void SeekPauseControllersOnGameObject(ActivationBehaviour behaviour)
    {
        pauseController = (PauseController)gameObject.GetComponent <PauseController>();

        if (pauseController)
        {
            pauseControllerName = pauseController.pauseName;
        }
    }
	void SeekPauseControllersOnGameObject( ActivationBehaviour behaviour )
	{
		pauseController = (PauseController)gameObject.GetComponent< PauseController >() ; 
		
		if( pauseController )
		{
			pauseControllerName = pauseController.pauseName ; 
		}
		
	}