private void Customize0(UIMouseEvent evt, UIElement listeningElement) { base.RemoveAllChildren(); part = ActivePart.name; QuickAddButton("Back", new Vector2(Main.screenWidth / 2, 700), new MouseEvent(ChangeToDragon)); }
private void Customize3(UIMouseEvent evt, UIElement listeningElement) { base.RemoveAllChildren(); QuickAddColor(ColorChannel.r, new Vector2(3 * Main.screenWidth / 4, 300), race.clawColor.R); QuickAddColor(ColorChannel.g, new Vector2(3 * Main.screenWidth / 4, 340), race.clawColor.G); QuickAddColor(ColorChannel.b, new Vector2(3 * Main.screenWidth / 4, 380), race.clawColor.B); part = ActivePart.claw; currentColor = new Color(0, 0, 0); QuickAddButton("Back", new Vector2(Main.screenWidth / 2, 700), new MouseEvent(ChangeToHuman)); }
private void Customize2(UIMouseEvent evt, UIElement listeningElement) { base.RemoveAllChildren(); QuickAddColor(ColorChannel.r, new Vector2(Main.screenWidth / 2, 300), dragon.data.scaleColor.R); QuickAddColor(ColorChannel.g, new Vector2(Main.screenWidth / 2, 340), dragon.data.scaleColor.G); QuickAddColor(ColorChannel.b, new Vector2(Main.screenWidth / 2, 380), dragon.data.scaleColor.B); part = ActivePart.scale; QuickAddButton("Back", new Vector2(Main.screenWidth / 2, 700), new MouseEvent(ChangeToDragon)); Main.PlaySound(SoundID.MenuOpen); }
private void Eye2(UIMouseEvent evt, UIElement listeningElement) { visible2 = true; base.RemoveAllChildren(); QuickAddColor(ColorChannel.r, new Vector2(3 * Main.screenWidth / 4, 300), race.scleraColor.R); QuickAddColor(ColorChannel.g, new Vector2(3 * Main.screenWidth / 4, 340), race.scleraColor.G); QuickAddColor(ColorChannel.b, new Vector2(3 * Main.screenWidth / 4, 380), race.scleraColor.B); part = ActivePart.eye; currentColor = new Color(255, 255, 255); QuickAddButton("Back", new Vector2(3 * Main.screenWidth / 4, 720), new MouseEvent(ChangeToHuman)); }
private void ChangeToRace(UIMouseEvent evt, UIElement listeningElement) { Main.menuMode = 444436; visible = true; base.RemoveAllChildren(); QuickAddButton("Back", new Vector2(Main.screenWidth / 2, 700), new MouseEvent(ChangeToHuman)); QuickAddButton("Horns", new Vector2(Main.screenWidth / 2, 340), new MouseEvent(Customize1)); QuickAddButton("Claws", new Vector2(Main.screenWidth / 2, 380), new MouseEvent(Customize2)); QuickAddButton("Tail", new Vector2(Main.screenWidth / 2, 420), new MouseEvent(Customize3)); QuickAddButton("Race", new Vector2(Main.screenWidth / 2, 460), new MouseEvent(ChangeRace)); currentColor = new Color(0, 0, 0); part = ActivePart.none; }
private void ChangeToHuman(UIMouseEvent evt, UIElement listeningElement) { Main.menuMode = 2; visible = false; visible2 = false; base.RemoveAllChildren(); QuickAddButton("Sclera", new Vector2(Main.screenWidth / 2, 660), new MouseEvent(Eye2)); QuickAddButton("Horns", new Vector2(Main.screenWidth / 4, 340), new MouseEvent(Customize1)); QuickAddButton("Claws", new Vector2(Main.screenWidth / 4, 380), new MouseEvent(Customize3)); QuickAddButton("Tail", new Vector2(Main.screenWidth / 4, 420), new MouseEvent(Customize2)); QuickAddButton("Race", new Vector2(Main.screenWidth / 4, 460), new MouseEvent(ChangeRace)); part = ActivePart.none; }
private void ChangeToDragon(UIMouseEvent evt, UIElement listeningElement) { Main.menuMode = 888; visible = true; base.RemoveAllChildren(); QuickAddButton("Customize Player", new Vector2(Main.screenWidth / 2, 700), new MouseEvent(ChangeToHuman)); QuickAddButton("Name", new Vector2(Main.screenWidth / 2, 300), new MouseEvent(Customize0)); QuickAddButton("Horns", new Vector2(Main.screenWidth / 2, 340), new MouseEvent(Customize1)); QuickAddButton("Scales", new Vector2(Main.screenWidth / 2, 380), new MouseEvent(Customize2)); QuickAddButton("Belly", new Vector2(Main.screenWidth / 2, 420), new MouseEvent(Customize3)); QuickAddButton("Eyes", new Vector2(Main.screenWidth / 2, 460), new MouseEvent(Customize4)); QuickAddButton("Roar", new Vector2(Main.screenWidth / 2, 500) /*, new MouseEvent(Customize5)*/); QuickAddButton("Random", new Vector2(Main.screenWidth / 2, 580), new MouseEvent(Randomize)); currentColor = new Color(0, 0, 0); part = ActivePart.none; Main.PlaySound(SoundID.MenuOpen); }