Пример #1
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Mercurial Pretender")
                         .ManaCost("{4}{U}")
                         .Type("Creature - Shapeshifter")
                         .Text(
                             "You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains \"{2}{U}{U}: Return this creature to its owner's hand.\"")
                         .FlavorText("The king went off to find himself. Imagine his terror when he succeeded.")
                         .Power(0)
                         .Toughness(0)
                         .Cast(p => p.TimingRule(new WhenPermanentCountIs(1, c => c.Is().Creature)))
                         .TriggeredAbility(p =>
            {
                p.Text =
                    "You may have Mercurial Pretender enter the battlefield as a copy of any creature you control except it gains \"{2}{U}{U}: Return this creature to its owner's hand.\"";

                p.Trigger(new OnZoneChanged(to: Zone.Battlefield));
                p.UsesStack = false;

                p.Effect = () => new CompoundEffect(
                    new BecomeCopyOfTargetCard(),
                    new ApplyModifiersToSelf(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{2}{U}{U}: Return this creature to its owner's hand.",
                        Cost = new PayMana("{2}{U}{U}".Parse()),
                        Effect = () => new Effects.ReturnToHand(returnOwningCard: true)
                    };

                    ap.TimingRule(new WhenOwningCardWillBeDestroyed());
                    ap.TimingRule(new WhenNoOtherInstanceOfSpellIsOnStack());

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                })
                    );

                p.TargetSelector.AddEffect(
                    trg => // should not be able to target itself because this
                    // will cause infinite loop as the trigger of the
                    // copy will trigger again
                    trg.Is.Creature(ControlledBy.SpellOwner,
                                    canTargetSelf: false).On.Battlefield(),
                    trg => trg.MustBeTargetable = false);

                p.TargetingRule(new EffectOrCostRankBy(x => - x.Score));
            }));
        }
Пример #2
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Shiv's Embrace")
        .ManaCost("{2}{R}{R}")
        .Type("Enchantment - Aura")
        .Text(
          "Enchanted creature gets +2/+2 and has flying.{EOL}{R}: Enchanted creature gets +1/+0 until end of turn.")
        .FlavorText("Wear the foe's form to best it in battle. So sayeth the bey.")
        .Cast(p =>
          {
            p.Effect = () => new Attach(
              () =>
                {
                  var ap = new ActivatedAbilityParameters
                    {
                      Text = "{R}: Enchanted creature gets +1/+0 until end of turn.",
                      Cost = new PayMana(Mana.Red, ManaUsage.Abilities, supportsRepetitions: true),
                      Effect = () => new ApplyModifiersToSelf(
                        () => new AddPowerAndToughness(1, 0) {UntilEot = true}).SetTags(EffectTag.IncreasePower)
                    };

                  ap.TimingRule(new PumpOwningCardTimingRule(1, 0));
                  ap.RepetitionRule(new RepeatMaxTimes());
                  return new AddActivatedAbility(new ActivatedAbility(ap));
                },
              () => new AddPowerAndToughness(2, 2),
              () => new AddStaticAbility(Static.Flying)).SetTags(EffectTag.IncreasePower, EffectTag.IncreaseToughness);

            p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
            p.TimingRule(new OnFirstMain());
            p.TargetingRule(new EffectCombatEnchantment());
          });
    }
Пример #3
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    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Hermetic Study")
        .ManaCost("{1}{U}")
        .Type("Enchantment Aura")
        .Text(
          "Enchanted creature has '{T}: This creature deals 1 damage to target creature or player.'")
        .FlavorText("Books can be replaced; a prize student cannot. Be patient.")
        .Cast(p =>
          {
            p.Effect = () => new Attach(() =>
              {
                var ap = new ActivatedAbilityParameters
                  {
                    Text = "{T}: This creature deals 1 damage to target creature or player.",
                    Cost = new Tap(),
                    Effect = () => new DealDamageToTargets(1),
                  };

