//Get Input Up
 public static bool GetInputUp(ActionsInp action)
 {
     return(Input.GetKeyUp(keymap[action]));
 }
 //Get the key of an action
 public static KeyCode GetActionKey(ActionsInp action)
 {
     return(keymap[action]);
 }
 //Get Input Down
 public static bool GetInputDown(ActionsInp action)
 {
     return(Input.GetKeyDown(keymap[action]));
 }
        //############### Dictionary Info ###############
        #region DictionaryInfo

        //Modify the key for an action (allow for multiple actions with same key)
        public static void ModifyInput(ActionsInp action, KeyCode keyPressed)
        {
            keymap[action] = keyPressed;
        }