public void activateSkill(IPlayable player) { if (SKILL_TYPE == "NONE") { return; } var activeNames = Enum.GetNames(typeof(ActiveSkillType)); foreach (string name in activeNames) { if (name == SKILL_TYPE) { ActiveSkillType type = (ActiveSkillType)Enum.Parse(typeof(ActiveSkillType), SKILL_TYPE); IActiveSkill skill = ActiveSkillSupporter.getActiveSkill(type, SKILL_ID); player.addSkill(skill); return; } } if (SKILL_TYPE == "REACTION") { player.addSkill(ReactionSkillMasterManager.getInstance().getReactionSkillFromId(SKILL_ID)); return; } throw new InvalidProgramException("SkillType " + SKILL_TYPE + "wan't found"); }
public List <IActiveSkill> getActiveSkills() { List <IActiveSkill> skills = new List <IActiveSkill>(); foreach (var idSet in activeSkillIds) { skills.Add(ActiveSkillSupporter.getActiveSkill(idSet.Key, idSet.Value)); } return(skills); }
public void use(IPlayable user) { if (IS_REACTIONSKILL) { var reactionSkill = ReactionSkillMasterManager.getInstance().getReactionSkillFromId(SKILL_ID); user.addSkill(reactionSkill); } else { var activeSkill = ActiveSkillSupporter.getActiveSkill(SKILL_TYPE, SKILL_ID); user.addSkill(activeSkill); } }