if (SoundLevel != null)
            {
                ele.TryPathTo("SoundLevel", true, out subEle);
                SoundLevel.WriteXML(subEle, master);
            }
            if (SoundTemplate != null)
            {
                ele.TryPathTo("SoundTemplate", true, out subEle);
                SoundTemplate.WriteXML(subEle, master);
            }
            if (SoundData != null)
            {
                ele.TryPathTo("SoundData", true, out subEle);
                List <string> xmlNames = new List <string> {
                    "Sound"
                };
                int i = 0;
                foreach (var entry in SoundData)
                {
                    i = i % xmlNames.Count();
                    XElement newEle = new XElement(xmlNames[i]);
                    entry.WriteXML(newEle, master);
                    subEle.Add(newEle);
                    i++;
                }
            }
            if (ImpactDataset != null)
            {
                ele.TryPathTo("ImpactDataset", true, out subEle);
                ImpactDataset.WriteXML(subEle, master);
            }
            if (MeleeWeaponList != null)
            {
                ele.TryPathTo("MeleeWeaponList", true, out subEle);
                MeleeWeaponList.WriteXML(subEle, master);
            }
        }
Пример #3
0
 public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (ObjectBounds != null)
     {
         ObjectBounds.WriteBinary(writer);
     }
     if (Name != null)
     {
         Name.WriteBinary(writer);
     }
     if (Model != null)
     {
         Model.WriteBinary(writer);
     }
     if (BaseStats != null)
     {
         BaseStats.WriteBinary(writer);
     }
     if (Factions != null)
     {
         Factions.Sort();
         foreach (var item in Factions)
         {
             item.WriteBinary(writer);
         }
     }
     if (DeathItem != null)
     {
         DeathItem.WriteBinary(writer);
     }
     if (VoiceType != null)
     {
         VoiceType.WriteBinary(writer);
     }
     if (Template != null)
     {
         Template.WriteBinary(writer);
     }
     if (Race != null)
     {
         Race.WriteBinary(writer);
     }
     if (ActorEffects != null)
     {
         ActorEffects.Sort();
         foreach (var item in ActorEffects)
         {
             item.WriteBinary(writer);
         }
     }
     if (UnarmedAttackEffect != null)
     {
         UnarmedAttackEffect.WriteBinary(writer);
     }
     if (UnarmedAttackAnimation != null)
     {
         UnarmedAttackAnimation.WriteBinary(writer);
     }
     if (Destructable != null)
     {
         Destructable.WriteBinary(writer);
     }
     if (Script != null)
     {
         Script.WriteBinary(writer);
     }
     if (Contents != null)
     {
         Contents.Sort();
         foreach (var item in Contents)
         {
             item.WriteBinary(writer);
         }
     }
     if (AIData != null)
     {
         AIData.WriteBinary(writer);
     }
     if (Packages != null)
     {
         foreach (var item in Packages)
         {
             item.WriteBinary(writer);
         }
     }
     if (Class != null)
     {
         Class.WriteBinary(writer);
     }
     if (Data != null)
     {
         Data.WriteBinary(writer);
     }
     if (Skills != null)
     {
         Skills.WriteBinary(writer);
     }
     if (HeadParts != null)
     {
         HeadParts.Sort();
         foreach (var item in HeadParts)
         {
             item.WriteBinary(writer);
         }
     }
     if (HairType != null)
     {
         HairType.WriteBinary(writer);
     }
     if (HairLength != null)
     {
         HairLength.WriteBinary(writer);
     }
     if (Eyes != null)
     {
         Eyes.WriteBinary(writer);
     }
     if (HairColor != null)
     {
         HairColor.WriteBinary(writer);
     }
     if (CombatStyle != null)
     {
         CombatStyle.WriteBinary(writer);
