private void OnReq_StrengthEquip(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); ReqStrengthEquip req = Serializer.Deserialize <ReqStrengthEquip>(ms); AckStrengthEquip ack = new AckStrengthEquip(); ack.TarEquip = req.TarEquip; ack.UseItems.AddRange(req.UseItems); NetworkManager.Instance.Send(MessageID.MSG_ACK_STRENGTHEN_EQUIP, ack, 0, 0); }
private void OnAck_StrengthEquip(MessageRecv obj) { System.IO.MemoryStream ms = new System.IO.MemoryStream(obj.Data); AckStrengthEquip ack = Serializer.Deserialize <AckStrengthEquip>(ms); XEquip equip = ack.TarEquip; List <XItem> list = ack.UseItems; DEquip cfg = ReadCfgEquip.GetDataById(equip.Id); int strengthenLevel = equip.StrengthenLevel; int strID = cfg.Quality * 1000 + strengthenLevel + 1; int addExpNum = EquipModule.Instance.GetStrengthenExpByMatList(list); DEquipStrengLevel db = ReadCfgEquipStrengLevel.GetDataById(strID); int expNum = db.RequireExp - equip.StrengthenExp; while (addExpNum >= expNum) { strengthenLevel++; db = ReadCfgEquipStrengLevel.GetDataById(cfg.Quality * 1000 + strengthenLevel + 1); expNum += db.RequireExp; } equip.StrengthenLevel = strengthenLevel; equip.StrengthenExp = addExpNum + db.RequireExp - expNum; DataDBSEquip.Update(equip.Instance, equip); GTDataManager.Instance.UseMoney(DEquip.EQUIP_STRENGTHEN_MONEY_ID_1, expNum); for (int i = 0; i < list.Count; i++) { XItem item = list[i]; if ((EPosType)item.PosType == EPosType.RoleMoney) { GTDataManager.Instance.UseMoney(item.Id, item.Num); } else { GTDataManager.Instance.DelBagEquip(item.Pos); } } CharacterManager.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR); GTEventCenter.FireEvent(GTEventID.TYPE_STRENGTHEN_EQUIP); GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE); }