private static void CloseWindow() { if (null == m_MainWnd) { return; } m_MainWnd.ClearData(); m_MainWnd.Close(); m_MainWnd = null; }
private static void CreateWindow() { if (!CheckScene()) { return; } m_MainWnd = EditorWindow.GetWindow <ActionEditorWindow>(false, "剧情编辑器", true); m_MainWnd.Init(); ActionEditorRuntime.Instance.SetCloseWindow(CloseWindow); }
private static void CreateWindow() { if (!CheckScene()) { return; } m_MainWnd = EditorWindow.GetWindow<ActionEditorWindow>(false, "剧情编辑器", true); m_MainWnd.Init(); ActionEditorRuntime.Instance.SetCloseWindow(CloseWindow); }
public static void ShowWindow() { _instance = EditorWindow.GetWindow<ActionEditorWindow> ("Actions"); }