                ap.TargetSelector.AddEffect(trg => trg.Is.CreatureOrPlayer().On.Battlefield());
                ap.TargetingRule(new EffectDealDamage(1));
                ap.TimingRule(new TargetRemovalTimingRule(removalTag: EffectTag.DealDamage));

                return new AddActivatedAbility(new ActivatedAbility(ap));
              });

            p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
            p.TimingRule(new OnSecondMain());
            p.TargetingRule(new EffectRankBy(c => c.Score, ControlledBy.SpellOwner));
          });
    }
Пример #4
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Rain of Filth")
                         .ManaCost("{B}")
                         .Type("Instant")
                         .Text("Until end of turn, lands you control gain 'Sacrifice this land: Add {B} to your mana pool.'")
                         .FlavorText("When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens.")
                         .Cast(p =>
            {
                p.Effect = () => new ApplyModifiersToPermanents(
                    selector: (c, ctx) => c.Is().Land&& ctx.You == c.Controller,
                    modifier: () =>
                {
                    var mp = new ActivatedAbilityParameters
                    {
                        Cost = new Sacrifice(),
                        Text = "Sacrifice this land: Add {B} to your mana pool.",
                        Effect = () => new AddManaToPool("{B}".Parse()),
                        UsesStack = false,
                    };

                    mp.TimingRule(new WhenYouNeedAdditionalMana());

                    return new AddActivatedAbility(new ActivatedAbility(mp));
                });

                p.TimingRule(new OnYourTurn(Step.Upkeep));
            }));
        }
Пример #5
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Rain of Filth")
        .ManaCost("{B}")
        .Type("Instant")
        .Text("Until end of turn, lands you control gain 'Sacrifice this land: Add {B} to your mana pool.'")
        .FlavorText("When I say it rained, it was not small drops, but a thick, greasy drool pouring from the heavens.")
        .Cast(p =>
          {
            p.Effect = () => new ApplyModifiersToPermanents(
              selector: (e, c) => c.Is().Land,
              controlledBy: ControlledBy.SpellOwner,
              modifiers: () =>
                {
                  var mp = new ActivatedAbilityParameters
                    {
                      Cost = new Sacrifice(),
                      Text = "Sacrifice this land: Add {B} to your mana pool.",
                      Effect = () => new AddManaToPool("{B}".Parse()),
                      UsesStack = false,
                    };

                  mp.TimingRule(new WhenYouNeedAdditionalMana());
                  
                  return new AddActivatedAbility(new ActivatedAbility(mp));
                });

            p.TimingRule(new OnYourTurn(Step.Upkeep));
          });
    }
Пример #6
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Gaea's Embrace")
        .ManaCost("{2}{G}{G}")
        .Type("Enchantment - Aura")
        .Text(
          "Enchanted creature gets +3/+3 and has trample.{EOL}{G}: Regenerate enchanted creature.")
        .FlavorText("The forest rose to the battle, not to save the people but to save itself.")
        .Cast(p =>
          {
            p.Effect = () => new Attach(
              () =>
                {
                  var ap = new ActivatedAbilityParameters
                    {
                      Text = "{G}: Regenerate enchanted creature.",
                      Cost = new PayMana(Mana.Green, ManaUsage.Abilities),
                      Effect = () => new RegenerateOwner()
                    };

                  ap.TimingRule(new RegenerateSelfTimingRule());

                  return new AddActivatedAbility(new ActivatedAbility(ap));
                },
              () => new AddPowerAndToughness(3, 3),
              () => new AddStaticAbility(Static.Trample)
              ).SetTags(EffectTag.IncreasePower, EffectTag.IncreaseToughness);

