Пример #1
0
        public void UpdateMultiplePropertiesOfaGameObjectToAndFromJson()
        {
            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };

            var blockRule = new ActionBlockRule <Game>();

            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);

            // convert to json
            var ruleJson = JsonConvert.SerializeObject(blockRule, Formatting.Indented, new JsonConverterForRule());

            _testOutputHelper.WriteLine($"{nameof(ruleJson)}:{Environment.NewLine}{ruleJson}");
            // re-hydrate from json
            var ruleFromJson  = (ActionBlockRule <Game>)JsonConvert.DeserializeObject <Rule>(ruleJson, new JsonConverterForRule());
            var compileResult = ruleFromJson.Compile();

            compileResult.Should().BeTrue();

            var game = new Game();

            ruleFromJson.Execute(game);
            _testOutputHelper.WriteLine($"game object updated:{Environment.NewLine}{game}");
            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
        }
Пример #2
0
        public void UpdateMultiplePropertiesOfaGameObject()
        {
            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };

            var blockRule = new ActionBlockRule <Game>();

            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);

            var compileResult = blockRule.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine(blockRule.ExpressionDebugView());

            var game = new Game();

            blockRule.Execute(game);
            _testOutputHelper.WriteLine($"game object updated:{Environment.NewLine}{game}");
            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
        }
Пример #3
0
        public void ConditionalRuleWithBlock()
        {
            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };

            var blockRule = new ActionBlockRule <Game>();

            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);

            var conditionalUpdateValue = new ConditionalIfThActionRule <Game>
            {
                ConditionRule = new MethodCallRule <Game, bool>
                {
                    ObjectToCallMethodOn = "Name",
                    MethodToCall         = "Equals",
                    MethodParameters     = { new ConstantRule <string>       {
                                                 Value = "some name"
                                             },
                                             new ConstantRule <StringComparison> {
                                                 Value = "CurrentCultureIgnoreCase"
                                             } }
                },
                TrueRule = blockRule
            };

            var compileResult = conditionalUpdateValue.Compile();

            compileResult.Should().BeTrue();
            _testOutputHelper.WriteLine($"{nameof(conditionalUpdateValue)}:{Environment.NewLine}" +
                                        $"{conditionalUpdateValue.ExpressionDebugView()}");

            var game = new Game {
                Name = "some name"
            };

            _testOutputHelper.WriteLine($"before game.Name: {game.Name}");
            conditionalUpdateValue.Execute(game);
            _testOutputHelper.WriteLine($"after game.Name: {game.Name}");
            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
            _testOutputHelper.WriteLine($"{game}");
        }
Пример #4
0
        public void ConditionalRuleWithBlockToAndFromJson()
        {
            var nameChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Name",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some fancy name"
                }
            };
            var rankingChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Ranking",
                SourceDataRule = new ConstantRule <int> {
                    Value = "1000"
                }
            };
            var descriptionChangeRule = new UpdateValueRule <Game>
            {
                ObjectToUpdate = "Description",
                SourceDataRule = new ConstantRule <string> {
                    Value = "some cool description"
                }
            };

            var blockRule = new ActionBlockRule <Game>();

            blockRule.Rules.Add(nameChangeRule);
            blockRule.Rules.Add(rankingChangeRule);
            blockRule.Rules.Add(descriptionChangeRule);

            var conditionalUpdateValue = new ConditionalIfThActionRule <Game>
            {
                ConditionRule = new MethodCallRule <Game, bool>
                {
                    ObjectToCallMethodOn = "Name",
                    MethodToCall         = "Equals",
                    MethodParameters     = { new ConstantRule <string>       {
                                                 Value = "some name"
                                             },
                                             new ConstantRule <StringComparison> {
                                                 Value = "CurrentCultureIgnoreCase"
                                             } }
                },
                TrueRule = blockRule
            };

            var converter = new JsonConverterForRule();
            // convert to json
            var ruleJson = JsonConvert.SerializeObject(conditionalUpdateValue, Formatting.Indented, converter);

            _testOutputHelper.WriteLine($"{nameof(ruleJson)}:{Environment.NewLine}{ruleJson}");
            // re-hydrate from json
            var ruleFromJson = JsonConvert.DeserializeObject <ConditionalIfThActionRule <Game> >(ruleJson, converter);

            var compileResult = ruleFromJson.Compile();

            compileResult.Should().BeTrue();

            var game = new Game {
                Name = "some name"
            };

            _testOutputHelper.WriteLine($"before game.Name: {game.Name}");
            ruleFromJson.Execute(game);
            _testOutputHelper.WriteLine($"after game.Name: {game.Name}");
            game.Name.Should().Be("some fancy name");
            game.Ranking.Should().Be(1000);
            game.Description.Should().Be("some cool description");
            _testOutputHelper.WriteLine($"{game}");
        }