Пример #1
0
 public void FindSpriteTest()
 {
     ActionHandler_Accessor target = new ActionHandler_Accessor(); // TODO: Initialize to an appropriate value
     int ID = 0; // TODO: Initialize to an appropriate value
     int expected = 0; // TODO: Initialize to an appropriate value
     int actual;
     actual = target.FindSprite(ID);
     Assert.AreEqual(expected, actual);
     Assert.Inconclusive("Verify the correctness of this test method.");
 }
Пример #2
0
 public void CollisionDetectTest()
 {
     ActionHandler_Accessor target = new ActionHandler_Accessor();
     //Object Assignment
     //Add objects to Position, Height, Width List
     target.addObject(new Vector2(100,210), 0, 30, 30);
     target.addObject(new Vector2(200, 200), 101, 90, 90);
     target.addObject(new Vector2(0, 0), 102, 90, 90);
     target.addObject(new Vector2(500, 100), 103, 90, 90);
     target.addObject(new Vector2(600, 250), 201, 35, 35);
     int n = 0; // Character
     int m = 1; // Object1
     Vector2 expected = new Vector2(0,0); //No Collision
     Vector2 actual;
     actual = target.CollisionDetect(n, m);
     Assert.AreEqual(expected, actual); //True
 }
Пример #3
0
 public void CollisionDetectTest1()
 {
     ActionHandler_Accessor target = new ActionHandler_Accessor();
     //Object Assignment
     //Character Position is Changed
     target.addObject(new Vector2(190, 210), 0, 30, 30);
     target.addObject(new Vector2(200, 200), 101, 90, 90);
     target.addObject(new Vector2(0, 0), 102, 90, 90);
     target.addObject(new Vector2(500, 100), 103, 90, 90);
     target.addObject(new Vector2(600, 250), 201, 35, 35);
     int n = 0; // Character
     int m = 1; // Object1
     Vector2 expected = new Vector2(0, 0); //No Collision
     Vector2 actual;
     actual = target.CollisionDetect(n, m);
     Assert.AreNotEqual(expected, actual); //NotEqual is True
 }