void Start() { m_PlayerActionState = m_Player.GetComponent <ActionStateComponent>(); m_PlayerRotationController = m_Player.GetComponent <RotationController>(); m_TargetSelector = FindObjectOfType <TargetSelection>(); var skillCallers = FindObjectsOfType <SkillCaller>(); foreach (SkillCaller skillCaller in skillCallers) { skillCaller.SkillCalledEvent += SkillCalled; } }
private void Awake() { m_RotationController = GetComponent <RotationController>(); m_ActionState = GetComponent <ActionStateComponent>(); SetAutoAttackType(); }