Пример #1
0
    private void OnReq_ChargeRelics(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        ReqChargeRelics        req = Serializer.Deserialize <ReqChargeRelics>(ms);

        AckChargeRelics ack = new AckChargeRelics();

        ack.RelicsID = req.RelicsID;
        ack.Index    = req.Index;
        NetworkManager.Instance.Send(MessageID.MSG_ACK_CHARGE_RELICS, ack, 0, 0);
    }
Пример #2
0
    private void OnAck_ChargeRelics(MessageRecv obj)
    {
        System.IO.MemoryStream ms  = new System.IO.MemoryStream(obj.Data);
        AckChargeRelics        ack = Serializer.Deserialize <AckChargeRelics>(ms);
        int index    = ack.Index;
        int relicsID = ack.RelicsID;

        DRelics db     = ReadCfgRelics.GetDataById(relicsID);
        int     itemID = db.ArtificeCostID[index - 1];
        DItem   itemDB = ReadCfgItem.GetDataById(itemID);
        XRelics relics = DataDBSRelics.GetDataById(relicsID);

        if (relics == null)
        {
            relics    = new XRelics();
            relics.Id = relicsID;
        }
        switch (index)
        {
        case 1:
            relics.CurExp1 += itemDB.Data1;
            break;

        case 2:
            relics.CurExp2 += itemDB.Data1;
            break;

        case 3:
            relics.CurExp3 += itemDB.Data1;
            break;
        }

        DataDBSRelics.Update(relicsID, relics);
        GTDataManager.Instance.UseItemById(itemID);

        GTWorld.Instance.SyncMainPlayerData(ESyncDataType.TYPE_BASEATTR);
        GTEventCenter.FireEvent(GTEventID.TYPE_RELICS_CHARGE, relicsID, index);
        GTEventCenter.FireEvent(GTEventID.TYPE_CHANGE_FIGHTVALUE);
    }