Пример #1
0
        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            //_drag = Drag2D(_drag, r);

            if (Event.current.type == EventType.Repaint)
            {
                /*if(_targetMeshRenderer == null)
                 * {
                 *      EditorGUI.DropShadowLabel(r, "Mesh Renderer Required");
                 * }
                 * else*/
                {
                    m_PreviewRenderUtility.camera.orthographicSize = 12.0f;                    //scale * 2f;
                    m_PreviewRenderUtility.camera.nearClipPlane    = 0f;
                    m_PreviewRenderUtility.camera.farClipPlane     = 25f;

                    m_PreviewRenderUtility.BeginPreview(r, background);
                    ActorAsset asset = target as ActorAsset;
                    if (asset != null && asset.Actor == null)
                    {
                        asset.Load();
                    }
                    m_PreviewRenderUtility.camera.Render();

                    Texture resultRender = m_PreviewRenderUtility.EndPreview();
                    GUI.DrawTexture(r, resultRender, ScaleMode.StretchToFill, false);
                }
            }
        }
Пример #2
0
        public override void OnPreviewGUI(Rect r, GUIStyle background)
        {
            //_drag = Drag2D(_drag, r);

            if (Event.current.type == EventType.Repaint)
            {
                /*if(_targetMeshRenderer == null)
                 * {
                 *      EditorGUI.DropShadowLabel(r, "Mesh Renderer Required");
                 * }
                 * else*/
                {
                    m_PreviewRenderUtility.camera.orthographicSize = 12.0f;                    //scale * 2f;
                    m_PreviewRenderUtility.camera.nearClipPlane    = 0f;
                    m_PreviewRenderUtility.camera.farClipPlane     = 25f;

                    m_PreviewRenderUtility.BeginPreview(r, background);
                    ActorAsset asset = target as ActorAsset;
                    if (asset != null && asset.Actor == null)
                    {
                        asset.Load();
                    }

                    /*foreach(ActorNodeComponent component in actorComponent.Nodes)
                     * {
                     *      if(component is ActorImageComponent)// && component.Node != null)
                     *      {
                     *              //Debug.Log("HERE?1");
                     *              ActorImageComponent imageComponent = component as ActorImageComponent;
                     *              ActorImage imageNode = imageComponent.Node as ActorImage;
                     *              if(imageNode == null)
                     *              {
                     *                      Debug.Log("It's an image but the node is nul");
                     *                      continue;
                     *              }
                     *              if(!imageNode.IsSkinned)
                     *              {
                     *                      Nima.Math2D.Mat2D worldTransform = imageNode.WorldTransform;
                     *                      Matrix4x4 mat = Matrix4x4.identity;
                     *                      mat[0,0] = worldTransform[0];
                     *                      mat[1,0] = worldTransform[1];
                     *                      mat[0,1] = worldTransform[2];
                     *                      mat[1,1] = worldTransform[3];
                     *                      mat[0,3] = worldTransform[4];
                     *                      mat[1,3] = worldTransform[5];
                     *                      MeshFilter filter = imageComponent.GetComponent<MeshFilter>();
                     *              MeshRenderer renderer = filter.GetComponent<MeshRenderer>();
                     *                      m_PreviewRenderUtility.DrawMesh(filter.sharedMesh, mat, renderer.sharedMaterial, 0);
                     *              }
                     *
                     *      }
                     * }*/

                    /*m_PreviewRenderUtility.m_Camera.transform.position = Vector2.zero;
                     * m_PreviewRenderUtility.m_Camera.transform.rotation = Quaternion.Euler(new Vector3(-_drag.y, -_drag.x, 0));
                     * m_PreviewRenderUtility.m_Camera.transform.position = m_PreviewRenderUtility.m_Camera.transform.forward * -6f;*/
                    m_PreviewRenderUtility.camera.Render();

                    Texture resultRender = m_PreviewRenderUtility.EndPreview();
                    GUI.DrawTexture(r, resultRender, ScaleMode.StretchToFill, false);
                }
            }
        }