void Start() { agent = GetComponent <Agent>(); animationController = GetComponent <AnimationController>(); agent.SetSpeed(character.speed); print("employeeData.construct " + employeeData.construct); if (employeeData.construct != "") { targetObject = GameObject.Find(employeeData.construct); } current_StateAI = AIAsset.instance.FindState(employeeData.stateAI); current_ActionAI = AIAsset.instance.FindAction(employeeData.actionAI); }
public virtual void SetAI(ActionAI ai) { logic.Info.AI = ai; }