Пример #1
0
    public static void Activate(MyObject caster, ActionData actionData)
    {
        if (actionData.IsValid() == false)
        {
            return;
        }

        if (actionsDic.ContainsKey(caster) == false)
        {
            return;
        }

        for (int i = 0; i < actionsDic[caster].Count; ++i)
        {
            Action action = actionsDic[caster][i];

            if (action.isWork == false)
            {
                continue;
            }

            action.Activate(actionData);

            if (action.isDisposable == true)
            {
                Destroy(action);
            }
        }
    }