public bool MakeSingleShoot(List <Ship> listofenemyships, CellProperty[,] enemywarmap) { bool[] result = { false, false }; do { Console.Clear(); ActionGameUI.DrawBoardWar(enemywarmap); Console.WriteLine(); Console.WriteLine("Podaj koordynaty"); string input = Console.ReadLine(); int[] coordinates = new InputParser().ChangeCordsToIndexes(input); War war = new War(); result = war.Shoot(coordinates, enemywarmap, listofenemyships); } while (result[0] == false); ActionGameUI.DrawBoardWar(enemywarmap); return(result[1]); }
public (CellProperty[, ], CellProperty[, ]) PlaceShips() { string placement = "", direction; while (AllShipsPlaced == false) { if (NextPlayer == false) { UserCommunication(out placement, out direction, "First"); PlayerOneBoard = PlaceShipOnBoard(PlayerOneBoard, placement, direction); ActionGameUI.DrawBoard(PlayerOneBoard); if (CounterOfShipsPlaced == 7) { CounterOfShipsPlaced = 0; NextPlayer = true; AnyKeyToContinue(); ActionGameUI.DrawBoard(PlayerTwoBoard); } } else { UserCommunication(out placement, out direction, "Second"); PlayerTwoBoard = PlaceShipOnBoard(PlayerTwoBoard, placement, direction); ActionGameUI.DrawBoard(PlayerTwoBoard); if (CounterOfShipsPlaced == 7) { AllShipsPlaced = true; } } } AnyKeyToContinue(); return(PlayerOneBoard, PlayerTwoBoard); }
static void Main(string[] args) { ActionGameUI.DisplayUI(); }