Пример #1
0
 // Start is called before the first frame update
 void Start()
 {
     textMesh = GetComponent <TextMeshProUGUI>();
     manager  = ActivateAndDisableOnAllHotspotsActivatedManager.Instance;
     if (manager)
     {
         _remainingHotspots = manager.RemainingHotspots;
     }
 }
Пример #2
0
    // Start is called before the first frame update
    void Start()
    {
        manager = ActivateAndDisableOnAllHotspotsActivatedManager.Instance;
        if (manager == null)
        {
            Debug.LogError("No ActivateAndDisableOnAllHotspotsActivatedManager in Scene.");
        }

        else
        {
            manager.AddHotspot();
        }
    }
 private void OnDisable() => Instance = null;
 private void OnEnable() => Instance  = this;