Пример #1
0
        /// <summary>
        ///
        /// </summary>
        private void DeclareAttackersStep()
        {
            CurrentStep = Phases.DeclareAttackers;

            // Ask the Active Player to declare attackers
            var attackers = ActivePlayer.DeclareAttackers(_players.Except(new[] { ActivePlayer }).ToList());

            if (attackers != null)
            {
                foreach (var declaration in attackers)
                {
                    declaration.AttackingCreature.DefendingPlayer = declaration.DefendingPlayer;

                    // Tap all attacking creatures that don't have vigilance
                    if (!declaration.AttackingCreature.StaticAbilities.Contains(StaticAbility.Vigilance))
                    {
                        declaration.AttackingCreature.Tap();
                    }

                    AttackerDeclared?.Invoke(this, declaration.AttackingCreature, declaration.DefendingPlayer);
                }
            }

            // Any "When this creature attacks" triggers get put onto the stack
            CheckForTriggeredAbilities();

            // Resolve the stack (this happens even if there's nothing already on the stack)
            ApNapLoop(false);

            DrainManaPools();
        }