void FixedUpdate() { //Jump bool getButtonA = GetComponent <PlayerBinput>().JumpButton.Pressed; bool getButtonADown = GetComponent <PlayerBinput>().JumpButton.PressDown; bool getButtonAUp = GetComponent <PlayerBinput>().JumpButton.PressUp; bool getButtonB = GetComponent <PlayerBinput>().BallButton.Pressed; bool getButtonBDown = GetComponent <PlayerBinput>().BallButton.PressDown; bool getButtonBUp = GetComponent <PlayerBinput>().BallButton.PressUp; bool getButtonR1 = GetComponent <PlayerBinput>().RollButton.Pressed; bool getButtonR1Down = GetComponent <PlayerBinput>().RollButton.PressDown; bool getButtonR1Up = GetComponent <PlayerBinput>().RollButton.PressUp; if ((Input.GetButton("A") || getButtonA) && Player.Grounded) { JumpAction.InitialEvents(); Actions.ChangeAction(1); } //Skidding if (Player.b_normalSpeed < -SkiddingStartPoint && Player.Grounded) { Player.isRolling = false; Player.AddVelocity(Player.rigidbody.velocity.normalized * SkiddingIntensity); if (!hasSked && Player.Grounded) { sounds.SkiddingSound(); hasSked = true; } if (Player.SpeedMagnitude < 4) { Player.b_normalSpeed = 0; hasSked = false; } } else { hasSked = false; } //Set Homing attack to true if (Player.Grounded) { Actions.Action02.HomingAvailable = true; } }
void FixedUpdate() { //Jump if (Input.GetButton("A") && Player.Grounded) { JumpAction.InitialEvents(); Actions.ChangeAction(1); } //Skidding if (Player.b_normalSpeed < -SkiddingStartPoint && Player.Grounded) { Player.isRolling = false; Player.AddVelocity(Player.rigidbody.velocity.normalized * SkiddingIntensity); if (!hasSked && Player.Grounded) { sounds.SkiddingSound(); hasSked = true; } if (Player.SpeedMagnitude < 4) { Player.b_normalSpeed = 0; hasSked = false; } } else { hasSked = false; } //Set Homing attack to true if (Player.Grounded) { Actions.Action02.HomingAvailable = true; } }
void Update() { if (Input.GetButtonDown("A") && Player.Grounded) { JumpAction.InitialEvents(); Actions.ChangeAction(1); } //Set Animator Parameters if (Player.Grounded) { CharacterAnimator.SetInteger("Action", 0); } CharacterAnimator.SetFloat("YSpeed", Player.rigidbody.velocity.y); CharacterAnimator.SetFloat("XZSpeed", Mathf.Abs((Player.rigidbody.velocity.x + Player.rigidbody.velocity.z) / 2)); CharacterAnimator.SetFloat("GroundSpeed", Player.rigidbody.velocity.magnitude); CharacterAnimator.SetFloat("HorizontalInput", Input.GetAxis("Horizontal") * Player.rigidbody.velocity.magnitude); CharacterAnimator.SetBool("Grounded", Player.Grounded); CharacterAnimator.SetFloat("NormalSpeed", Player.b_normalSpeed + SkiddingStartPoint); //Set Camera to back if (Input.GetButton("RightStickIn")) { //Lock camera on behind Cam.Cam.FollowDirection(6, 14f, -10, 0); Cam.Cam.FollowDirection(15, 6); } //Do Spindash if (Input.GetButton("B") && Player.Grounded && Player.GroundNormal.y > MaximumSlope && Player.rigidbody.velocity.sqrMagnitude < MaximumSpeed) { Actions.ChangeAction(3); Actions.Action03.InitialEvents(); } //Check if rolling if (Player.Grounded && Player.isRolling) { CharacterAnimator.SetInteger("Action", 1); } CharacterAnimator.SetBool("isRolling", Player.isRolling); //Play Rolling Sound if (Input.GetButtonDown("R1") && Player.Grounded && (GetComponent <Rigidbody>().velocity.sqrMagnitude > Player.RollingStartSpeed)) { sounds.SpinningSound(); } //Set Character Animations and position1 CharacterAnimator.transform.parent = null; //Set Skin Rotation if (Player.Grounded) { Vector3 newForward = Player.rigidbody.velocity - transform.up * Vector3.Dot(Player.rigidbody.velocity, transform.up); if (newForward.magnitude < 0.1f) { newForward = CharacterAnimator.transform.forward; } CharRot = Quaternion.LookRotation(newForward, transform.up); CharacterAnimator.transform.rotation = Quaternion.Lerp(CharacterAnimator.transform.rotation, CharRot, Time.deltaTime * skinRotationSpeed); // CharRot = Quaternion.LookRotation( Player.rigidbody.velocity, transform.up); // CharacterAnimator.transform.rotation = Quaternion.Lerp(CharacterAnimator.transform.rotation, CharRot, Time.deltaTime * skinRotationSpeed); } else { Vector3 VelocityMod = new Vector3(Player.rigidbody.velocity.x, 0, Player.rigidbody.velocity.z); Quaternion CharRot = Quaternion.LookRotation(VelocityMod, -Player.Gravity.normalized); CharacterAnimator.transform.rotation = Quaternion.Lerp(CharacterAnimator.transform.rotation, CharRot, Time.deltaTime * skinRotationSpeed); } if (Actions.Action02 != null) { //Do a homing attack if (!Player.Grounded && Input.GetButtonDown("A") && Actions.Action02Control.HasTarget && Actions.Action02.HomingAvailable) { if (Actions.Action02Control.HomingAvailable) { sounds.HomingAttackSound(); Actions.Action02.IsAirDash = false; Actions.ChangeAction(2); Actions.Action02.InitialEvents(); } } //If no tgt, do air dash; if (!Player.Grounded && Input.GetButtonDown("A") && !Actions.Action02Control.HasTarget && Actions.Action02.HomingAvailable && CanDashDuringFall && Actions.Action08 == null) { if (Actions.Action02Control.HomingAvailable) { sounds.AirDashSound(); Actions.Action02.IsAirDash = true; Actions.ChangeAction(2); Actions.Action02.InitialEvents(); } } } //Do a Bounce Attack if (!Player.Grounded && Input.GetButtonDown("X")) { Actions.ChangeAction(6); //Actions.Action06.ShouldStomp = false; Actions.Action06.InitialEvents(); } //Do a DropDash Attack if (Actions.Action08 != null) { if (!Player.Grounded && Input.GetButtonDown("A") && Actions.Action08 != null && !Actions.Action02Control.HasTarget) { Actions.Action08.DropDashAvailable = false; Actions.ChangeAction(8); Actions.Action08.InitialEvents(); } if (Player.Grounded && Actions.Action08.DropEffect.isPlaying) { Actions.Action08.DropEffect.Stop(); } } //Do a LightDash Attack if (Input.GetButtonDown("Y") && Actions.Action07Control.HasTarget) { Actions.ChangeAction(7); Actions.Action07.InitialEvents(); } }