            p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
            p.TimingRule(new OnFirstMain());
            p.TargetingRule(new EffectCombatEnchantment());
          });
    }
Пример #7
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Burning Anger")
                         .ManaCost("{4}{R}")
                         .Type("Enchantment — Aura")
                         .Text(
                             "Enchant creature{EOL}Enchanted creature has \"{T}: This creature deals damage equal to its power to target creature or player.\"")
                         .FlavorText("\"With rage as your forge, your hammer can smite anything.\"")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{T}: This creature deals damage equal to its power to target creature or player.",
                        Cost = new Tap(),
                        Effect = () => new DealDamageToTargets(P(e => e.Source.OwningCard.Power.GetValueOrDefault()))
                    };

                    ap.TargetSelector.AddEffect(trg => trg.Is.CreatureOrPlayer().On.Battlefield());
                    ap.TargetingRule(new EffectDealDamage(tp => tp.Card.Power.GetValueOrDefault()));
                    ap.TimingRule(new Any(new TargetRemovalTimingRule(removalTag: EffectTag.DealDamage), new OnSecondMain()));

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                });

                p.TargetSelector.AddEffect(
                    trg => trg.Is.Creature().On.Battlefield());

                p.TimingRule(new OnSecondMain());
                p.TargetingRule(new EffectOrCostRankBy(x => - x.Power.GetValueOrDefault(), ControlledBy.SpellOwner));
            }));
        }
Пример #8
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Gaea's Embrace")
                         .ManaCost("{2}{G}{G}")
                         .Type("Enchantment - Aura")
                         .Text(
                             "Enchanted creature gets +3/+3 and has trample.{EOL}{G}: Regenerate enchanted creature.")
                         .FlavorText("The forest rose to the battle, not to save the people but to save itself.")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(
                    () =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{G}: Regenerate enchanted creature.",
                        Cost = new PayMana(Mana.Green),
                        Effect = () => new RegenerateOwner()
                    };

                    ap.TimingRule(new RegenerateSelfTimingRule());

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                },
                    () => new AddPowerAndToughness(3, 3),
                    () => new AddSimpleAbility(Static.Trample)
                    ).SetTags(EffectTag.IncreasePower, EffectTag.IncreaseToughness);

                p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
                p.TimingRule(new OnFirstMain());
                p.TargetingRule(new EffectCombatEnchantment());
            }));
        }
Пример #9
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Hermetic Study")
                         .ManaCost("{1}{U}")
                         .Type("Enchantment Aura")
                         .Text(
                             "Enchanted creature has '{T}: This creature deals 1 damage to target creature or player.'")
                         .FlavorText("Books can be replaced; a prize student cannot. Be patient.")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{T}: This creature deals 1 damage to target creature or player.",
                        Cost = new Tap(),
                        Effect = () => new DealDamageToTargets(1),
                    };

                    ap.TargetSelector.AddEffect(trg => trg.Is.CreatureOrPlayer().On.Battlefield());
                    ap.TargetingRule(new EffectDealDamage(1));
                    ap.TimingRule(new TargetRemovalTimingRule(removalTag: EffectTag.DealDamage));

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                });

                p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
                p.TimingRule(new OnSecondMain());
                p.TargetingRule(new EffectRankBy(c => c.Score, ControlledBy.SpellOwner));
            }));
        }
Пример #10
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Spawning Pool")
                         .Type("Land")
                         .Text(
                             "Spawning Pool enters the battlefield tapped.{EOL}{T}: Add {B} to your mana pool.{EOL}{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with '{B}': Regenerate this creature' until end of turn. It's still a land.")
                         .Cast(p => p.Effect = () => new CastPermanent(tap: true))
                         .ManaAbility(p =>
            {
                p.Text = "{T}: Add {B} to your mana pool.";
                p.ManaAmount(Mana.Black);
                p.Priority = ManaSourcePriorities.OnlyIfNecessary;
            })
                         .ActivatedAbility(p =>
            {
                p.Text =
                    "{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with '{B}': Regenerate this creature' until end of turn. It's still a land.";

                p.Cost = new PayMana("{1}{B}".Parse());

