Пример #1
0
    void Start()
    {
        m_PlayerActionState        = m_Player.GetComponent <ActionStateComponent>();
        m_PlayerRotationController = m_Player.GetComponent <RotationController>();

        m_TargetSelector = FindObjectOfType <TargetSelection>();
        var skillCallers = FindObjectsOfType <SkillCaller>();

        foreach (SkillCaller skillCaller in skillCallers)
        {
            skillCaller.SkillCalledEvent += SkillCalled;
        }
    }
Пример #2
0
 private void Awake()
 {
     m_RotationController = GetComponent <RotationController>();
     m_ActionState        = GetComponent <ActionStateComponent>();
     SetAutoAttackType();
 }