public void CheckActionChildren(ActionBehaviour action, string name, ActionBehaviour.Del del) { if (action.name == name) { SetActionDelegate(action, del); return; } else if (!action.isLeafAction) { for (int i = 0; i < action.linkedChildActions.Count; i++) { CheckActionChildren(action.linkedChildActions[i].action, name, del); } } else { return; } }
public void SetActionDelegate(ActionBehaviour action, ActionBehaviour.Del del) { action.handle = del; return; }
//Could be moved somewhere? What do I want to keep in 'agent'? @TODO //Sets delegates for every action in the agent's decision hierarchy public void SetVoidActionDelegate(string name, ActionBehaviour.Del del) { CheckActionChildren(linkedRootAction.action, name, del); }