Пример #1
0
 private static SkillTexture DoFsmTexturePopup(GUIContent label, Skill fsm, SkillTexture fsmObject)
 {
     ActionEditor.DoVariableSelector(label, fsm, 10, fsmObject, -1, null);
     fsmObject.set_UseVariable(true);
     return(fsmObject);
 }
Пример #2
0
 private static SkillObject DoFsmObjectPopup(GUIContent label, Skill fsm, SkillObject fsmObject, Type objectType)
 {
     ActionEditor.DoVariableSelector(label, fsm, 12, fsmObject, 12, objectType);
     fsmObject.set_UseVariable(true);
     return(fsmObject);
 }
Пример #3
0
 private static SkillMaterial DoFsmMaterialPopup(GUIContent label, Skill fsm, SkillMaterial fsmObject)
 {
     ActionEditor.DoVariableSelector(label, fsm, 9, fsmObject, -1, null);
     fsmObject.set_UseVariable(true);
     return(fsmObject);
 }
Пример #4
0
 private static SkillColor DoFsmColorPopup(GUIContent label, Skill fsm, SkillColor fsmColor)
 {
     ActionEditor.DoVariableSelector(label, fsm, 7, fsmColor, -1, null);
     fsmColor.set_UseVariable(true);
     return(fsmColor);
 }
Пример #5
0
 private static SkillGameObject DoFsmGameObjectPopup(GUIContent label, Skill fsm, SkillGameObject fsmGameObject)
 {
     ActionEditor.DoVariableSelector(label, fsm, 3, fsmGameObject, -1, null);
     fsmGameObject.set_UseVariable(true);
     return(fsmGameObject);
 }
Пример #6
0
 private static SkillVector2 DoFsmVector2Popup(GUIContent label, Skill fsm, SkillVector2 fsmVector2)
 {
     ActionEditor.DoVariableSelector(label, fsm, 5, fsmVector2, -1, null);
     fsmVector2.set_UseVariable(true);
     return(fsmVector2);
 }
Пример #7
0
 private static SkillVector3 DoFsmVector3Popup(GUIContent label, Skill fsm, SkillVector3 fsmVector3)
 {
     ActionEditor.DoVariableSelector(label, fsm, 6, fsmVector3, -1, null);
     fsmVector3.set_UseVariable(true);
     return(fsmVector3);
 }
Пример #8
0
        public static SkillString FsmStringField(GUIContent label, Skill fsm, SkillString fsmString, object[] attributes)
        {
            if (fsmString.get_UseVariable())
            {
                EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                fsmString = VariableEditor.DoFsmStringPopup(label, fsm, fsmString);
            }
            else
            {
                if (fsmString.get_Value() == null)
                {
                    fsmString.set_Value(string.Empty);
                }
                EditorGUILayout.BeginHorizontal(new GUILayoutOption[0]);
                UIHint uIHint = CustomAttributeHelpers.GetUIHint(attributes);
                switch (uIHint)
                {
                case 1:
                {
                    GUILayout.BeginVertical(new GUILayoutOption[0]);
                    GUILayout.Label(label, new GUILayoutOption[0]);
                    Rect rect = GUILayoutUtility.GetRect(SkillEditorContent.TempContent(fsmString.get_Value(), ""), SkillEditorStyles.TextArea, new GUILayoutOption[]
                        {
                            GUILayout.MinHeight(44f)
                        });
                    rect.set_width(340f);
                    fsmString.set_Value(EditorGUI.TextArea(rect, fsmString.get_Value()));
                    GUILayout.EndVertical();
                    goto IL_363;
                }

                case 2:
                    fsmString.set_Value(ActionEditor.EditComponentName(label, fsmString.get_Value(), typeof(Behaviour)));
                    goto IL_363;

                case 3:
                    fsmString.set_Value(ActionEditor.EditComponentName(label, fsmString.get_Value(), typeof(MonoBehaviour)));
                    ActionEditor.TrySetBehaviourContext(fsmString.get_Value());
                    goto IL_363;

                case 4:
                    fsmString.set_Value(ActionEditor.EditMethodName(label, fsmString.get_Value(), false));
                    goto IL_363;

                case 6:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.AnimationNamePopup(fsmString);
                    goto IL_363;

                case 7:
                    fsmString.set_Value(EditorGUILayout.TagField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    goto IL_363;

                case 8:
                    StringEditor.LayerNamePopup(label, fsmString, null, null);
                    goto IL_363;

                case 11:
                {
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    EditorGUI.BeginChangeCheck();
                    string text = SkillEditorGUILayout.ScriptListPopup();
                    if (EditorGUI.EndChangeCheck() && text != "")
                    {
                        fsmString.set_Value(text);
                        goto IL_363;
                    }
                    goto IL_363;
                }

                case 15:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.FsmNamePopup(fsmString);
                    goto IL_363;

                case 16:
                    fsmString.set_Value(ActionEditor.EditFsmEvent(label, fsmString.get_Value()));
                    goto IL_363;

                case 17:
                case 18:
                case 19:
                case 20:
                case 21:
                case 22:
                case 23:
                case 24:
                case 25:
                case 26:
                case 27:
                case 28:
                case 29:
                case 30:
                case 31:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.VariablePopup(fsmString, uIHint);
                    goto IL_363;

                case 32:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.AnimatorFloatPopup(fsmString);
                    goto IL_363;

                case 33:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.AnimatorBoolPopup(fsmString);
                    goto IL_363;

                case 34:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.AnimatorIntPopup(fsmString);
                    goto IL_363;

                case 35:
                    fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
                    ActionEditor.AnimatorTriggerPopup(fsmString);
                    goto IL_363;

                case 36:
                    StringEditor.SortingLayerNamePopup(label, fsmString, null, null);
                    goto IL_363;
                }
                fsmString.set_Value(EditorGUILayout.TextField(label, fsmString.get_Value(), new GUILayoutOption[0]));
            }
IL_363:
            fsmString = (SkillString)VariableEditor.VariableToggle(fsmString, label.get_text());
            VariableEditor.EndVariableEditor(fsmString);
            return(fsmString);
        }
Пример #9
0
 private static SkillQuaternion DoFsmQuaternionPopup(GUIContent label, Skill fsm, SkillQuaternion fsmQauternion)
 {
     ActionEditor.DoVariableSelector(label, fsm, 11, fsmQauternion, -1, null);
     fsmQauternion.set_UseVariable(true);
     return(fsmQauternion);
 }
Пример #10
0
 private static SkillString DoFsmStringPopup(GUIContent label, Skill fsm, SkillString fsmString)
 {
     ActionEditor.DoVariableSelector(label, fsm, 4, fsmString, -1, null);
     fsmString.set_UseVariable(true);
     return(fsmString);
 }
Пример #11
0
 private static SkillBool DoFsmBoolPopup(GUIContent label, Skill fsm, SkillBool fsmBool)
 {
     ActionEditor.DoVariableSelector(label, fsm, 2, fsmBool, -1, null);
     fsmBool.set_UseVariable(true);
     return(fsmBool);
 }
Пример #12
0
 private static SkillInt DoFsmIntPopup(GUIContent label, Skill fsm, SkillInt fsmInt)
 {
     ActionEditor.DoVariableSelector(label, fsm, 1, fsmInt, -1, null);
     fsmInt.set_UseVariable(true);
     return(fsmInt);
 }
 public ActionEditor addAction()
 {
     actionCreator = new ActionEditor(this);
     return(actionCreator);
 }
Пример #14
0
 public void OnDestroy()
 {
     ActionEditor._instance = null;
 }