                p.Effect = () => new ApplyModifiersToSelf(
                    () => new ChangeToCreature(
                        power: 1,
                        toughness: 1,
                        colors: L(CardColor.Black),
                        type: t => t.Add(baseTypes: "creature", subTypes: "skeleton"))
                {
                    UntilEot = true
                },
                    () =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{B}: Regenerate this creature.",
                        Cost = new PayMana(Mana.Black),
                        Effect = () => new RegenerateOwner()
                    };

                    ap.TimingRule(new RegenerateSelfTimingRule());

                    return new AddActivatedAbility(new ActivatedAbility(ap))
                    {
                        UntilEot = true
                    };
                });

                p.TimingRule(new WhenStackIsEmpty());
                p.TimingRule(new WhenCardHas(c => !c.Is().Creature));
                p.TimingRule(new WhenYouHaveMana(3));
                p.TimingRule(new Any(new BeforeYouDeclareAttackers(), new AfterOpponentDeclaresAttackers()));
            }));
        }
Пример #11
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Spawning Pool")
        .Type("Land")
        .Text(
          "Spawning Pool enters the battlefield tapped.{EOL}{T}: Add {B} to your mana pool.{EOL}{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with '{B}': Regenerate this creature' until end of turn. It's still a land.")
        .Cast(p => p.Effect = () => new PutIntoPlay(tap: true))
        .ManaAbility(p =>
          {
            p.Text = "{T}: Add {B} to your mana pool.";
            p.ManaAmount(Mana.Black);
            p.Priority = ManaSourcePriorities.OnlyIfNecessary;
          })
        .ActivatedAbility(p =>
          {
            p.Text =
              "{1}{B}: Spawning Pool becomes a 1/1 black Skeleton creature with '{B}': Regenerate this creature' until end of turn. It's still a land.";

            p.Cost = new PayMana("{1}{B}".Parse(), ManaUsage.Abilities);

            p.Effect = () => new ApplyModifiersToSelf(
              () => new ChangeToCreature(
                power: 1,
                toughness: 1,
                colors: L(CardColor.Black),
                type: "Land Creature Skeleton") {UntilEot = true},
              () =>
                {
                  var ap = new ActivatedAbilityParameters
                    {
                      Text = "{B}: Regenerate this creature.",
                      Cost = new PayMana(Mana.Black, ManaUsage.Abilities),
                      Effect = () => new RegenerateOwner()
                    };

                  ap.TimingRule(new RegenerateSelfTimingRule());

                  return new AddActivatedAbility(new ActivatedAbility(ap)) {UntilEot = true};
                });

            p.TimingRule(new WhenStackIsEmpty());
            p.TimingRule(new WhenCardHas(c => !c.Is().Creature));
            p.TimingRule(new WhenYouHaveMana(3));
            p.TimingRule(new Any(new BeforeYouDeclareAttackers(), new AfterOpponentDeclaresAttackers()));
          });
    }
Пример #12
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Archery Training")
        .ManaCost("{W}")
        .Type("Enchantment Aura")
        .Text(
          "At the beginning of your upkeep, you may put an arrow counter on Archery Training.{EOL}Enchanted creature has '{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.'")
        .Cast(p =>
          {
            p.Effect = () => new Attach(() =>
              {
                var ap = new ActivatedAbilityParameters
                  {
                    Text =
                      "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.",
                    Cost = new Tap(),
                    Effect = () => new DealDamageToTargets(P(e => e.Source.OwningCard.Attachments
                      .First(x => x.Name == "Archery Training")
                      .CountersCount(CounterType.Arrow)))
                  };

                ap.TargetSelector.AddEffect(trg => trg.Is.AttackerOrBlocker().On.Battlefield());
                ap.TimingRule(new OnStep(Step.DeclareBlockers));
                ap.TargetingRule(new EffectDealDamage(tp => tp.Card.Attachments
                  .First(x => x.Name == "Archery Training")
                  .CountersCount(CounterType.Arrow)));