     }
     if (ImpactMaterialType != null)
     {
         ImpactMaterialType.WriteBinary(writer);
     }
     if (FaceGenGeometrySymmetric != null)
     {
         FaceGenGeometrySymmetric.WriteBinary(writer);
     }
     if (FaceGenGeometryAsymmetric != null)
     {
         FaceGenGeometryAsymmetric.WriteBinary(writer);
     }
     if (FaceGenTexture != null)
     {
         FaceGenTexture.WriteBinary(writer);
     }
     if (Unknown != null)
     {
         Unknown.WriteBinary(writer);
     }
     if (Height != null)
     {
         Height.WriteBinary(writer);
     }
     if (Weight != null)
     {
         Weight.WriteBinary(writer);
     }
 }
Пример #4
0
 public override void WriteData(ESPWriter writer)
 {
     if (EditorID != null)
     {
         EditorID.WriteBinary(writer);
     }
     if (ObjectBounds != null)
     {
         ObjectBounds.WriteBinary(writer);
     }
     if (Name != null)
     {
         Name.WriteBinary(writer);
     }
     if (Model != null)
     {
         Model.WriteBinary(writer);
     }
     if (ActorEffects != null)
     {
         ActorEffects.Sort();
         foreach (var item in ActorEffects)
         {
             item.WriteBinary(writer);
         }
     }
     if (UnarmedAttackEffect != null)
     {
         UnarmedAttackEffect.WriteBinary(writer);
     }
     if (UnarmedAttackAnimation != null)
     {
         UnarmedAttackAnimation.WriteBinary(writer);
     }
     if (Models != null)
     {
         Models.WriteBinary(writer);
     }
     if (TextureHashes != null)
     {
         TextureHashes.WriteBinary(writer);
     }
     if (BaseStats != null)
     {
         BaseStats.WriteBinary(writer);
     }
     if (Factions != null)
     {
         Factions.Sort();
         foreach (var item in Factions)
         {
             item.WriteBinary(writer);
         }
     }
     if (DeathItem != null)
     {
         DeathItem.WriteBinary(writer);
     }
     if (VoiceType != null)
     {
         VoiceType.WriteBinary(writer);
     }
     if (Template != null)
     {
         Template.WriteBinary(writer);
     }
     if (Destructable != null)
     {
         Destructable.WriteBinary(writer);
     }
     if (Script != null)
     {
         Script.WriteBinary(writer);
     }
     if (Contents != null)
     {
         Contents.Sort();
         foreach (var item in Contents)
         {
             item.WriteBinary(writer);
         }
     }
     if (AIData != null)
     {
         AIData.WriteBinary(writer);
     }
     if (Packages != null)
     {
         foreach (var item in Packages)
         {
             item.WriteBinary(writer);
         }
     }
     if (Animations != null)
     {
         Animations.WriteBinary(writer);
     }
     if (Data != null)
     {
         Data.WriteBinary(writer);
     }
     if (AttackReach != null)
     {
         AttackReach.WriteBinary(writer);
     }
     if (CombatStyle != null)
     {
         CombatStyle.WriteBinary(writer);
     }
     if (BodyPartData != null)
     {
         BodyPartData.WriteBinary(writer);
     }
     if (TurningSpeed != null)
     {
         TurningSpeed.WriteBinary(writer);
     }
     if (BaseScale != null)
     {
         BaseScale.WriteBinary(writer);
     }
     if (FootWeight != null)
     {
         FootWeight.WriteBinary(writer);
     }
     if (ImpactMaterialType != null)
     {
         ImpactMaterialType.WriteBinary(writer);
     }
     if (SoundLevel != null)
     {
         SoundLevel.WriteBinary(writer);
     }
     if (SoundTemplate != null)
     {
         SoundTemplate.WriteBinary(writer);
     }
     if (SoundData != null)
     {
         foreach (var item in SoundData)
         {
             item.WriteBinary(writer);
         }
     }
     if (ImpactDataset != null)
     {
         ImpactDataset.WriteBinary(writer);
     }
     if (MeleeWeaponList != null)
     {
         MeleeWeaponList.WriteBinary(writer);
     }
 }