Пример #1
0
        public virtual void Init()
        {
            for (int i = 0; i < ActiveInstanceList.Count; i++)
            {
                ReturnInstance(ActiveInstanceList[i]);
            }

            ActiveInstanceList.Clear();
            totalObjectCount = 0;

            for (int i = 0; i < startGenerateNum; i++)
            {
                GenerateAtLast();
            }
        }
Пример #2
0
        public virtual void SetOriginal(T original)
        {
            if (original.Equals(this.original))
            {
                return;
            }
            this.original = original;

            for (int i = 0; i < InstanceList.Count; i++)
            {
                Destroy(InstanceList[i].gameObject);
            }

            InstanceList.Clear();
            ActiveInstanceList.Clear();
            deactiveInstanceList.Clear();
        }