IEnumerator ReloadShield() { yield return new WaitForSeconds(5.0f); shield.enabled = true; flareGain.Play(); source.PlayOneShot(shieldGainSound, 1.0f); actor.GiveShield(100); actor.ApplyDamage(0); }
public void GainShield() { actor.GiveShield(100); DeliverDamage(0); }