                return new AddActivatedAbility(new ActivatedAbility(ap));
              });

            p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
            p.TimingRule(new OnFirstMain());
            p.TargetingRule(new EffectCombatEnchantment());
          })
        .TriggeredAbility(p =>
          {
            p.Text = "At the beginning of your upkeep, you may put an arrow counter on Archery Training.";
            p.Trigger(new OnStepStart(Step.Upkeep));
            p.Effect =
              () => new ApplyModifiersToSelf(() => new AddCounters(() => new SimpleCounter(CounterType.Arrow), 1));
            p.TriggerOnlyIfOwningCardIsInPlay = true;
          });
    }
Пример #13
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Archery Training")
                         .ManaCost("{W}")
                         .Type("Enchantment Aura")
                         .Text(
                             "At the beginning of your upkeep, you may put an arrow counter on Archery Training.{EOL}Enchanted creature has '{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.'")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text =
                            "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training.",
                        Cost = new Tap(),
                        Effect = () => new DealDamageToTargets(P(e => e.Source.OwningCard.Attachments
                                                                 .First(x => x.Name == "Archery Training")
                                                                 .CountersCount(CounterType.Arrow)))
                    };

                    ap.TargetSelector.AddEffect(trg => trg.Is.AttackerOrBlocker().On.Battlefield());
                    ap.TimingRule(new OnStep(Step.DeclareBlockers));
                    ap.TargetingRule(new EffectDealDamage(tp => tp.Card.Attachments
                                                          .First(x => x.Name == "Archery Training")
                                                          .CountersCount(CounterType.Arrow)));

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                });

                p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
                p.TimingRule(new OnFirstMain());
                p.TargetingRule(new EffectCombatEnchantment());
            })
                         .TriggeredAbility(p =>
            {
                p.Text = "At the beginning of your upkeep, you may put an arrow counter on Archery Training.";
                p.Trigger(new OnStepStart(Step.Upkeep));
                p.Effect =
                    () => new ApplyModifiersToSelf(() => new AddCounters(() => new SimpleCounter(CounterType.Arrow), 1));
                p.TriggerOnlyIfOwningCardIsInPlay = true;
            }));
        }
Пример #14
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Fiery Mantle")
                         .ManaCost("{1}{R}")
                         .Type("Enchantment - Aura")
                         .Text(
                             "Enchant creature{EOL}{R}: Enchanted creature gets +1/+0 until end of turn.{EOL}When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{R}: Enchanted creature gets +1/+0 until end of turn.",
                        Cost = new PayMana(Mana.Red, ManaUsage.Abilities, supportsRepetitions: true),
                        Effect = () => new ApplyModifiersToSelf(() => new AddPowerAndToughness(1, 0)
                        {
                            UntilEot = true
                        })
                    };

                    ap.TimingRule(new PumpOwningCardTimingRule(1, 0));
                    ap.RepetitionRule(new RepeatMaxTimes());

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                });

                p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());

                p.TimingRule(new OnFirstMain());
                p.TargetingRule(new EffectCombatEnchantment());
            })
                         .TriggeredAbility(p =>
            {
                p.Text =
                    "When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.";
                p.Trigger(new OnZoneChanged(@from: Zone.Battlefield, to: Zone.Graveyard));
                p.Effect = () => new ReturnToHand(returnOwningCard: true);
            }));
        }
Пример #15
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Fortitude")
                         .ManaCost("{1}{G}")
                         .Type("Enchantment Aura")
                         .Text(
                             "Sacrifice a Forest: Regenerate enchanted creature.{EOL}When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "Sacrifice a Forest: Regenerate enchanted creature.",
                        Cost = new Sacrifice(),
                        Effect = () => new RegenerateOwner()
                    };

                    ap.TargetSelector.AddCost(trg => trg
                                              .Is.Card(x => x.Is("forest"), ControlledBy.SpellOwner)
                                              .On.Battlefield());

                    ap.TimingRule(new RegenerateSelfTimingRule());
                    ap.TargetingRule(new CostSacrificeToRegenerate());

