/// Updates this save state and the active map public void update(GameTime gameTime) { string nextMap = ActiveMap.OtherMap; if (nextMap != null) { load(Game, nextMap); } ActiveMap.update(gameTime); Team.update(gameTime); }
/// Updates this save state and the active map public void update(GameTime gameTime) { string nextMap = ActiveMap.OtherMap; if (nextMap != null) { load(Game, nextMap); } ActiveMap.update(gameTime); Team.update(gameTime); }