public static void RefreshPlayerView() { CursorController.HideAttackCursors(); CursorController.HideConfirmAttackCursors(); CursorController.ShowMoveCells(); CursorController.RefreshAlarmCursors(); SetState(State.PickAction); Menu.Refresh(); ActionInformation.Hide(); DeathInformation.Refresh(); MenuCamera.Refresh(); }
// Update is called once per frame public static void Cancel() { ActionInformation.Hide(); if (GameController.state == GameController.State.PickAction && selected) { ResetPath(); } if (GameController.state == GameController.State.PickTarget || GameController.state == GameController.State.ConfirmTarget) { GameController.CancelAttack(); } }
public void DoAction(int x, int z, int actionIndex) { MainCamera.Lock(); MainCamera.CenterOnWorldPoint(Unit.current.transform.position); ActionInformation.Hide(); GameObject actionObject = Actions()[actionIndex]; UnitAction action = actionObject.GetComponent <UnitAction>(); Cursor cursor = CursorController.cursorMatrix[x][z]; GameObject actionDialogueObject = Instantiate(actionDialoguePrefab, transform.position, Quaternion.identity); actionDialogueObject.GetComponent <ActionDialogue>().message = action.Name(); actionDialogueObject.GetComponent <ActionDialogue>().unit = this; actionObject.GetComponent <UnitAction>().currentMp = currentMp; System.Action beginAction = () => { actionObject.GetComponent <UnitAction>().BeginAction(cursor.gameObject); }; currentMp -= action.MpCost(); actionDialogueObject.GetComponent <ActionDialogue>().whenDone = beginAction; LookToward(x, z); }
public void SetUnit(UnitConfig unitConfig, int index, ConfigTypes configType) { transform.Find("InfoPanel").Find("UnitName").GetComponent <Text>().text = unitConfig.unitName; transform.Find("InfoPanel").Find("UnitClass").GetComponent <Text>().text = unitConfig.unitClass.Name(); int i = 0; List <string> actions = unitConfig.unitClass.Actions(); List <string> unitActions = unitConfig.actions; if (configType == ConfigTypes.Stance) { actions = unitConfig.unitClass.Stances(); unitActions = unitConfig.stances; } foreach (Transform entry in transform.Find("Grid")) { bool enableClick = true; int c = i; entry.GetComponent <Button>().onClick.RemoveAllListeners(); if (i < actions.Count) { entry.gameObject.active = true; string label = ""; string description = ""; string mpCost = ""; if (configType == ConfigTypes.Stance) { label = unitConfig.stanceMap[actions[c]].Name(); description = unitConfig.stanceMap[actions[c]].Description(); mpCost = "0"; } else { UnitAction action = unitConfig.actionMap[actions[c]]; label = unitConfig.actionMap[actions[c]].Name(); description = action.actionType().ToString() + " -- " + action.Description(); if (action.VariableMp()) { mpCost = "Variable"; } else { mpCost = unitConfig.actionMap[actions[c]].MpCost().ToString(); } } entry.Find("Text").GetComponent <Text>().text = label; entry.Find("Text").GetComponent <Text>().color = Color.white; if (actions[c] == unitActions[index]) { entry.Find("Text").GetComponent <Text>().color = Color.green; } else if (unitActions.Contains(actions[c])) { enableClick = false; entry.Find("Text").GetComponent <Text>().color = new Color(1, 1, 1, .5f); } ActionConfigButton configButton = entry.GetComponent <ActionConfigButton>(); configButton.actionName = label; configButton.description = description; configButton.mpCost = mpCost; if (enableClick) { entry.GetComponent <Button>().onClick.AddListener( () => { ActionInformation.Hide(); this.SetAction(unitConfig, index, actions[c], configType); }); } } else { entry.gameObject.active = false; } i++; } }
public void OnPointerExit(PointerEventData eventData) { ActionInformation.Hide(); }
public void StartMoving() { ActionInformation.Hide(); GameController.StartMoving(this); MainCamera.Lock(); }