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                });

                p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
                p.TimingRule(new OnFirstMain());
                p.TargetingRule(new EffectCombatEnchantment());
            })
                         .TriggeredAbility(p =>
            {
                p.Text =
                    "When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.";
                p.Trigger(new OnZoneChanged(@from: Zone.Battlefield, to: Zone.Graveyard));
                p.Effect = () => new ReturnToHand(returnOwningCard: true);
            }));
        }
Пример #16
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Fortitude")
        .ManaCost("{1}{G}")
        .Type("Enchantment Aura")
        .Text(
          "Sacrifice a Forest: Regenerate enchanted creature.{EOL}When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.")
        .Cast(p =>
          {
            p.Effect = () => new Attach(() =>
              {
                var ap = new ActivatedAbilityParameters
                  {
                    Text = "Sacrifice a Forest: Regenerate enchanted creature.",
                    Cost = new Sacrifice(),
                    Effect = () => new RegenerateOwner()
                  };

                ap.TargetSelector.AddCost(trg => trg
                  .Is.Card(x => x.Is("forest"), ControlledBy.SpellOwner)
                  .On.Battlefield());

                ap.TimingRule(new RegenerateSelfTimingRule());
                ap.TargetingRule(new CostSacrificeToRegenerate());

                return new AddActivatedAbility(new ActivatedAbility(ap));
              });

            p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
            p.TimingRule(new OnFirstMain());
            p.TargetingRule(new EffectCombatEnchantment());
          })
        .TriggeredAbility(p =>
          {
            p.Text =
              "When Fortitude is put into a graveyard from the battlefield, return Fortitude to its owner's hand.";
            p.Trigger(new OnZoneChanged(@from: Zone.Battlefield, to: Zone.Graveyard));
            p.Effect = () => new ReturnToHand(returnOwningCard: true);
          });
    }
Пример #17
0
    public override IEnumerable<CardTemplate> GetCards()
    {
      yield return Card
        .Named("Fiery Mantle")
        .ManaCost("{1}{R}")
        .Type("Enchantment - Aura")
        .Text(
          "Enchant creature{EOL}{R}: Enchanted creature gets +1/+0 until end of turn.{EOL}When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.")
        .Cast(p =>
          {
            p.Effect = () => new Attach(() =>
              {
                var ap = new ActivatedAbilityParameters
                  {
                    Text = "{R}: Enchanted creature gets +1/+0 until end of turn.",
                    Cost = new PayMana(Mana.Red, ManaUsage.Abilities, supportsRepetitions: true),
                    Effect = () => new ApplyModifiersToSelf(() => new AddPowerAndToughness(1, 0) {UntilEot = true})
                  };

                ap.TimingRule(new PumpOwningCardTimingRule(1, 0));
                ap.RepetitionRule(new RepeatMaxTimes());                

                return new AddActivatedAbility(new ActivatedAbility(ap));
              });

            p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());

            p.TimingRule(new OnFirstMain());
            p.TargetingRule(new EffectCombatEnchantment());
          })
        .TriggeredAbility(p =>
          {
            p.Text =
              "When Fiery Mantle is put into a graveyard from the battlefield, return Fiery Mantle to its owner's hand.";
            p.Trigger(new OnZoneChanged(@from: Zone.Battlefield, to: Zone.Graveyard));
            p.Effect = () => new ReturnToHand(returnOwningCard: true);
          });
    }
Пример #18
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Dragonrage")
                         .ManaCost("{2}{R}")
                         .Type("Instant")
                         .Text("Add {R} to your mana pool for each attacking creature you control. Until end of turn, attacking creatures you control gain \"{R}: This creature gets +1/+0 until end of turn.\"")
                         .FlavorText("\"Dragons in the skies of Tarkir—for the first time, it feels like my home.\"{EOL}—Sarkhan Vol")
                         .Cast(p =>
            {
                p.Effect = () => new CompoundEffect(
                    new AddManaToPool(P(e =>
                                        Mana.Colored(ManaColor.Red, e.Controller.Battlefield.Creatures.Count(x => x.IsAttacker)))),
                    new ApplyModifiersToPermanents(
                        selector: (c, ctx) => c.Is().Creature&& c.IsAttacker && ctx.You == c.Controller,
                        modifier: () =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{R}: This creature gets +1/+0 until end of turn.",
                        Cost = new PayMana(Mana.Red, supportsRepetitions: true),
                        Effect = () => new ApplyModifiersToSelf(
                            () => new AddPowerAndToughness(1, 0)
                        {
                            UntilEot = true
                        }).SetTags(EffectTag.IncreasePower),
                    };

