//============================================================== //コンポーネント参照用 private void ComponentRef() { fieldManager = transform.Find("FieldManager").GetComponent <FieldManager>(); parameterManager = GameObject.Find("ParameterManager").GetComponent <ParameterManager>(); neuralNetworkManager = GameObject.Find("NeuralNetworkManager").GetComponent <NeuralNetworkManager>(); actionSaver = GameObject.Find("ActionSaver").GetComponent <ActionSaver>(); soundManagerBGM = GameObject.Find("SoundManagerBGM").GetComponent <SoundManager>(); }
//================================================================ //参照用 private void ComponentRef() { cursor = transform.Find("Frame/Cursor").gameObject; frame = transform.Find("Frame").gameObject; manager = GameObject.Find("Manager").GetComponent <Manager>(); inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); parameterManager = GameObject.Find("ParameterManager").GetComponent <ParameterManager>(); neuralNetworkManager = GameObject.Find("NeuralNetworkManager").GetComponent <NeuralNetworkManager>(); actionSaver = GameObject.Find("ActionSaver").GetComponent <ActionSaver>(); }
private SoundManager soundManagerSE; //サウンドエフェクト用のサウンドマネージャー //================================================================ //コンポーネント参照用 private void ComponentRef() { manager = GameObject.Find("Manager").GetComponent <Manager>(); parameterManager = GameObject.Find("ParameterManager").GetComponent <ParameterManager>(); cursor = transform.Find("Frame/Cursor").gameObject; frame = transform.Find("Frame").gameObject; itemDisplayer = transform.parent.parent.GetComponent <ItemDisplayer>(); textBox = GameObject.Find("Canvas/TextBox").GetComponent <TextBox>(); inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); actionSaver = GameObject.Find("ActionSaver").GetComponent <ActionSaver>(); soundManagerSE = GameObject.Find("SoundManagerSE").GetComponent <SoundManager>(); }
//============================================================== //コンポーネント参照用 private void ComponentRef() { manager = GameObject.Find("Manager").GetComponent <Manager>(); fieldManager = GameObject.Find("Manager/FieldManager").GetComponent <FieldManager>(); parameterManager = GameObject.Find("ParameterManager").GetComponent <ParameterManager>(); animator = transform.Find("Sprite").GetComponent <Animator>(); fieldMap = GameObject.Find("Canvas/FieldMap").GetComponent <FieldMap>(); textBox = GameObject.Find("Canvas/TextBox").GetComponent <TextBox>(); itemManager = GameObject.Find("Manager/FieldManager/ItemManager").GetComponent <ItemManager>(); inputManager = GameObject.Find("InputManager").GetComponent <InputManager>(); focus = GameObject.Find("Canvas/Focus").GetComponent <Focus>(); actionSaver = GameObject.Find("ActionSaver").GetComponent <ActionSaver>(); neuralNetworkManager = GameObject.Find("NeuralNetworkManager").GetComponent <NeuralNetworkManager>(); soundManagerSE = GameObject.Find("SoundManagerSE").GetComponent <SoundManager>(); }