public override void ExecuteActive(ActiveFinished callback) { this.callback = callback; gameObject.SetActive(true); hero.animator.runtimeAnimatorController = animator; StartTimer(); }
abstract public void ExecuteActive(ActiveFinished callback);
public override void ExecuteActive(ActiveFinished callback) { base.ExecuteActive(callback); transform.parent.localScale = new Vector2(sizeChange, sizeChange); }
public override void ExecuteActive(ActiveFinished callback) { InputController.instance.RegisterSelectionListener(this); startPreviewing(); }