                    ap.TimingRule(new AfterYouDeclareAttackers());
                    ap.RepetitionRule(new RepeatMaxTimes());

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                }));

                p.TimingRule(new AfterYouDeclareAttackers());
            }));
        }
Пример #19
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Caustic Tar")
                         .ManaCost("{4}{B}{B}")
                         .Type("Enchantment — Aura")
                         .Text("Enchant land{EOL}Enchanted land has \"{T}: Target player loses 3 life.\"")
                         .FlavorText(
                             "A forest fire can rejuvenate the land, but the tar's vile consumption leaves the land forever ruined.")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(() =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{T}: Target player loses 3 life.",
                        Cost = new Tap(),
                        Effect = () => new ChangeLife(-3, P(e => e.Target.Player()))
                    };

                    ap.TargetSelector.AddEffect(trg => trg.Is.Player());

                    ap.TimingRule(new Any(
                                      new OnEndOfOpponentsTurn(),
                                      new WhenOwningCardWillBeDestroyed()));

                    ap.TargetingRule(new EffectOpponent());

                    return new AddActivatedAbility(new ActivatedAbility(ap));
                });

                p.TargetSelector.AddEffect(trg => trg.Is.Card(c => c.Is().Land).On.Battlefield());

                p.TimingRule(new OnFirstMain());
                p.TargetingRule(new EffectLandEnchantment(ControlledBy.SpellOwner));
            }));
        }
Пример #20
0
        public override IEnumerable <CardTemplate> GetCards()
        {
            yield return(Card
                         .Named("Shiv's Embrace")
                         .ManaCost("{2}{R}{R}")
                         .Type("Enchantment - Aura")
                         .Text(
                             "Enchanted creature gets +2/+2 and has flying.{EOL}{R}: Enchanted creature gets +1/+0 until end of turn.")
                         .FlavorText("Wear the foe's form to best it in battle. So sayeth the bey.")
                         .Cast(p =>
            {
                p.Effect = () => new Attach(
                    () =>
                {
                    var ap = new ActivatedAbilityParameters
                    {
                        Text = "{R}: Enchanted creature gets +1/+0 until end of turn.",
                        Cost = new PayMana(Mana.Red, supportsRepetitions: true),
                        Effect = () => new ApplyModifiersToSelf(
                            () => new AddPowerAndToughness(1, 0)
                        {
                            UntilEot = true
                        }).SetTags(EffectTag.IncreasePower)
                    };

                    ap.TimingRule(new PumpOwningCardTimingRule(1, 0));
                    ap.RepetitionRule(new RepeatMaxTimes());
                    return new AddActivatedAbility(new ActivatedAbility(ap));
                },
                    () => new AddPowerAndToughness(2, 2),
                    () => new AddSimpleAbility(Static.Flying)).SetTags(EffectTag.IncreasePower, EffectTag.IncreaseToughness);

                p.TargetSelector.AddEffect(trg => trg.Is.Creature().On.Battlefield());
                p.TimingRule(new OnFirstMain());
                p.TargetingRule(new EffectCombatEnchantment());
            }));
        }