private void _ClearVars( ) { _selectedScriptItem = null; _spritesTabPanel.Controls.Clear( ); _spriteItems.Clear( ); _selectedActorItem = null; _actorsTabPanel.Controls.Clear( ); _actorItems.Clear( ); _selectedScriptItem = null; _scriptsTabPanel.Controls.Clear( ); _scriptItems.Clear( ); _selectedFontItem = null; _fontsTabPanel.Controls.Clear( ); _fontItems.Clear( ); }
private void ActorAssetClicked( AssetItem sender, MouseEventArgs e ) { if( _selectedActorItem != null ) _selectedActorItem.DeselectMe( ); _selectedActorItem = sender as ActorAssetItem; _selectedActorItem.SelectMe( ); Global.Properties.SelectObject( _selectedActorItem.Actor.Properties ); Global.Tools.IsSelectionMode = false; if( e.Button == MouseButtons.Right ) { _actorItemContextMenu.Show( sender, e.Location ); } }
private void AddActor( ActorTypeEd actor ) { ActorAssetItem actorItem = new ActorAssetItem( actor ); _SetAssetItemProperties( actorItem ); actorItem.AssetClicked += new AssetItemEventHandler( ActorAssetClicked ); _actorsTabPanel.Controls.Add( actorItem ); _actorItems.Add( actor.Name, actorItem ); actor.ActorAdded = true; }
public void DeleteActor( ActorAssetItem actorItem ) { ActorTypeEd actorType = actorItem.Actor; Classes.Collections.ActorEdPool pool = new Classes.Collections.ActorEdPool( ); foreach( LevelEd level in Global.World.Levels ) { foreach( LayerEd layer in level.Layers ) { if( layer.Actors.Count == 0 ) continue; foreach( ActorEd actor in layer.Actors ) { if( actor.Parent == actorType ) pool.Add( actor ); } foreach( ActorEd actor in pool ) { layer.RemoveActor( actor ); } pool.Clear( ); } } File.Delete( actorItem.FilePath ); _actorsTabPanel.Controls.Remove( actorItem ); _actorItems.Remove( actorType.Name ); _selectedActorItem = null; actorItem.Dispose( ); Global.MainWindow.OnAssetRemoved( ); }